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win32.ts
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129 lines (104 loc) · 3.4 KB
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import { dlopen, ptr } from "bun:ffi"
const STD_INPUT_HANDLE = -10
const ENABLE_PROCESSED_INPUT = 0x0001
const kernel = () =>
dlopen("kernel32.dll", {
GetStdHandle: { args: ["i32"], returns: "ptr" },
GetConsoleMode: { args: ["ptr", "ptr"], returns: "i32" },
SetConsoleMode: { args: ["ptr", "u32"], returns: "i32" },
FlushConsoleInputBuffer: { args: ["ptr"], returns: "i32" },
})
let k32: ReturnType<typeof kernel> | undefined
function load() {
if (process.platform !== "win32") return false
try {
k32 ??= kernel()
return true
} catch {
return false
}
}
/**
* Clear ENABLE_PROCESSED_INPUT on the console stdin handle.
*/
export function win32DisableProcessedInput() {
if (process.platform !== "win32") return
if (!process.stdin.isTTY) return
if (!load()) return
const handle = k32!.symbols.GetStdHandle(STD_INPUT_HANDLE)
const buf = new Uint32Array(1)
if (k32!.symbols.GetConsoleMode(handle, ptr(buf)) === 0) return
const mode = buf[0]!
if ((mode & ENABLE_PROCESSED_INPUT) === 0) return
k32!.symbols.SetConsoleMode(handle, mode & ~ENABLE_PROCESSED_INPUT)
}
/**
* Discard any queued console input (mouse events, key presses, etc.).
*/
export function win32FlushInputBuffer() {
if (process.platform !== "win32") return
if (!process.stdin.isTTY) return
if (!load()) return
const handle = k32!.symbols.GetStdHandle(STD_INPUT_HANDLE)
k32!.symbols.FlushConsoleInputBuffer(handle)
}
let unhook: (() => void) | undefined
/**
* Keep ENABLE_PROCESSED_INPUT disabled.
*
* On Windows, Ctrl+C becomes a CTRL_C_EVENT (instead of stdin input) when
* ENABLE_PROCESSED_INPUT is set. Various runtimes can re-apply console modes
* (sometimes on a later tick), and the flag is console-global, not per-process.
*
* We combine:
* - A `setRawMode(...)` hook to re-clear after known raw-mode toggles.
* - A low-frequency poll as a backstop for native/external mode changes.
*/
export function win32InstallCtrlCGuard() {
if (process.platform !== "win32") return
if (!process.stdin.isTTY) return
if (!load()) return
if (unhook) return unhook
const stdin = process.stdin as any
const original = stdin.setRawMode
const handle = k32!.symbols.GetStdHandle(STD_INPUT_HANDLE)
const buf = new Uint32Array(1)
if (k32!.symbols.GetConsoleMode(handle, ptr(buf)) === 0) return
const initial = buf[0]!
const enforce = () => {
if (k32!.symbols.GetConsoleMode(handle, ptr(buf)) === 0) return
const mode = buf[0]!
if ((mode & ENABLE_PROCESSED_INPUT) === 0) return
k32!.symbols.SetConsoleMode(handle, mode & ~ENABLE_PROCESSED_INPUT)
}
// Some runtimes can re-apply console modes on the next tick; enforce twice.
const later = () => {
enforce()
setImmediate(enforce)
}
let wrapped: ((mode: boolean) => unknown) | undefined
if (typeof original === "function") {
wrapped = (mode: boolean) => {
const result = original.call(stdin, mode)
later()
return result
}
stdin.setRawMode = wrapped
}
// Ensure it's cleared immediately too (covers any earlier mode changes).
later()
const interval = setInterval(enforce, 100)
interval.unref()
let done = false
unhook = () => {
if (done) return
done = true
clearInterval(interval)
if (wrapped && stdin.setRawMode === wrapped) {
stdin.setRawMode = original
}
k32!.symbols.SetConsoleMode(handle, initial)
unhook = undefined
}
return unhook
}