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Save.cpp
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468 lines (426 loc) · 11.7 KB
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#include "Save.h"
#include "GameUtil.h"
#include "GrpIdxFile.h"
#include "NewSave.h"
#include "PotConv.h"
#include "ZipFile.h"
#include "filefunc.h"
Save::Save()
{
}
Save::~Save()
{
}
std::string Save::getFilename(int i, char c)
{
std::string filename;
//自动决定
if (c == 0)
{
c = ZIP_SAVE ? 'z' : 'r';
}
if (i > 0)
{
if (c == 'r')
{
filename = std::format("{}save/{}.db", GameUtil::PATH(), i);
}
else
{
filename = std::format("{}save/{}{}.grp", GameUtil::PATH(), c, i);
}
}
else
{
if (c == 'r')
{
filename = GameUtil::PATH() + "save/0.db";
}
else if (c == 's')
{
filename = GameUtil::PATH() + "save/allsin.grp";
}
else if (c == 'd')
{
filename = GameUtil::PATH() + "save/alldef.grp";
}
}
if (c == 'z')
{
filename = std::format("{}save/{}.zip", GameUtil::PATH(), i);
}
return filename;
}
bool Save::checkSaveFileExist(int num)
{
return (ZIP_SAVE == 1 && filefunc::fileExist(getFilename(num, 'z')))
|| filefunc::fileExist(getFilename(num, 'r')) && filefunc::fileExist(getFilename(num, 's')) && filefunc::fileExist(getFilename(num, 'd'));
}
void Save::updateAllPtrVector()
{
toPtrVector(roles_mem_, roles_);
toPtrVector(items_mem_, items_);
toPtrVector(submap_infos_mem_, submap_infos_);
toPtrVector(magics_mem_, magics_);
toPtrVector(shops_mem_, shops_);
}
bool Save::load(int num)
{
if (!checkSaveFileExist(num))
{
return false;
}
ZipFile zip;
if (ZIP_SAVE)
{
zip.openRead(getFilename(num, 'z'));
}
auto filenamedb = getFilename(num, 'r');
if (zip.opened())
{
//临时使用99号文件名,避免覆盖原来的文件
filenamedb = getFilename(99, 'r');
filefunc::writeStringToFile(zip.readFile("1.db"), filenamedb);
}
SQLite3Wrapper db(filenamedb);
loadRFromDB(db);
updateAllPtrVector();
//读取SD数据
//注意比较多的回退情况,即找不到zip时,又单独找其他文件
auto submap_count = submap_infos_.size();
bool db_failed = false;
if (DB_SD)
{
for (int i = 0; i < submap_count; i++)
{
auto ps = &(submap_infos_mem_[i].LayerData(0, 0, 0));
auto pd = submap_infos_mem_[i].Event(0);
SQLite3Blob sblob(db, "bindata", "sdata", i + 1);
SQLite3Blob dblob(db, "bindata", "ddata", i + 1);
if (!sblob.isValid() || !dblob.isValid())
{
db_failed = true;
LOG("Failed to read SD data for submap {} from database: {}\n", i, db.getErrorMessage());
break;
}
int size_lz4s = sblob.getSize();
int size_lz4d = dblob.getSize();
sblob.read(ps, size_lz4s);
dblob.read(pd, size_lz4d);
}
}
if (!DB_SD || db_failed)
{
std::vector<char> sdata(submap_count * sdata_length_);
std::vector<char> ddata(submap_count * ddata_length_);
if (zip.opened())
{
zip.readFileToBuffer("s1.grp", sdata);
zip.readFileToBuffer("d1.grp", ddata);
}
else
{
GrpIdxFile::readFile(getFilename(num, 's'), sdata.data(), submap_count * sdata_length_);
GrpIdxFile::readFile(getFilename(num, 'd'), ddata.data(), submap_count * ddata_length_);
}
for (int i = 0; i < submap_count; i++)
{
auto ps = &(submap_infos_mem_[i].LayerData(0, 0, 0));
auto pd = submap_infos_mem_[i].Event(0);
memcpy(ps, sdata.data() + sdata_length_ * i, sdata_length_);
memcpy(pd, ddata.data() + ddata_length_ * i, ddata_length_);
