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BattleMap.cpp
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38 lines (33 loc) · 1.26 KB
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#include "BattleMap.h"
#include "GameUtil.h"
#include "GrpIdxFile.h"
#include "PotConv.h"
#include "filefunc.h"
BattleMap::BattleMap()
{
filefunc::readFileToVector(GameUtil::PATH() + "resource/war.sta", battle_infos_);
//地图的长度不一致,故换方法读取
std::vector<int> offset, length;
auto battle_map = GrpIdxFile::getIdxContent(GameUtil::PATH() + "resource/warfld.idx", GameUtil::PATH() + "resource/warfld.grp", &offset, &length);
battle_field_data2_.resize(length.size());
for (int i = 0; i < battle_field_data2_.size(); i++)
{
memcpy(battle_field_data2_[i].data, battle_map.data() + offset[i], sizeof(BattleFieldData2));
}
//File::readFileToVector(GameUtil::PATH()+"resource/warfld.grp", battle_field_data2_);
//std::string str;
for (auto& i : battle_infos_)
{
std::string s = PotConv::cp950toutf8(i.Name);
//str += s + "\n";
}
//File::writeFile("1.txt", (void*)str.c_str(), str.size());
}
BattleMap::~BattleMap()
{
}
void BattleMap::copyLayerData(int battle_field_id, int layer, MapSquareInt* out)
{
auto layer_data = battle_field_data2_[battle_field_id];
memcpy(&out->data(0), &(layer_data.data[layer][0]), sizeof(MAP_INT) * BATTLEMAP_COORD_COUNT * BATTLEMAP_COORD_COUNT);
}