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src/effects/LensDistortionEffect.js

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@@ -6,14 +6,12 @@ import fragmentShader from "./glsl/lens-distortion.frag";
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/**
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* Lens distortion effect.
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* Original shader ported from https://github.com/ycw/three-lens-distortion
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* @author danielr electroteque@gmail.com
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*/
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export class LensDistortionEffect extends Effect {
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/**
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* Constructs a new lens distortion effect.
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* @param {Object} [options] - The options.
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* @param {BlendFunction} [options.blendFunction=BlendFunction.SCREEN] - The blend function of this effect.
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* @param {Vector2} [options.distortion={x: 0, y: 0 }] - The distortion value as vec2.
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* @param {Vector2} [options.principalPoint={x: 0, y: 0}] - The center point as vec2.
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* @param {Vector2} [options.focalLength={x: 1, y: 1}] - The focal length as vec2.

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