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main.rs
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189 lines (159 loc) · 5.89 KB
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use draw::*;
use draw::Point;
use draw::shape::LinePoint;
use rand::{thread_rng, Rng};
fn random_point() -> Point {
let mut rng = thread_rng();
let x = rng.gen_range(20..3980);
let y = rng.gen_range(20..3980);
Point {
x: x as f32,
y: y as f32
}
}
fn create_points_vector(p: Point, r: f32, loop_size: i32) -> Vec<LinePoint> {
let mut point_vec: Vec<LinePoint> = Vec::new();
for i in 0..loop_size {
let mut p1 = Point { x: p.x, y: p.y };
let mut p2 = Point { x: p.x + (r*i as f32) , y: p.y };
let mut p3 = Point { x: p.x + (r*i as f32) , y: p.y + (r*i as f32) };
let mut p4 = Point { x: p.x, y: p.y + (r*i as f32) };
// if random_number > 5 {
// // rotate
// p1.x = -1.0 * (p1.y); p1.y = 1.0 * (p1.x);
// p2.x = -1.0 * (p2.y); p2.y = 1.0 * (p2.x);
// p3.x = -1.0 * (p3.y); p3.y = 1.0 * (p3.x);
// p4.x = -1.0 * (p4.y); p4.y = 1.0 * (p4.x);
// }
// push
point_vec.push(LinePoint::Straight { point: p1 });
point_vec.push(LinePoint::Straight { point: p2 });
point_vec.push(LinePoint::Straight { point: p3 });
point_vec.push(LinePoint::Straight { point: p4 });
// println!("------------- {} ----------------", i);
// println!("{:?}", p1);
// println!("{:?}", p2);
// println!("{:?}", p3);
// println!("{:?}", p4);
// println!("---------------------------");
};
point_vec
}
fn check_if_within_range(p: Point, v: &mut Vec<(Point, f32, f32)>, points_range:f32, loop_size: f32) -> bool {
let mut is_valid = true;
v.iter().rev().take(1000).enumerate().for_each(|(i, valid_point)| {
if is_valid {
let left = valid_point.0.x - (points_range * loop_size);
let right = valid_point.0.x + (valid_point.1 * valid_point.2);
let top = valid_point.0.y - (points_range * loop_size);
let bottom = valid_point.0.y + (valid_point.1 * valid_point.2);
let t_left = p.x > left;
let t_right = p.x < right;
let t_top = p.y > top;
let t_bottom = p.y < bottom;
// println!("-----------Trying VP {}--------------", i);
// // println!("l:{} | r:{} | t: {} | b: {}", left, right, top, bottom);
// println!("P:{:?} | VP:{:?} | [{:?} {:?} {:?} {:?}] | Range: {} | VP: {}", p,valid_point.0,t_left,t_right,t_top,t_bottom,r*19.0, valid_point.1*19.0);
// println!("---------------------------");
is_valid = is_valid && ( !(t_left && t_right && t_top && t_bottom) );
// println!("IS IT OKAY: {}", is_valid);
}
});
return is_valid;
}
fn set_line_and_loop(size_r: f32) -> (u32, i32) {
let mut line_width: u32 = 0;
let mut loop_size: i32 = 0;
if size_r < 4.0 {
line_width = 1;
loop_size = 3;
} else if size_r < 6.0 {
line_width = 1;
loop_size = 4;
} else if size_r < 8.0 {
line_width = 2;
loop_size = 5;
} else if size_r < 11.0 {
line_width = 3;
loop_size = 8;
} else if size_r < 14.0 {
line_width = 4;
loop_size = 10;
} else if size_r < 18.0 {
line_width = 5;
loop_size = 14;
} else {
line_width = 5;
loop_size = 20;
}
return (line_width, loop_size);
}
fn randomize_color(size_r: f32) -> RGB {
let mut rng = thread_rng();
let r = /* rng.gen_range(210..255) - */ (10 * size_r as u8);
let g = /* rng.gen_range(210..255) - */ (8 * size_r as u8);
let b = /* rng.gen_range(210..255) - */ (9 * size_r as u8);
RGB {
r,
g,
b
}
// RGB {
// r: 255 - (12 * size_r as u8),
// g: 255 - (9 * size_r as u8),
// b: 255 - (7 * size_r as u8)
// }
}
// (0,0)------------------------------->
// |
// | (x,y) (x+r,y)
// | .-----------.
// | | |
// | | PARAM |
// | | |
// | .-----------. (x+r, y+r)
// | (x, y+r)
// V
fn main() {
// create a canvas to draw on
let mut canvas = Canvas::new(2000, 2000);
let mut valid_points: Vec<(Point, f32, f32)> = Vec::new();
let mut rng = thread_rng();
for y in (20..2000).step_by(4) {
println!("y: {} | VecSize: {}", y, valid_points.len());
for x in (20..2000).step_by(4) {
let mut start_point = Point { x: x as f32, y: y as f32};
let mut size_r = rng.gen_range(10..20) as f32;
// let mut is_valid = check_if_within_range(start_point, &mut valid_points, 10.0);
let mut line_width = 1;
let mut loop_size = 20;
let mut is_valid = check_if_within_range(start_point, &mut valid_points, size_r, loop_size as f32);
if !is_valid {
size_r = 20.0;
while !is_valid && size_r > 3.0 {
(line_width, loop_size) = set_line_and_loop(size_r);
is_valid = check_if_within_range(start_point, &mut valid_points, size_r, loop_size as f32);
size_r -= 1.0;
}
}
if is_valid {
(line_width, loop_size) = set_line_and_loop(size_r);
} else {
continue;
}
valid_points.push((start_point, size_r, loop_size as f32));
let vec = create_points_vector(start_point, size_r, loop_size);
let mut line: Drawing = Drawing::new();
line = line.with_shape(Shape::Line {
start: start_point,
points: vec
});
line = line.with_style(Style::stroked(line_width, randomize_color(size_r) ));
canvas.display_list.add(line);
}
}
render::save(&canvas,
"tests/svg/test.svg",
SvgRenderer::new(),
).expect("Failed to save");
}