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graphics.cpp
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185 lines (155 loc) · 6.67 KB
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/*******************************************************
* Copyright (c) 2015, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* http://arrayfire.com/licenses/BSD-3-Clause
********************************************************/
#include <af/array.h>
#include <af/graphics.h>
#include "symbol_manager.hpp"
af_err af_create_window(af_window* out, const int width, const int height,
const char* const title) {
return CALL(out, width, height, title);
}
af_err af_set_position(const af_window wind, const unsigned x,
const unsigned y) {
return CALL(wind, x, y);
}
af_err af_set_title(const af_window wind, const char* const title) {
return CALL(wind, title);
}
af_err af_set_size(const af_window wind, const unsigned w, const unsigned h) {
return CALL(wind, w, h);
}
af_err af_draw_image(const af_window wind, const af_array in,
const af_cell* const props) {
CHECK_ARRAYS(in);
return CALL(wind, in, props);
}
af_err af_draw_plot(const af_window wind, const af_array X, const af_array Y,
const af_cell* const props) {
CHECK_ARRAYS(X, Y);
return CALL(wind, X, Y, props);
}
af_err af_draw_plot3(const af_window wind, const af_array P,
const af_cell* const props) {
CHECK_ARRAYS(P);
return CALL(wind, P, props);
}
af_err af_draw_plot_nd(const af_window wind, const af_array in,
const af_cell* const props) {
CHECK_ARRAYS(in);
return CALL(wind, in, props);
}
af_err af_draw_plot_2d(const af_window wind, const af_array X, const af_array Y,
const af_cell* const props) {
CHECK_ARRAYS(X, Y);
return CALL(wind, X, Y, props);
}
af_err af_draw_plot_3d(const af_window wind, const af_array X, const af_array Y,
const af_array Z, const af_cell* const props) {
CHECK_ARRAYS(X, Y, Z);
return CALL(wind, X, Y, Z, props);
}
af_err af_draw_scatter(const af_window wind, const af_array X, const af_array Y,
const af_marker_type marker,
const af_cell* const props) {
CHECK_ARRAYS(X, Y);
return CALL(wind, X, Y, marker, props);
}
af_err af_draw_scatter3(const af_window wind, const af_array P,
const af_marker_type marker,
const af_cell* const props) {
CHECK_ARRAYS(P);
return CALL(wind, P, marker, props);
}
af_err af_draw_scatter_nd(const af_window wind, const af_array in,
const af_marker_type marker,
const af_cell* const props) {
CHECK_ARRAYS(in);
return CALL(wind, in, marker, props);
}
af_err af_draw_scatter_2d(const af_window wind, const af_array X,
const af_array Y, const af_marker_type marker,
const af_cell* const props) {
CHECK_ARRAYS(X, Y);
return CALL(wind, X, Y, marker, props);
}
af_err af_draw_scatter_3d(const af_window wind, const af_array X,
const af_array Y, const af_array Z,
const af_marker_type marker,
const af_cell* const props) {
CHECK_ARRAYS(X, Y, Z);
return CALL(wind, X, Y, Z, marker, props);
}
af_err af_draw_hist(const af_window wind, const af_array X, const double minval,
const double maxval, const af_cell* const props) {
CHECK_ARRAYS(X);
return CALL(wind, X, minval, maxval, props);
}
af_err af_draw_surface(const af_window wind, const af_array xVals,
const af_array yVals, const af_array S,
const af_cell* const props) {
CHECK_ARRAYS(xVals, yVals, S);
return CALL(wind, xVals, yVals, S, props);
}
af_err af_draw_vector_field_nd(const af_window wind, const af_array points,
const af_array directions,
const af_cell* const props) {
CHECK_ARRAYS(points, directions);
return CALL(wind, points, directions, props);
}
af_err af_draw_vector_field_3d(const af_window wind, const af_array xPoints,
const af_array yPoints, const af_array zPoints,
const af_array xDirs, const af_array yDirs,
const af_array zDirs,
const af_cell* const props) {
CHECK_ARRAYS(xPoints, yPoints, zPoints, xDirs, yDirs, zDirs);
return CALL(wind, xPoints, yPoints, zPoints, xDirs, yDirs, zDirs, props);
}
af_err af_draw_vector_field_2d(const af_window wind, const af_array xPoints,
const af_array yPoints, const af_array xDirs,
const af_array yDirs,
const af_cell* const props) {
CHECK_ARRAYS(xPoints, yPoints, xDirs, yDirs);
return CALL(wind, xPoints, yPoints, xDirs, yDirs, props);
}
af_err af_grid(const af_window wind, const int rows, const int cols) {
return CALL(wind, rows, cols);
}
af_err af_set_axes_limits_compute(const af_window wind, const af_array x,
const af_array y, const af_array z,
const bool exact,
const af_cell* const props) {
CHECK_ARRAYS(x, y);
if (z) CHECK_ARRAYS(z);
return CALL(wind, x, y, z, exact, props);
}
af_err af_set_axes_limits_2d(const af_window wind, const float xmin,
const float xmax, const float ymin,
const float ymax, const bool exact,
const af_cell* const props) {
return CALL(wind, xmin, xmax, ymin, ymax, exact, props);
}
af_err af_set_axes_limits_3d(const af_window wind, const float xmin,
const float xmax, const float ymin,
const float ymax, const float zmin,
const float zmax, const bool exact,
const af_cell* const props) {
return CALL(wind, xmin, xmax, ymin, ymax, zmin, zmax, exact, props);
}
af_err af_set_axes_titles(const af_window wind, const char* const xtitle,
const char* const ytitle, const char* const ztitle,
const af_cell* const props) {
return CALL(wind, xtitle, ytitle, ztitle, props);
}
af_err af_show(const af_window wind) { return CALL(wind); }
af_err af_is_window_closed(bool* out, const af_window wind) {
return CALL(out, wind);
}
af_err af_set_visibility(const af_window wind, const bool is_visible) {
return CALL(wind, is_visible);
}
af_err af_destroy_window(const af_window wind) { return CALL(wind); }