
What is wrong?
Very odd output when using kernels that recompile with textures.
Where does it happen?
I believe the issue is something in kernel-run-shortcut.js.
How do we replicate the issue?
const { GPU } = require('./src');
const gpu = new GPU();
const getError = gpu.createKernel(function(value) {
return value[0] + 1;
}, { output: [1], pipeline: true });
const kernel = gpu.createKernel(function(value1, value2) {
return value1[0] + value2[0];
}, { output: [1], pipeline: true });
let count = 10;
while (count--) {
let sum = new Float32Array([0]);
let error = getError([0]);
for (let i = 0; i < 4; ++i) {
const prevSum = sum;
const prevError = error;
error = getError(error);
if (error.toArray) console.log('error', error.toArray());
sum = kernel(sum, error);
if (prevError.delete) prevError.delete();
if (sum.toArray) console.log('sum', sum.toArray());
if (prevSum.delete) prevSum.delete();
}
}
How important is this (1-5)?
5
Expected behavior (i.e. solution)
A bit of a long list, but the value goes to 0's and 1's, where as the output (have fix locally) should be the following:
error Float32Array [ 2 ]
sum Float32Array [ 2 ]
error Float32Array [ 3 ]
sum Float32Array [ 5 ]
error Float32Array [ 4 ]
sum Float32Array [ 9 ]
error Float32Array [ 5 ]
sum Float32Array [ 14 ]
error Float32Array [ 2 ]
sum Float32Array [ 2 ]
error Float32Array [ 3 ]
sum Float32Array [ 5 ]
error Float32Array [ 4 ]
sum Float32Array [ 9 ]
error Float32Array [ 5 ]
sum Float32Array [ 14 ]
error Float32Array [ 2 ]
sum Float32Array [ 2 ]
error Float32Array [ 3 ]
sum Float32Array [ 5 ]
error Float32Array [ 4 ]
sum Float32Array [ 9 ]
error Float32Array [ 5 ]
sum Float32Array [ 14 ]
error Float32Array [ 2 ]
sum Float32Array [ 2 ]
error Float32Array [ 3 ]
sum Float32Array [ 5 ]
error Float32Array [ 4 ]
sum Float32Array [ 9 ]
error Float32Array [ 5 ]
sum Float32Array [ 14 ]
error Float32Array [ 2 ]
sum Float32Array [ 2 ]
error Float32Array [ 3 ]
sum Float32Array [ 5 ]
error Float32Array [ 4 ]
sum Float32Array [ 9 ]
error Float32Array [ 5 ]
sum Float32Array [ 14 ]
error Float32Array [ 2 ]
sum Float32Array [ 2 ]
error Float32Array [ 3 ]
sum Float32Array [ 5 ]
error Float32Array [ 4 ]
sum Float32Array [ 9 ]
error Float32Array [ 5 ]
sum Float32Array [ 14 ]
error Float32Array [ 2 ]
sum Float32Array [ 2 ]
error Float32Array [ 3 ]
sum Float32Array [ 5 ]
error Float32Array [ 4 ]
sum Float32Array [ 9 ]
error Float32Array [ 5 ]
sum Float32Array [ 14 ]
error Float32Array [ 2 ]
sum Float32Array [ 2 ]
error Float32Array [ 3 ]
sum Float32Array [ 5 ]
error Float32Array [ 4 ]
sum Float32Array [ 9 ]
error Float32Array [ 5 ]
sum Float32Array [ 14 ]
error Float32Array [ 2 ]
sum Float32Array [ 2 ]
error Float32Array [ 3 ]
sum Float32Array [ 5 ]
error Float32Array [ 4 ]
sum Float32Array [ 9 ]
error Float32Array [ 5 ]
sum Float32Array [ 14 ]
error Float32Array [ 2 ]
sum Float32Array [ 2 ]
error Float32Array [ 3 ]
sum Float32Array [ 5 ]
error Float32Array [ 4 ]
sum Float32Array [ 9 ]
error Float32Array [ 5 ]
sum Float32Array [ 14 ]
Other Comments
What is wrong?
Very odd output when using kernels that recompile with textures.
Where does it happen?
I believe the issue is something in
kernel-run-shortcut.js.How do we replicate the issue?
How important is this (1-5)?
5
Expected behavior (i.e. solution)
A bit of a long list, but the value goes to 0's and 1's, where as the output (have fix locally) should be the following:
Other Comments