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spinner.ts
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import type { ColorInput } from "@opentui/core"
import { RGBA } from "@opentui/core"
import type { ColorGenerator } from "opentui-spinner"
interface AdvancedGradientOptions {
colors: ColorInput[]
trailLength: number
defaultColor?: ColorInput
direction?: "forward" | "backward" | "bidirectional"
holdFrames?: { start?: number; end?: number }
enableFading?: boolean
minAlpha?: number
}
interface ScannerState {
activePosition: number
isHolding: boolean
holdProgress: number
holdTotal: number
movementProgress: number
movementTotal: number
isMovingForward: boolean
}
function getScannerState(
frameIndex: number,
totalChars: number,
options: Pick<AdvancedGradientOptions, "direction" | "holdFrames">,
): ScannerState {
const { direction = "forward", holdFrames = {} } = options
if (direction === "bidirectional") {
const forwardFrames = totalChars
const holdEndFrames = holdFrames.end ?? 0
const backwardFrames = totalChars - 1
if (frameIndex < forwardFrames) {
// Moving forward
return {
activePosition: frameIndex,
isHolding: false,
holdProgress: 0,
holdTotal: 0,
movementProgress: frameIndex,
movementTotal: forwardFrames,
isMovingForward: true,
}
} else if (frameIndex < forwardFrames + holdEndFrames) {
// Holding at end
return {
activePosition: totalChars - 1,
isHolding: true,
holdProgress: frameIndex - forwardFrames,
holdTotal: holdEndFrames,
movementProgress: 0,
movementTotal: 0,
isMovingForward: true,
}
} else if (frameIndex < forwardFrames + holdEndFrames + backwardFrames) {
// Moving backward
const backwardIndex = frameIndex - forwardFrames - holdEndFrames
return {
activePosition: totalChars - 2 - backwardIndex,
isHolding: false,
holdProgress: 0,
holdTotal: 0,
movementProgress: backwardIndex,
movementTotal: backwardFrames,
isMovingForward: false,
}
} else {
// Holding at start
return {
activePosition: 0,
isHolding: true,
holdProgress: frameIndex - forwardFrames - holdEndFrames - backwardFrames,
holdTotal: holdFrames.start ?? 0,
movementProgress: 0,
movementTotal: 0,
isMovingForward: false,
}
}
} else if (direction === "backward") {
return {
activePosition: totalChars - 1 - (frameIndex % totalChars),
isHolding: false,
holdProgress: 0,
holdTotal: 0,
movementProgress: frameIndex % totalChars,
movementTotal: totalChars,
isMovingForward: false,
}
} else {
return {
activePosition: frameIndex % totalChars,
isHolding: false,
holdProgress: 0,
holdTotal: 0,
movementProgress: frameIndex % totalChars,
movementTotal: totalChars,
isMovingForward: true,
}
}
}
function calculateColorIndex(
frameIndex: number,
charIndex: number,
totalChars: number,
options: Pick<AdvancedGradientOptions, "direction" | "holdFrames" | "trailLength">,
state?: ScannerState,
): number {
const { trailLength } = options
const { activePosition, isHolding, holdProgress, isMovingForward } =
state ?? getScannerState(frameIndex, totalChars, options)
// Calculate directional distance (positive means trailing behind)
const directionalDistance = isMovingForward
? activePosition - charIndex // For forward: trail is to the left (lower indices)
: charIndex - activePosition // For backward: trail is to the right (higher indices)
// Handle hold frame fading: keep the lead bright, fade the trail
if (isHolding) {
// Shift the color index by how long we've been holding
return directionalDistance + holdProgress
}
// Normal movement - show gradient trail only behind the movement direction
if (directionalDistance > 0 && directionalDistance < trailLength) {
return directionalDistance
}
// At the active position, show the brightest color
if (directionalDistance === 0) {
return 0
}
return -1
}
function createKnightRiderTrail(options: AdvancedGradientOptions): ColorGenerator {
const { colors, defaultColor, enableFading = true, minAlpha = 0 } = options
// Use the provided defaultColor if it's an RGBA instance, otherwise convert/default
// We use RGBA.fromHex for the fallback to ensure we have an RGBA object.
