forked from baldurk/renderdoc
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathRenderManager.cpp
More file actions
173 lines (130 loc) · 3.07 KB
/
RenderManager.cpp
File metadata and controls
173 lines (130 loc) · 3.07 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
#include "RenderManager.h"
#include "Core.h"
#include <QMutexLocker>
RenderManager::RenderManager()
{
m_Running = false;
m_Thread = NULL;
}
RenderManager::~RenderManager()
{
}
void RenderManager::Init(int proxyRenderer, QString replayHost, QString logfile, float *progress)
{
if(m_Running)
return;
m_ProxyRenderer = proxyRenderer;
m_ReplayHost = replayHost;
m_Logfile = logfile;
m_Progress = progress;
*progress = 0.0f;
m_Thread = new LambdaThread([this]() { run(); });
m_Thread->start(QThread::HighestPriority);
while(m_Thread->isRunning() && !m_Running) {}
}
bool RenderManager::IsRunning()
{
return m_Thread->isRunning() && m_Running;
}
void RenderManager::AsyncInvoke(RenderManager::InvokeMethod m)
{
InvokeHandle *cmd = new InvokeHandle(m);
cmd->selfdelete = true;
PushInvoke(cmd);
}
void RenderManager::BlockInvoke(RenderManager::InvokeMethod m)
{
InvokeHandle *cmd = new InvokeHandle(m);
PushInvoke(cmd);
while(!cmd->processed) {}
}
void RenderManager::CloseThread()
{
m_Running = false;
m_RenderCondition.wakeAll();
// wait for the thread to close and clean up
while(m_Thread->isRunning()) {}
m_Thread->deleteLater();
}
void RenderManager::PushInvoke(RenderManager::InvokeHandle *cmd)
{
if(m_Thread == NULL || !m_Thread->isRunning() || !m_Running)
{
cmd->processed = true;
if(cmd->selfdelete) delete cmd;
return;
}
m_RenderLock.lock();
m_RenderQueue.push_back(cmd);
m_RenderLock.unlock();
m_RenderCondition.wakeAll();
}
void RenderManager::run()
{
IReplayRenderer *renderer = NULL;
IRemoteRenderer *remote = NULL;
if(m_ProxyRenderer < 0)
{
m_CreateStatus = RENDERDOC_CreateReplayRenderer(m_Logfile.toUtf8(), m_Progress, &renderer);
}
else
{
m_CreateStatus = RENDERDOC_CreateRemoteReplayConnection(m_ReplayHost.toUtf8(), &remote);
if(remote == NULL)
{
return;
}
m_CreateStatus = remote->CreateProxyRenderer(m_ProxyRenderer, m_Logfile.toUtf8(), m_Progress, &renderer);
if(renderer == NULL)
{
remote->Shutdown();
remote = NULL;
return;
}
}
if(renderer == NULL)
return;
RENDERDOC_LogText(QString("QRenderDoc - renderer created for %1").arg(m_Logfile).toUtf8());
m_Running = true;
// main render command loop
while(m_Running)
{
QQueue<InvokeHandle *> queue;
// wait for the condition to be woken, grab current queue,
// unlock again.
{
m_RenderLock.lock();
m_RenderCondition.wait(&m_RenderLock);
m_RenderQueue.swap(queue);
m_RenderLock.unlock();
}
// process all the commands
for(InvokeHandle *cmd : queue)
{
if(cmd == NULL) continue;
if(cmd->method != NULL)
cmd->method(renderer);
cmd->processed = true;
// if it's a throwaway command, delete it
if(cmd->selfdelete)
delete cmd;
}
}
// clean up anything left in the queue
{
QQueue<InvokeHandle *> queue;
m_RenderLock.lock();
m_RenderQueue.swap(queue);
m_RenderLock.unlock();
for(InvokeHandle *cmd : queue)
{
if(cmd == NULL) continue;
cmd->processed = true;
if(cmd->selfdelete)
delete cmd;
}
}
// close the core renderer
renderer->Shutdown();
if(remote) remote->Shutdown();
}