// Copyright 2020 The Division Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Author dietoad@gmail.com && firedtoad@gmail.com #include #include //#include #include #include #include struct TimeOut : public folly::HHWheelTimerHighRes ::Callback { void timeoutExpired() noexcept override { // std::cout << "Hello, World!" << std::endl; } void callbackCanceled() noexcept override { Callback::callbackCanceled(); } }; void worker_thread() { folly::EventBase event_base; auto timer = folly::HHWheelTimerHighRes::newTimer(&event_base); std::vector vi(100000); for (auto i = 1; i < 100000; i++) { timer->scheduleTimeout(&vi[i], std::chrono::milliseconds(i * 1)); } event_base.loop(); } int main(int argc, char **argv) { // std::vector> vecThread; // for (auto i = 0; i < 4; i++) // { // vecThread.emplace_back(std::make_unique(worker_thread)); // } // for (auto &it : vecThread) // { // it->join(); // } return 0; }