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AIComponent.h
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29 lines (25 loc) · 829 Bytes
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#pragma once
#include "Component.h"
#include <unordered_map>
#include <string>
class AIComponent : public Component
{
public:
AIComponent(class Actor* owner);
void Update(float deltaTime) override;
void ChangeState(const std::string& name);
// Add a new state to the map
void RegisterState(class AIState* state);
private:
// Maps name of state to AIState instance
std::unordered_map<std::string, class AIState*> mStateMap;
// Current state we're in
class AIState* mCurrentState;
};