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627 lines (573 loc) · 17.5 KB
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using System;
using System.Diagnostics;
using System.Numerics;
using BCnEncoder.Shared;
using BCnEncoder.Shared.Colors;
namespace BCnEncoder.Encoder
{
internal class Bc1BlockEncoder : BaseBcBlockEncoder<Bc1Block, RgbEncodingContext>
{
public bool UseColorModeSwitch { get; private set; }
public bool BlackModeIsTransparent { get; private set; }
public Bc1BlockEncoder(bool useColorModeSwitch, bool blackModeIsTransparent)
{
UseColorModeSwitch = useColorModeSwitch;
BlackModeIsTransparent = blackModeIsTransparent;
if (BlackModeIsTransparent && !UseColorModeSwitch)
throw new ArgumentException("BlackModeIsTransparent is only valid when UseColorModeSwitch is true.");
}
public override Bc1Block EncodeBlock(in RgbEncodingContext context)
{
return EncodeBlockImpl(context);
}
#region Encoding private stuff
private Bc1Block EncodeBlockImpl(in RgbEncodingContext context)
{
Bc1Block initialBlock = GetInitialBlock(context);
// TODO: Optimize endpoints
return initialBlock;
}
private Bc1Block GetInitialBlock(in RgbEncodingContext context)
{
int blacks = 0;
bool hasTransparent = BlackModeIsTransparent && context.RawBlock.HasTransparentPixels(context.AlphaThreshold);
Vector4 mean, pa;
Vector4 min, max;
PcaVectors2.Create(context.PerceptualBlock.AsSpan, context.Weights, out mean, out pa, out min, out max);
var (c0, c1) = QuantizeColors(context, false, min, max);
Bc1Block noBlacksBlock = TryColors(context, c0, c1, out float noBlacksError);
if (UseColorModeSwitch)
{
if (BlackModeIsTransparent)
blacks = PcaVectors2.CreateIgnoreTransparent(context.PerceptualBlock.AsSpan, context.Weights, context.AlphaThreshold, out mean, out pa, out min, out max);
else
blacks = PcaVectors2.CreateIgnoreBlack(context.PerceptualBlock.AsSpan, context.Weights, out mean, out pa, out min, out max);
var (c0b, c1b) = QuantizeColors(context, true, min, max);
Bc1Block blacksBlock = TryColors(context, c0b, c1b, out float blacksError);
if (hasTransparent || blacksError < noBlacksError)
{
return blacksBlock;
}
}
return noBlacksBlock;
}
private static (ColorB5G6R5Packed, ColorB5G6R5Packed) QuantizeColors(in RgbEncodingContext context,
bool useBlackMode, Vector4 min, Vector4 max)
{
// Convert to sRGB
if (context.ColorConversionMode == ColorConversionMode.LinearToSrgb)
{
min = ColorSpace.Srgb.ToSrgb(min);
max = ColorSpace.Srgb.ToSrgb(max);
}
var color0 = new ColorB5G6R5Packed(min);
var color1 = new ColorB5G6R5Packed(max);
// Color0 <= Color1 means block uses alpha or black pixels in index 3
return useBlackMode switch
{
false when color0.data < color1.data => (color1, color0),
true when color0.data > color1.data => (color1, color0),
_ => (color0, color1)
};
}
private Bc1Block TryColors(in RgbEncodingContext context, ColorB5G6R5Packed color0, ColorB5G6R5Packed color1, out float error)
{
var output = new Bc1Block();
// Reference pixels in perceptual space
var referencePixels = context.PerceptualBlock.AsSpan;
output.color0 = color0;
output.color1 = color1;
// Quantized colors in final space
var c0 = color0.ToColorRgbaFloat().ToVector4();
var c1 = color1.ToColorRgbaFloat().ToVector4();
bool hasAlphaOrBlack = output.HasAlphaOrBlack;
Span<Vector4> colors = hasAlphaOrBlack ?