// Note: If defaultColor is a string, we convert it once here.
const defaultRgba = defaultColor instanceof RGBA ? defaultColor : RGBA.fromHex((defaultColor as string) || "#000000")
// Store the base alpha from the inactive factor
const baseInactiveAlpha = defaultRgba.a
let cachedFrameIndex = -1
let cachedState: ScannerState | null = null
return (frameIndex: number, charIndex: number, _totalFrames: number, totalChars: number) => {
if (frameIndex !== cachedFrameIndex) {
cachedFrameIndex = frameIndex
cachedState = getScannerState(frameIndex, totalChars, options)
}
const state = cachedState!
const index = calculateColorIndex(frameIndex, charIndex, totalChars, options, state)
// Calculate global fade for inactive dots during hold or movement
const { isHolding, holdProgress, holdTotal, movementProgress, movementTotal } = state
let fadeFactor = 1.0
if (enableFading) {
if (isHolding && holdTotal > 0) {
// Fade out linearly to minAlpha
const progress = Math.min(holdProgress / holdTotal, 1)
fadeFactor = Math.max(minAlpha, 1 - progress * (1 - minAlpha))
} else if (!isHolding && movementTotal > 0) {
// Fade in linearly from minAlpha during movement
const progress = Math.min(movementProgress / Math.max(1, movementTotal - 1), 1)
fadeFactor = minAlpha + progress * (1 - minAlpha)
}
}
// Combine base inactive alpha with the fade factor
// This ensures inactiveFactor is respected while still allowing fading animation
defaultRgba.a = baseInactiveAlpha * fadeFactor
if (index === -1) {
return defaultRgba
}
return colors[index] ?? defaultRgba
}
}
/**
* Derives a gradient of tail colors from a single bright color using alpha falloff
* @param brightColor The brightest color (center/head of the scanner)
* @param steps Number of gradient steps (default: 6)
* @returns Array of RGBA colors with alpha-based trail fade (background-independent)
*/
export function deriveTrailColors(brightColor: ColorInput, steps: number = 6): RGBA[] {
const baseRgba = brightColor instanceof RGBA ? brightColor : RGBA.fromHex(brightColor as string)
const colors: RGBA[] = []
for (let i = 0; i < steps; i++) {
// Alpha-based falloff with optional bloom effect
let alpha: number
let brightnessFactor: number
if (i === 0) {
// Lead position: full brightness and opacity
alpha = 1.0
brightnessFactor = 1.0
} else if (i === 1) {
// Slight bloom/glare effect: brighten color but reduce opacity slightly
alpha = 0.9
brightnessFactor = 1.15
} else {
// Exponential alpha decay for natural-looking trail fade
alpha = Math.pow(0.65, i - 1)
brightnessFactor = 1.0
}
const r = Math.min(1.0, baseRgba.r * brightnessFactor)
const g = Math.min(1.0, baseRgba.g * brightnessFactor)
const b = Math.min(1.0, baseRgba.b * brightnessFactor)
colors.push(RGBA.fromValues(r, g, b, alpha))
}
return colors
}
/**
* Derives the inactive/default color from a bright color using alpha
* @param brightColor The brightest color (center/head of the scanner)
* @param factor Alpha factor for inactive color (default: 0.2, range: 0-1)
* @returns The same color with reduced alpha for background-independent dimming
*/
export function deriveInactiveColor(brightColor: ColorInput, factor: number = 0.2): RGBA {
const baseRgba = brightColor instanceof RGBA ? brightColor : RGBA.fromHex(brightColor as string)
// Use the full color brightness but adjust alpha for background-independent dimming
return RGBA.fromValues(baseRgba.r, baseRgba.g, baseRgba.b, factor)
}
export type KnightRiderStyle = "blocks" | "diamonds"
export interface KnightRiderOptions {
width?: number
style?: KnightRiderStyle
holdStart?: number
holdEnd?: number
colors?: ColorInput[]
/** Single color to derive trail from (alternative to providing colors array) */
color?: ColorInput
/** Number of trail steps when using single color (default: 6) */
trailSteps?: number
defaultColor?: ColorInput
/** Alpha factor for inactive color when using single color (default: 0.2, range: 0-1) */
inactiveFactor?: number
/** Enable fading of inactive dots during hold and movement (default: true) */
enableFading?: boolean
/** Minimum alpha value when fading (default: 0, range: 0-1) */
minAlpha?: number
}
/**
* Creates frame strings for a Knight Rider style scanner animation
* @param options Configuration options for the Knight Rider effect
* @returns Array of frame strings
*/
export function createFrames(options: KnightRiderOptions = {}): string[] {
const width = options.width ?? 8
const style = options.style ?? "diamonds"
const holdStart = options.holdStart ?? 30
const holdEnd = options.holdEnd ?? 9
const colors =
options.colors ??
