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public/posts/posts.json

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[
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{
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"slug": "spec-driven-development",
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"title": "Spec-Driven Development: Writing the Thing Before You Build the Thing",
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"date": "2026-04-25",
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"updated": "2026-04-25",
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"description": "A practical, end-to-end guide to spec-driven development: what a spec really is, why it became load-bearing once LLMs joined the team, the full intent→spec→plan→implement→verify→evolve loop, a fully worked example, when to use SDD and when to skip it, mechanics for working with an LLM, and the failure modes to watch for.",
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"tags": [
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"process",
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"spec-driven-development",
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"llm",
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"ai-coding",
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"engineering-practice",
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"methodology"
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],
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"category": "dev",
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"filename": "spec-driven-development.txt",
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"authors": [
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"fezcode"
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]
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},
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{
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"slug": "debugging-opengl-samplercube-bug",
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"title": "The Case of the Invisible Geometry: Debugging a Silent OpenGL Driver Validation Failure",

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