stackalloc Vector4[] {
c0,
c1,
c0.InterpolateHalf(c1),
BlackModeIsTransparent ? Vector4.Zero : new Vector4(0, 0, 0, 1)
} : stackalloc Vector4[] {
c0,
c1,
c0.InterpolateThird(c1, 1),
c0.InterpolateThird(c1, 2)
};
// Convert from sRGB back to linear (Inverted if here is intended)
if (context.ColorConversionMode == ColorConversionMode.LinearToSrgb)
{
colors[0] = ColorSpace.Srgb.ToLrgb(colors[0]);
colors[1] = ColorSpace.Srgb.ToLrgb(colors[1]);
colors[2] = ColorSpace.Srgb.ToLrgb(colors[2]);
colors[3] = ColorSpace.Srgb.ToLrgb(colors[3]);
}
// Convert to perceptual
colors[0] = context.Weights.TransformToPerceptual(colors[0]);
colors[1] = context.Weights.TransformToPerceptual(colors[1]);
colors[2] = context.Weights.TransformToPerceptual(colors[2]);
colors[3] = context.Weights.TransformToPerceptual(colors[3]);
error = 0;
for (var i = 0; i < 16; i++)
{
var color = referencePixels[i];
float e;
if (BlackModeIsTransparent)
output[i] = ColorChooser.ChooseClosestRgbColor4AlphaCutoff(colors, color, context.Weights, context.AlphaThreshold, hasAlphaOrBlack, out e);
else
output[i] = ColorChooser.ChooseClosestRgbColor4(colors, color, context.Weights, out e);
error += e;
}
return output;
}
#endregion
#region Encoders
//
// internal static class Bc1BlockEncoderFast
// {
// internal static Bc1Block EncodeBlock(RawBlock4X4RgbaFloat rawBlock, OperationContext context, bool useColorModeSwitch)
// {
// var pixels = rawBlock.AsSpan;
//
// int blacks = 0;
// Vector4 mean, pa;
// ColorB5G6R5Packed min, max;
// if (useColorModeSwitch)
// {
// blacks = PcaVectors2.CreateIgnoreBlacks(pixels, out mean, out pa, context.Weights, out min, out max);
// }
// else
// {
// PcaVectors2.Create(pixels, out mean, out pa, context.Weights, out min, out max);
// }
//
// // PcaVectors2.GetMinMaxColor565(pixels, mean, pa, out min, out max);
//
// var c0 = max;
// var c1 = min;
//
// (c0, c1) = useColorModeSwitch switch
// {
// true when c0.data < c1.data && blacks == 0 => (c1, c0),
// true when c0.data > c1.data && blacks > 0 => (c1, c0),
// false when c0.data < c1.data => (c1, c0),
// _ => (c0, c1)
// };
//
// var best = TryColors(rawBlock, c0, c1, useColorModeSwitch, out var bestError, context.Weights);
//
// return best;
// }
// }
//
// internal static class Bc1BlockEncoderBalanced
// {
// private const int MaxTries = 24 * 2;
// private const float ErrorThreshold = 0.05f;
//
// internal static Bc1Block EncodeBlock(RawBlock4X4RgbaFloat rawBlock, OperationContext context, bool useColorModeSwitch)
// {
// var pixels = rawBlock.AsSpan;
//
// int blacks = 0;
// Vector4 mean, pa;
//
// PcaVectors2.Create(pixels, out mean, out pa, context.Weights, out var ep0, out var ep1);
// // PcaVectors2.GetMinMaxColor565(pixels, mean, pa, out var ep0, out var ep1);
// EndpointOptimizer.Optimize565Endpoints(pixels, mean, pa, ref ep0, ref ep1, context.Weights, false);
//
// if (ep0.data < ep1.data) // swap endpoints
// (ep0, ep1) = (ep1, ep0);
//
// var noBlacksBlock = TryColors(rawBlock, ep0, ep1, true, out var noBlacksError, context.Weights);
//
// if (useColorModeSwitch)
// {
// blacks = PcaVectors2.CreateIgnoreBlacks(pixels, out mean, out pa, context.Weights, out ep0, out ep1);
// //
// // if (blacks == 0)
// // return noBlacksBlock;
//
// // PcaVectors2.GetMinMaxColor565(pixels, mean, pa, out ep0, out ep1);
// EndpointOptimizer.Optimize565Endpoints(pixels, mean, pa, ref ep0, ref ep1, context.Weights, true);
//
// if (ep0.data > ep1.data) // swap endpoints
// (ep0, ep1) = (ep1, ep0);
//
// var useBlacksBlock = TryColors(rawBlock, ep0, ep1, true, out var useBlacksError, context.Weights);
//
// if (useBlacksError < noBlacksError)
// return useBlacksBlock;
// }
//
// return noBlacksBlock;
// }
// }
//