}
}
//saveRToDB(0); //调试用
makeMapsAndRepairID();
//saveRToDB(num); //临时转换
db.close();
filefunc::removeFile(getFilename(99, 'r')); //删除临时文件
if (ZIP_SAVE && !zip.opened())
{
//转换未压缩存档格式
save(num);
}
return true;
}
bool Save::save(int num)
{
ZipFile zip;
if (ZIP_SAVE)
{
zip.create(getFilename(num, 'z'));
}
auto filenamedb = getFilename(num, 'r');
if (ZIP_SAVE)
{
filenamedb = getFilename(99, 'r');
}
SQLite3Wrapper db(filenamedb);
saveRToDB(db);
//保存SD数据
auto submap_count = submap_infos_mem_.size();
if (DB_SD)
{
db.execute("drop table bindata");
std::string cmd = "create table bindata (id integer, sdata blob, ddata blob)";
db.execute(cmd);
db.BeginTransaction();
for (int i = 0; i < submap_count; i++)
{
cmd = std::format("insert into bindata values(?, ?, ?)");
auto stmt = db.prepare(cmd);
stmt.bind(1, i);
auto ps = &(submap_infos_mem_[i].LayerData(0, 0, 0));
auto pd = submap_infos_mem_[i].Event(0);
stmt.bind(2, ps, sdata_length_);
stmt.bind(3, pd, ddata_length_);
stmt.step();
}
db.CommitTransaction();
}
else
{
std::vector<char> sdata(submap_count * sdata_length_);
std::vector<char> ddata(submap_count * ddata_length_);
for (int i = 0; i < submap_count; i++)
{
auto ps = &(submap_infos_mem_[i].LayerData(0, 0, 0));
auto pd = submap_infos_mem_[i].Event(0);
memcpy(sdata.data() + sdata_length_ * i, ps, sdata_length_);
memcpy(ddata.data() + ddata_length_ * i, pd, ddata_length_);
}
if (ZIP_SAVE)
{
zip.addData("s1.grp", sdata.data(), sdata.size());
zip.addData("d1.grp", ddata.data(), ddata.size());
}
else
{
//保存到文件中
GrpIdxFile::writeFile(getFilename(num, 's'), sdata.data(), sdata.size());
GrpIdxFile::writeFile(getFilename(num, 'd'), ddata.data(), ddata.size());
}
}
//最后处理db文件
if (ZIP_SAVE)
{
db.close();
zip.addFile("1.db", filenamedb);
filefunc::removeFile(filenamedb); //删除临时文件
}
return true;
}
void Save::resetRData(const std::vector<RoleSave>& newData)
{
roles_mem_.clear();
for (int i = 0; i < newData.size(); i++)
{
roles_mem_.emplace_back();
auto& r = roles_mem_.back();
memcpy(&r, &newData[i], sizeof(RoleSave));
r.RealID = r.ID;
r.ID = i;
}
updateAllPtrVector();
}
Role* Save::getTeamMate(int i)
{
if (i < 0 || i >= TEAMMATE_COUNT)
{
return nullptr;
}
int r = Team[i];
if (r < 0 || r >= roles_mem_.size())
{
return nullptr;
}
return roles_[r];
}
Item* Save::getItemByBagIndex(int i)
{
if (i < 0 || i >= ITEM_IN_BAG_COUNT)
{
return nullptr;
}
int r = Items[i].item_id;
if (r < 0 || r >= items_mem_.size())
{
return nullptr;
}
return items_[r];
}
int Save::getItemCountByBagIndex(int i)
{
return Items[i].count;
}
int Save::getItemCountInBag(Item* item)
{
return getItemCountInBag(item->ID);
}
std::vector<std::tuple<Item*, int>> Save::getAvailableEquipItems()
{
std::vector<std::tuple<Item*, int>> ret = {};
for (int i = 0; i < ITEM_IN_BAG_COUNT; i++)
{
auto id = Items[i].item_id;
auto count = Items[i].count;
if (id < 0)
{
break;
}
if (count <= 0)
{
continue;
}
auto item = getItem(id);
if (item && (item->ItemType == 4))
// if (item && (item->ItemType == 3 || item->ItemType == 4))
{
ret.emplace_back(item, count);
}
}
return ret;
}
int Save::getItemCountInBag(int item_id)
{
for (int i = 0; i < ITEM_IN_BAG_COUNT; i++)
