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flutter <build> <ios> regenerates plugins multiple times? #157391
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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: tech-debtTechnical debt, code quality, testing, etc.Technical debt, code quality, testing, etc.team-iosOwned by iOS platform teamOwned by iOS platform teamtoolAffects the "flutter" command-line tool. See also t: labels.Affects the "flutter" command-line tool. See also t: labels.triaged-iosTriaged by iOS platform teamTriaged by iOS platform team
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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: tech-debtTechnical debt, code quality, testing, etc.Technical debt, code quality, testing, etc.team-iosOwned by iOS platform teamOwned by iOS platform teamtoolAffects the "flutter" command-line tool. See also t: labels.Affects the "flutter" command-line tool. See also t: labels.triaged-iosTriaged by iOS platform teamTriaged by iOS platform team
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To reproduce:
And then create and run an iOS (and I believe, MacOS) build:
As far as I can tell, every
FlutterCommandregenerates plugins as long asshouldRunPubis set, so when the code was added (again) in #146256 it might have been duplicate work? Defer to the iOS team, maybe they see something I don't.(This complicates conditionally removing the
.flutter-pluginsfile which is why I'm bringing it up)