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using System;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using BCnEncoder.Shared;
namespace BCnEncoder.Encoder
{
internal class Bc2BlockEncoder : IBcBlockEncoder
{
public byte[] Encode(RawBlock4X4Rgba32[] blocks, int blockWidth, int blockHeight, EncodingQuality quality, bool parallel)
{
byte[] outputData = new byte[blockWidth * blockHeight * Marshal.SizeOf<Bc2Block>()];
Span<Bc2Block> outputBlocks = MemoryMarshal.Cast<byte, Bc2Block>(outputData);
if (parallel)
{
Parallel.For(0, blocks.Length, i =>
{
Span<Bc2Block> outputBlocks = MemoryMarshal.Cast<byte, Bc2Block>(outputData);
outputBlocks[i] = EncodeBlock(blocks[i], quality);
});
}
else
{
for (int i = 0; i < blocks.Length; i++)
{
outputBlocks[i] = EncodeBlock(blocks[i], quality);
}
}
return outputData;
}
private Bc2Block EncodeBlock(RawBlock4X4Rgba32 block, EncodingQuality quality)
{
switch (quality)
{
case EncodingQuality.Fast:
return Bc2BlockEncoderFast.EncodeBlock(block);
case EncodingQuality.Balanced:
return Bc2BlockEncoderBalanced.EncodeBlock(block);
case EncodingQuality.BestQuality:
return Bc2BlockEncoderSlow.EncodeBlock(block);
default:
throw new ArgumentOutOfRangeException(nameof(quality), quality, null);
}
}
public GlInternalFormat GetInternalFormat()
{
return GlInternalFormat.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
}
public GLFormat GetBaseInternalFormat()
{
return GLFormat.GL_RGBA;
}
public DXGI_FORMAT GetDxgiFormat() {
return DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM;
}
#region Encoding private stuff
private static Bc2Block TryColors(RawBlock4X4Rgba32 rawBlock, ColorRgb565 color0, ColorRgb565 color1, out float error, float rWeight = 0.3f, float gWeight = 0.6f, float bWeight = 0.1f)
{
Bc2Block output = new Bc2Block();
var pixels = rawBlock.AsSpan;
output.color0 = color0;
output.color1 = color1;
var c0 = color0.ToColorRgb24();
var c1 = color1.ToColorRgb24();
ReadOnlySpan<ColorRgb24> colors = stackalloc ColorRgb24[] {
c0,
c1,
c0 * (2.0 / 3.0) + c1 * (1.0 / 3.0),
c0 * (1.0 / 3.0) + c1 * (2.0 / 3.0)
};
error = 0;
for (int i = 0; i < 16; i++)
{
var color = pixels[i];
output.SetAlpha(i, color.A);
output[i] = ColorChooser.ChooseClosestColor4(colors, color, rWeight, gWeight, bWeight, out var e);
error += e;
}
return output;
}
#endregion
#region Encoders
private static class Bc2BlockEncoderFast
{
internal static Bc2Block EncodeBlock(RawBlock4X4Rgba32 rawBlock)
{
var pixels = rawBlock.AsSpan;
PcaVectors.Create(pixels, out var mean, out var principalAxis);
PcaVectors.GetMinMaxColor565(pixels, mean, principalAxis, out var min, out var max);
ColorRgb565 c0 = max;
ColorRgb565 c1 = min;
var output = TryColors(rawBlock, c0, c1, out var _);
return output;
}
}
private static class Bc2BlockEncoderBalanced {
private const int maxTries = 24 * 2;
private const float errorThreshold = 0.05f;
internal static Bc2Block EncodeBlock(RawBlock4X4Rgba32 rawBlock)
{
var pixels = rawBlock.AsSpan;
PcaVectors.Create(pixels, out System.Numerics.Vector3 mean, out System.Numerics.Vector3 pa);
PcaVectors.GetMinMaxColor565(pixels, mean, pa, out var min, out var max);
var c0 = max;
var c1 = min;
Bc2Block best = TryColors(rawBlock, c0, c1, out float bestError);
for (int i = 0; i < maxTries; i++) {
var (newC0, newC1) = ColorVariationGenerator.Variate565(c0, c1, i);
var block = TryColors(rawBlock, newC0, newC1, out var error);
if (error < bestError)
{
best = block;
bestError = error;
c0 = newC0;
c1 = newC1;
}
if (bestError < errorThreshold) {
break;
}
}
return best;
}
}
private static class Bc2BlockEncoderSlow
{
private const int maxTries = 9999;
private const float errorThreshold = 0.01f;
internal static Bc2Block EncodeBlock(RawBlock4X4Rgba32 rawBlock)
{
var pixels = rawBlock.AsSpan;
PcaVectors.Create(pixels, out System.Numerics.Vector3 mean, out System.Numerics.Vector3 pa);
PcaVectors.GetMinMaxColor565(pixels, mean, pa, out var min, out var max);
var c0 = max;
var c1 = min;
if (c0.data < c1.data)
{
var c = c0;
c0 = c1;
c1 = c;
}
Bc2Block best = TryColors(rawBlock, c0, c1, out float bestError);
int lastChanged = 0;
for (int i = 0; i < maxTries; i++) {
var (newC0, newC1) = ColorVariationGenerator.Variate565(c0, c1, i);
if (newC0.data < newC1.data)
{
var c = newC0;
newC0 = newC1;
newC1 = c;
}
var block = TryColors(rawBlock, newC0, newC1, out var error);
lastChanged++;
if (error < bestError)
{
best = block;
bestError = error;
c0 = newC0;
c1 = newC1;
lastChanged = 0;
}
if (bestError < errorThreshold || lastChanged > ColorVariationGenerator.VarPatternCount) {
break;
}
}
return best;
}
}
#endregion
}
}