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SkeletalMeshComponent.h
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41 lines (33 loc) · 1.2 KB
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#pragma once
#include "MeshComponent.h"
#include "MatrixPalette.h"
class SkeletalMeshComponent : public MeshComponent
{
public:
SkeletalMeshComponent(class Actor* owner);
// Draw this mesh component
void Draw(class Shader* shader) override;
void Update(float deltaTime) override;
// Setters
void SetSkeleton(class Skeleton* sk) { mSkeleton = sk; }
// Play an animation. Returns the length of the animation
float PlayAnimation(class Animation* anim, float playRate = 1.0f);
TypeID GetType() const override { return TSkeletalMeshComponent; }
void LoadProperties(const rapidjson::Value& inObj) override;
void SaveProperties(rapidjson::Document::AllocatorType& alloc,
rapidjson::Value& inObj) const override;
protected:
void ComputeMatrixPalette();
MatrixPalette mPalette;
class Skeleton* mSkeleton;
class Animation* mAnimation;
float mAnimPlayRate;
float mAnimTime;
};