Commit b5e9a57
optimize Shadow RT load on Tile based architecture platforms. (#4791)
* optimize Shadow RT load on Tile based architecture platforms.
RenderBufferLoadAction Load is expensive as it keeps the RT in tile.
* Update CHANGELOG.md1 parent edead3c commit b5e9a57
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- com.unity.render-pipelines.high-definition
- Runtime/Lighting/Shadow
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