{
auto id = Items[i].item_id;
if (id < 0)
{
break;
}
if (id == item_id)
{
return Items[i].count;
}
}
return 0;
}
int Save::getMoneyCountInBag()
{
return getItemCountInBag(Item::MoneyItemID);
}
void Save::makeMapsAndRepairID()
{
roles_by_name_.clear();
magics_by_name_.clear();
items_by_name_.clear();
submap_infos_by_name_.clear();
//有重名的,斟酌使用
int count = 0;
for (auto& i : roles_)
{
roles_by_name_[i->Name] = i;
i->ID = count++;
}
count = 0;
for (auto& i : magics_)
{
magics_by_name_[i->Name] = i;
i->ID = count++;
}
count = 0;
for (auto& i : items_)
{
items_by_name_[i->Name] = i;
i->ID = count++;
}
count = 0;
for (auto& i : submap_infos_)
{
submap_infos_by_name_[i->Name] = i;
i->ID = count++;
}
}
Magic* Save::getRoleLearnedMagic(Role* r, int i)
{
if (i < 0 || i >= ROLE_MAGIC_COUNT)
{
return nullptr;
}
return getMagic(r->MagicID[i]);
}
int Save::getRoleLearnedMagicLevelIndex(Role* r, Magic* m)
{
for (int i = 0; i < ROLE_MAGIC_COUNT; i++)
{
if (r->MagicID[i] == m->ID)
{
return r->getRoleMagicLevelIndex(i);
}
}
return -1;
}
void Save::saveRToDB(SQLite3Wrapper& db)
{
db.BeginTransaction();
NewSave::SaveDBBaseInfo(db, (BaseInfo*)this, 1);
NewSave::SaveDBItemList(db, Items, ITEM_IN_BAG_COUNT);
NewSave::SaveDBRoleSave(db, roles_mem_);
NewSave::SaveDBItemSave(db, items_mem_);
NewSave::SaveDBSubMapInfoSave(db, submap_infos_mem_);
NewSave::SaveDBMagicSave(db, magics_mem_);
NewSave::SaveDBShopSave(db, shops_mem_);
db.CommitTransaction();
}
void Save::loadRFromDB(SQLite3Wrapper& db)
{
NewSave::LoadDBBaseInfo(db, (BaseInfo*)this, 1);
NewSave::LoadDBItemList(db, Items, ITEM_IN_BAG_COUNT);
NewSave::LoadDBRoleSave(db, roles_mem_);
NewSave::LoadDBItemSave(db, items_mem_);
NewSave::LoadDBSubMapInfoSave(db, submap_infos_mem_);
NewSave::LoadDBMagicSave(db, magics_mem_);
NewSave::LoadDBShopSave(db, shops_mem_);
}
void Save::runSql(const std::string& cmd)
{
if (cmd.find("update ") != 0) { return; }
SQLite3Wrapper db("");
//if (db.)
{
if (cmd.find("base ") != std::string::npos)
{
NewSave::SaveDBBaseInfo(db, (BaseInfo*)this, 1);
NewSave::runSql(db, cmd);
NewSave::LoadDBBaseInfo(db, (BaseInfo*)this, 1);
}
else if (cmd.find("bag ") != std::string::npos)
{
NewSave::SaveDBItemList(db, Items, ITEM_IN_BAG_COUNT);
NewSave::runSql(db, cmd);
NewSave::LoadDBItemList(db, Items, ITEM_IN_BAG_COUNT);
}
else if (cmd.find("role ") != std::string::npos)
{
NewSave::SaveDBRoleSave(db, roles_mem_);
NewSave::runSql(db, cmd);
NewSave::LoadDBRoleSave(db, roles_mem_);
}
else if (cmd.find("item ") != std::string::npos)
{
NewSave::SaveDBItemSave(db, items_mem_);
NewSave::runSql(db, cmd);
NewSave::LoadDBItemSave(db, items_mem_);
}
else if (cmd.find("submap ") != std::string::npos)
{
NewSave::SaveDBSubMapInfoSave(db, submap_infos_mem_);
NewSave::runSql(db, cmd);
NewSave::LoadDBSubMapInfoSave(db, submap_infos_mem_);
}
else if (cmd.find("magic ") != std::string::npos)
{
NewSave::SaveDBMagicSave(db, magics_mem_);
NewSave::runSql(db, cmd);
NewSave::LoadDBMagicSave(db, magics_mem_);
}
else if (cmd.find("shop ") != std::string::npos)
{
NewSave::SaveDBShopSave(db, shops_mem_);
NewSave::runSql(db, cmd);
NewSave::LoadDBShopSave(db, shops_mem_);
}
}
}