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ReactiveUI.Events_WinRT.csproj
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107 lines (107 loc) · 5.93 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{689EC7CA-2D81-4124-929E-397B330CC358}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ReactiveUI.Events</RootNamespace>
<AssemblyName>ReactiveUI.Events</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\</SolutionDir>
<RestorePackages>true</RestorePackages>
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
<TargetPlatformIdentifier>Windows</TargetPlatformIdentifier>
<TargetPlatformVersion>8.1</TargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\Win81\</OutputPath>
<IntermediateOutputPath>obj\Debug\Win81</IntermediateOutputPath>
<DefineConstants>TRACE;DEBUG;WINRT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\Win81\</OutputPath>
<IntermediateOutputPath>obj\Release\Win81</IntermediateOutputPath>
<DefineConstants>TRACE;WINRT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\Win81\ReactiveUI.Events.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\CommonAssemblyInfo.cs">
<Link>Properties\CommonAssemblyInfo.cs</Link>
</Compile>
<Compile Include="Events_WinRT.cs" />
<Compile Include="SingleAwaitSubject.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup>
<Reference Include="Splat, Version=1.6.2.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\packages\Splat.1.6.2\lib\NetCore45\Splat.dll</HintPath>
</Reference>
<Reference Include="System.Reactive.Core, Version=2.2.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\packages\Rx-Core.2.2.5\lib\windows8\System.Reactive.Core.dll</HintPath>
</Reference>
<Reference Include="System.Reactive.Interfaces, Version=2.2.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\packages\Rx-Interfaces.2.2.5\lib\windows8\System.Reactive.Interfaces.dll</HintPath>
</Reference>
<Reference Include="System.Reactive.Linq, Version=2.2.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\packages\Rx-Linq.2.2.5\lib\windows8\System.Reactive.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Reactive.PlatformServices, Version=2.2.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\packages\Rx-PlatformServices.2.2.5\lib\windows8\System.Reactive.PlatformServices.dll</HintPath>
</Reference>
<Reference Include="System.Reactive.Windows.Threading, Version=2.2.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\packages\Rx-Xaml.2.2.5\lib\windows8\System.Reactive.Windows.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Reactive.WindowsRuntime, Version=2.2.5.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\packages\Rx-WinRT.2.2.5\lib\windows8\System.Reactive.WindowsRuntime.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="packages.ReactiveUI.Events_WinRT.config" />
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '12.0' ">
<VisualStudioVersion>12.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>%25SystemRoot%25\Microsoft.NET\Framework\v4.0.30319\msbuild.exe /p:Configuration=Release "$(ProjectDir)EventBuilder.csproj"
"$(ProjectDir)EventBuilder.exe" "$(ProjectDir)\WinMetadata.Win81\Windows.winmd" "$(ProjectDir)Events.mustache" > "$(ProjectDir)Events_WinRT.cs"
del "$(ProjectDir)EventBuilder.exe"
del "$(ProjectDir)EventBuilder.pdb"
del "$(ProjectDir)Nustache.Core.dll"
del "$(ProjectDir)Mono.Cecil.dll"
del "$(ProjectDir)Mono.Cecil.pdb"</PreBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>