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fbxnodeattribute.sip
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49 lines (42 loc) · 1.06 KB
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class FbxNodeAttribute : FbxObject /NoDefaultCtors/
{
public:
enum EType
{
eUnknown,
eNull,
eMarker,
eSkeleton,
eMesh,
eNurbs,
ePatch,
eCamera,
eCameraStereo,
eCameraSwitcher,
eLight,
eOpticalReference,
eOpticalMarker,
eNurbsCurve,
eTrimNurbsSurface,
eBoundary,
eNurbsSurface,
eShape,
eLODGroup,
eSubDiv,
eCachedEffect,
eLine
};
static FbxClassId ClassId;
static FbxNodeAttribute* Create(FbxManager *pManager, const char *pName);
virtual FbxClassId GetClassId() const;
static FbxNodeAttribute* Create(FbxObject *pContainer, const char *pName);
bool operator==(const FbxNodeAttribute & pObj);
static const char* sColor;
static const FbxDouble3 sDefaultColor;
FbxPropertyDouble3 Color;
virtual EType GetAttributeType() const;
int GetNodeCount();
FbxNode* GetNode(int pIndex=0) const;
protected:
virtual ~FbxNodeAttribute();
};