// internal static class Bc1BlockEncoderSlow
// {
// private const int MaxTries = 9999;
// private const float ErrorThreshold = 0.01f;
//
// internal static Bc1Block EncodeBlock(RawBlock4X4RgbaFloat rawBlock, OperationContext context, bool useColorModeSwitch)
// {
// var pixels = rawBlock.AsSpan;
//
// int blacks = 0;
// Vector4 mean, pa;
//
// if (useColorModeSwitch)
// {
// blacks = PcaVectors.CreateIgnoreBlacks(pixels, out mean, out pa, context.Weights);
// }
// else
// {
// PcaVectors.Create(pixels, out mean, out pa, context.Weights);
// }
//
// PcaVectors.GetMinMaxColor565(pixels, mean, pa, out var min, out var max);
//
// var c0 = max;
// var c1 = min;
//
// (c0, c1) = useColorModeSwitch switch
// {
// true when c0.data < c1.data && blacks == 0 => (c1, c0),
// true when c0.data > c1.data && blacks > 0 => (c1, c0),
// false when c0.data < c1.data => (c1, c0),
// _ => (c0, c1)
// };
//
// var best = TryColors(rawBlock, c0, c1, useColorModeSwitch, out var bestError, context.Weights);
//
// var lastChanged = 0;
//
// for (var i = 0; i < MaxTries; i++)
// {
// var (newC0, newC1) = ColorVariationGenerator.Variate565(c0, c1, i);
//
// (newC0, newC1) = useColorModeSwitch switch
// {
// true when newC0.data < newC1.data && blacks == 0 => (newC1, newC0),
// true when newC0.data > newC1.data && blacks > 0 => (newC1, newC0),
// false when newC0.data < newC1.data => (newC1, newC0),
// _ => (newC0, newC1)
// };
//
// var block = TryColors(rawBlock, newC0, newC1, useColorModeSwitch, out var error, context.Weights);
//
// lastChanged++;
//
// if (error < bestError)
// {
// best = block;
// bestError = error;
// c0 = newC0;
// c1 = newC1;
// lastChanged = 0;
// }
//
// if (bestError < ErrorThreshold || lastChanged > ColorVariationGenerator.VarPatternCount)
// {
// break;
// }
// }
//
// return best;
// }
// }
#endregion
}
internal class Bc1AlphaBlockEncoder : BaseBcBlockEncoder<Bc1Block, RgbEncodingContext>
{
public override Bc1Block EncodeBlock(in RgbEncodingContext context)
{
bool hasAlpha = context.RawBlockVec.HasTransparentPixels(context.AlphaThreshold);
Vector4 mean, pa;
Vector4 min, max;
if (hasAlpha)
{
PcaVectors2.CreateIgnoreTransparent(context.PerceptualBlock.AsSpan, context.Weights, context.AlphaThreshold,
out mean, out pa, out min, out max);
}
else
{
PcaVectors2.Create(context.PerceptualBlock.AsSpan, context.Weights, out mean, out pa, out min, out max);
}
var (c0, c1) = QuantizeColors(context, hasAlpha, min, max);
return TryColors(context, c0, c1, out float bestError);
}
#region Encoding private stuff
private static (ColorB5G6R5Packed, ColorB5G6R5Packed) QuantizeColors(in RgbEncodingContext context,
bool useTransparentMode, Vector4 min, Vector4 max)
{
// Convert to sRGB
if (context.ColorConversionMode == ColorConversionMode.LinearToSrgb)
{
min = ColorSpace.Srgb.ToSrgb(min);
max = ColorSpace.Srgb.ToSrgb(max);
}
var color0 = new ColorB5G6R5Packed(min);
var color1 = new ColorB5G6R5Packed(max);
// Color0 <= Color1 means block uses alpha or black pixels in index 3
return useTransparentMode switch
{
false when color0.data < color1.data => (color1, color0),
true when color0.data > color1.data => (color1, color0),
_ => (color0, color1)
};
}
private static Bc1Block TryColors(in RgbEncodingContext context, ColorB5G6R5Packed color0, ColorB5G6R5Packed color1, out float error)
{
var output = new Bc1Block();
// Reference pixels in perceptual space
var referencePixels = context.PerceptualBlock.AsSpan;
output.color0 = color0;
output.color1 = color1;
// Quantized colors in final space
var c0 = color0.ToColorRgbaFloat().ToVector4();
var c1 = color1.ToColorRgbaFloat().ToVector4();
bool hasAlpha = output.HasAlphaOrBlack;
Span<Vector4> colors = hasAlpha ?