(options.color
? deriveTrailColors(options.color, options.trailSteps)
: [
RGBA.fromHex("#ff0000"), // Brightest Red (Center)
RGBA.fromHex("#ff5555"), // Glare/Bloom
RGBA.fromHex("#dd0000"), // Trail 1
RGBA.fromHex("#aa0000"), // Trail 2
RGBA.fromHex("#770000"), // Trail 3
RGBA.fromHex("#440000"), // Trail 4
])
const defaultColor =
options.defaultColor ??
(options.color ? deriveInactiveColor(options.color, options.inactiveFactor) : RGBA.fromHex("#330000"))
const trailOptions = {
colors,
trailLength: colors.length,
defaultColor,
direction: "bidirectional" as const,
holdFrames: { start: holdStart, end: holdEnd },
enableFading: options.enableFading,
minAlpha: options.minAlpha,
}
// Bidirectional cycle: Forward (width) + Hold End + Backward (width-1) + Hold Start
const totalFrames = width + holdEnd + (width - 1) + holdStart
// Generate dynamic frames where inactive pixels are dots and active ones are blocks
const frames = Array.from({ length: totalFrames }, (_, frameIndex) => {
return Array.from({ length: width }, (_, charIndex) => {
const index = calculateColorIndex(frameIndex, charIndex, width, trailOptions)
if (style === "diamonds") {
const shapes = ["⬥", "◆", "⬩", "⬪"]
if (index >= 0 && index < trailOptions.colors.length) {
return shapes[Math.min(index, shapes.length - 1)]
}
return "·"
}
// Default to blocks
// It's active if we have a valid color index that is within our colors array
const isActive = index >= 0 && index < trailOptions.colors.length
return isActive ? "■" : "⬝"
}).join("")
})
return frames
}
/**
* Creates a color generator function for Knight Rider style scanner animation
* @param options Configuration options for the Knight Rider effect
* @returns ColorGenerator function
*/
export function createColors(options: KnightRiderOptions = {}): ColorGenerator {
const holdStart = options.holdStart ?? 30
const holdEnd = options.holdEnd ?? 9
const colors =
options.colors ??
(options.color
? deriveTrailColors(options.color, options.trailSteps)
: [
RGBA.fromHex("#ff0000"), // Brightest Red (Center)
RGBA.fromHex("#ff5555"), // Glare/Bloom
RGBA.fromHex("#dd0000"), // Trail 1
RGBA.fromHex("#aa0000"), // Trail 2
RGBA.fromHex("#770000"), // Trail 3
RGBA.fromHex("#440000"), // Trail 4
])
const defaultColor =
options.defaultColor ??
(options.color ? deriveInactiveColor(options.color, options.inactiveFactor) : RGBA.fromHex("#330000"))
const trailOptions = {
colors,
trailLength: colors.length,
defaultColor,
direction: "bidirectional" as const,
holdFrames: { start: holdStart, end: holdEnd },
enableFading: options.enableFading,
minAlpha: options.minAlpha,
}
return createKnightRiderTrail(trailOptions)
}