#include "Triangle.h" #include #include using namespace std; Triangle::Triangle(int d1,int d2,int d3){ vector vertices; vertices.push_back(d1); vertices.push_back(d2); vertices.push_back(d3); sort(vertices.begin(), vertices.end()); v1 = vertices.at(0); v2 = vertices.at(1); v3 = vertices.at(2); } Triangle::~Triangle(void) { } bool Triangle::operator < (const Triangle& other) const { if(v1 != other.v1) return (v1