stackalloc Vector4[] {
c0,
c1,
c0.InterpolateHalf(c1),
new Vector4(0, 0, 0, 0)
} : stackalloc Vector4[] {
c0,
c1,
c0.InterpolateThird(c1, 1),
c0.InterpolateThird(c1, 2)
};
// Convert from sRGB back to linear (Inverted if here is intended)
if (context.ColorConversionMode == ColorConversionMode.LinearToSrgb)
{
colors[0] = ColorSpace.Srgb.ToLrgb(colors[0]);
colors[1] = ColorSpace.Srgb.ToLrgb(colors[1]);
colors[2] = ColorSpace.Srgb.ToLrgb(colors[2]);
colors[3] = ColorSpace.Srgb.ToLrgb(colors[3]);
}
// Convert to perceptual
colors[0] = context.Weights.TransformToPerceptual(colors[0]);
colors[1] = context.Weights.TransformToPerceptual(colors[1]);
colors[2] = context.Weights.TransformToPerceptual(colors[2]);
colors[3] = context.Weights.TransformToPerceptual(colors[3]);
error = 0;
for (var i = 0; i < 16; i++)
{
var color = referencePixels[i];
output[i] = ColorChooser.ChooseClosestRgbColor4AlphaCutoff(colors, color, context.Weights, context.AlphaThreshold, hasAlpha, out var e);
error += e;
}
return output;
}
#endregion
#region Encoders
// private static class Bc1AlphaBlockEncoderFast
// {
// internal static Bc1Block EncodeBlock(RawBlock4X4RgbaFloat rawBlock, OperationContext context)
// {
// var pixels = rawBlock.AsSpan;
//
// var hasAlpha = rawBlock.HasTransparentPixels(context.AlphaThreshold);
//
// Vector4 mean, pa;
//
// if (hasAlpha)
// {
// PcaVectors.CreateIgnoreTransparent(pixels, out mean, out pa, context.AlphaThreshold, context.Weights);
// }
// else
// {
// PcaVectors.Create(pixels, out mean, out pa, context.Weights);
// }
//
// PcaVectors.GetMinMaxColor565(pixels, mean, pa, out var min, out var max);
//
// var c0 = max;
// var c1 = min;
//
// if (!hasAlpha && c0.data < c1.data)
// {
// var c = c0;
// c0 = c1;
// c1 = c;
// }
// else if (hasAlpha && c1.data < c0.data)
// {
// var c = c0;
// c0 = c1;
// c1 = c;
// }
//
// var best = TryColors(rawBlock, c0, c1, out var bestError, context);
//
// return best;
// }
// }
//
// private static class Bc1AlphaBlockEncoderBalanced
// {
// private const int MaxTries = 24 * 2;
// private const float ErrorThreshold = 0.05f;
//
//
// internal static Bc1Block EncodeBlock(RawBlock4X4RgbaFloat rawBlock, OperationContext context)
// {
// var pixels = rawBlock.AsSpan;
//
// var hasAlpha = rawBlock.HasTransparentPixels(context.AlphaThreshold);
//
// Vector4 mean, pa;
//
// if (hasAlpha)
// {
// PcaVectors.CreateIgnoreTransparent(pixels, out mean, out pa, context.AlphaThreshold, context.Weights);
// }
// else
// {
// PcaVectors.Create(pixels, out mean, out pa, context.Weights);
// }
//
// PcaVectors.GetMinMaxColor565(pixels, mean, pa, out var min, out var max);
