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BoxComponent.h
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34 lines (28 loc) · 1.01 KB
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// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#pragma once
#include "Component.h"
#include "Collision.h"
class BoxComponent : public Component
{
public:
BoxComponent(class Actor* owner, int updateOrder = 100);
~BoxComponent();
void OnUpdateWorldTransform() override;
void SetObjectBox(const AABB& model) { mObjectBox = model; }
const AABB& GetWorldBox() const { return mWorldBox; }
TypeID GetType() const override { return TBoxComponent; }
void LoadProperties(const rapidjson::Value& inObj) override;
void SaveProperties(rapidjson::Document::AllocatorType& alloc,
rapidjson::Value& inObj) const override;
void SetShouldRotate(bool value) { mShouldRotate = value; }
private:
AABB mObjectBox;
AABB mWorldBox;
bool mShouldRotate;
};