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MSAA and resolve capabilities need to be specified #2459

@kvark

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@kvark

It just occurred to me that Metal doesn't support MSAA on some of the formats, contrary to #108

See https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
For example, RG32Float doesn't support MSAA. RGBA16Unorm supports MSAA but not being a resolve target.

Related to #932 and #2458

A strawman suggestion is to add 2 columns to the texture format capabilities (of color formats):

  • one for MSAA to be supported
  • one for the resolve target to be supported

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