It just occurred to me that Metal doesn't support MSAA on some of the formats, contrary to #108
See https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
For example, RG32Float doesn't support MSAA. RGBA16Unorm supports MSAA but not being a resolve target.
Related to #932 and #2458
A strawman suggestion is to add 2 columns to the texture format capabilities (of color formats):
- one for MSAA to be supported
- one for the resolve target to be supported
It just occurred to me that Metal doesn't support MSAA on some of the formats, contrary to #108
See https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
For example,
RG32Floatdoesn't support MSAA.RGBA16Unormsupports MSAA but not being a resolve target.Related to #932 and #2458
A strawman suggestion is to add 2 columns to the texture format capabilities (of color formats):