//
// var c0 = max;
// var c1 = min;
//
// if (!hasAlpha && c0.data < c1.data)
// {
// var c = c0;
// c0 = c1;
// c1 = c;
// }
// else if (hasAlpha && c1.data < c0.data)
// {
// var c = c0;
// c0 = c1;
// c1 = c;
// }
//
// var best = TryColors(rawBlock, c0, c1, out var bestError, context);
//
// for (var i = 0; i < MaxTries; i++)
// {
// var (newC0, newC1) = ColorVariationGenerator.Variate565(c0, c1, i);
//
// if (!hasAlpha && newC0.data < newC1.data)
// {
// var c = newC0;
// newC0 = newC1;
// newC1 = c;
// }
// else if (hasAlpha && newC1.data < newC0.data)
// {
// var c = newC0;
// newC0 = newC1;
// newC1 = c;
// }
//
// var block = TryColors(rawBlock, newC0, newC1, out var error, context);
//
// if (error < bestError)
// {
// best = block;
// bestError = error;
// c0 = newC0;
// c1 = newC1;
// }
//
// if (bestError < ErrorThreshold)
// {
// break;
// }
// }
//
// return best;
// }
// }
//
// private static class Bc1AlphaBlockEncoderSlow
// {
// private const int MaxTries = 9999;
// private const float ErrorThreshold = 0.05f;
//
// internal static Bc1Block EncodeBlock(RawBlock4X4RgbaFloat rawBlock, OperationContext context)
// {
// var pixels = rawBlock.AsSpan;
//
// var hasAlpha = rawBlock.HasTransparentPixels(context.AlphaThreshold);
//
// Vector4 mean, pa;
//
// if (hasAlpha)
// {
// PcaVectors.CreateIgnoreTransparent(pixels, out mean, out pa, context.AlphaThreshold, context.Weights);
// }
// else
// {
// PcaVectors.Create(pixels, out mean, out pa, context.Weights);
// }
//
// PcaVectors.GetMinMaxColor565(pixels, mean, pa, out var min, out var max);
//
// var c0 = max;
// var c1 = min;
//
// if (!hasAlpha && c0.data < c1.data)
// {
// var c = c0;
// c0 = c1;
// c1 = c;
// }
// else if (hasAlpha && c1.data < c0.data)
// {
// var c = c0;
// c0 = c1;
// c1 = c;
// }
//
// var best = TryColors(rawBlock, c0, c1, out var bestError, context);
//
// var lastChanged = 0;
// for (var i = 0; i < MaxTries; i++)
// {
// var (newC0, newC1) = ColorVariationGenerator.Variate565(c0, c1, i);
//
// if (!hasAlpha && newC0.data < newC1.data)
// {
// var c = newC0;
// newC0 = newC1;
// newC1 = c;
// }
// else if (hasAlpha && newC1.data < newC0.data)
// {
// var c = newC0;
// newC0 = newC1;
// newC1 = c;
// }
//
// var block = TryColors(rawBlock, newC0, newC1, out var error, context);
//
// lastChanged++;
//
// if (error < bestError)
// {
// best = block;
// bestError = error;
// c0 = newC0;
// c1 = newC1;
// lastChanged = 0;
// }
//
// if (bestError < ErrorThreshold || lastChanged > ColorVariationGenerator.VarPatternCount)
// {
// break;
// }
// }
//
// return best;
// }
// }
#endregion
}
}