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lines changed Original file line number Diff line number Diff line change @@ -334,6 +334,12 @@ export class SelectiveBloomEffect extends BloomEffect {
334334 this . depthPass . initialize ( renderer , alpha , frameBufferType ) ;
335335 this . depthMaskPass . initialize ( renderer , alpha , frameBufferType ) ;
336336
337+ if ( renderer . capabilities . logarithmicDepthBuffer ) {
338+
339+ this . depthMaskPass . fullscreenMaterial . defines . LOG_DEPTH = "1" ;
340+
341+ }
342+
337343 if ( frameBufferType !== undefined ) {
338344
339345 this . renderTargetMasked . texture . type = frameBufferType ;
Original file line number Diff line number Diff line change @@ -44,6 +44,15 @@ void main() {
4444
4545 depth.x = texture2D (depthBuffer0, vUv).r;
4646
47+ #ifdef LOG_DEPTH
48+
49+ float d = pow (2.0 , depth.x * log2 (cameraNearFar.y + 1.0 )) - 1.0 ;
50+ float a = cameraNearFar.y / (cameraNearFar.y - cameraNearFar.x);
51+ float b = cameraNearFar.y * cameraNearFar.x / (cameraNearFar.x - cameraNearFar.y);
52+ depth.x = a + b / d;
53+
54+ #endif
55+
4756 #endif
4857
4958 #if DEPTH_PACKING_1 == 3201
@@ -54,6 +63,15 @@ void main() {
5463
5564 depth.y = texture2D (depthBuffer1, vUv).r;
5665
66+ #ifdef LOG_DEPTH
67+
68+ float d = pow (2.0 , depth.y * log2 (cameraNearFar.y + 1.0 )) - 1.0 ;
69+ float a = cameraNearFar.y / (cameraNearFar.y - cameraNearFar.x);
70+ float b = cameraNearFar.y * cameraNearFar.x / (cameraNearFar.x - cameraNearFar.y);
71+ depth.y = a + b / d;
72+
73+ #endif
74+
5775 #endif
5876
5977 bool isMaxDepth = (depth.x == 1.0 );
Original file line number Diff line number Diff line change @@ -51,7 +51,7 @@ export class DepthPass extends Pass {
5151 renderPass . skipShadowMapUpdate = true ;
5252 renderPass . ignoreBackground = true ;
5353
54- const clearPass = renderPass . getClearPass ( ) ;
54+ const clearPass = renderPass . clearPass ;
5555 clearPass . overrideClearColor = new Color ( 0xffffff ) ;
5656 clearPass . overrideClearAlpha = 1 ;
5757
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