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getting_started.cpp
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309 lines (257 loc) · 10.5 KB
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/*******************************************************
* Copyright (c) 2014, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* http://arrayfire.com/licenses/BSD-3-Clause
********************************************************/
#include <arrayfire.h>
#include <gtest/gtest.h>
#include <testHelpers.hpp>
#include <complex>
#include <vector>
using namespace af;
using std::abs;
using std::vector;
TEST(GettingStarted, SNIPPET_getting_started_gen) {
//! [ex_getting_started_constructors]
// Arrays may be created using the array constructor and dimensioned
// as 1D, 2D, 3D; however, the values in these arrays will be undefined
array undefined_1D(100); // 1D array with 100 elements
array undefined_2D(10, 100); // 2D array of size 10 x 100
array undefined_3D(10, 10, 10); // 3D array of size 10 x 10 x 10
//! [ex_getting_started_constructors]
//! [ex_getting_started_gen]
// Generate an array of size three filled with zeros.
// If no data type is specified, ArrayFire defaults to f32.
// The constant function generates the data on the device.
array zeros = constant(0, 3);
// Generate a 1x4 array of uniformly distributed [0,1] random numbers
// The randu function generates the data on the device.
array rand1 = randu(1, 4);
// Generate a 2x2 array (or matrix, if you prefer) of random numbers
// sampled from a normal distribution.
// The randn function generates data on the device.
array rand2 = randn(2, 2);
// Generate a 3x3 identity matrix. The data is generated on the device.
array iden = identity(3, 3);
// Lastly, create a 2x1 array (column vector) of uniformly distributed
// 32-bit complex numbers (c32 data type):
array randcplx = randu(2, 1, c32);
//! [ex_getting_started_gen]
{
vector<float> output;
output.resize(zeros.elements());
zeros.host(&output.front());
ASSERT_EQ(f32, zeros.type());
for (dim_t i = 0; i < zeros.elements(); i++)
ASSERT_FLOAT_EQ(0, output[i]);
}
if (!noDoubleTests(f64)) {
array ones = constant(1, 3, 2, f64);
vector<double> output(ones.elements());
ones.host(&output.front());
ASSERT_EQ(f64, ones.type());
for (dim_t i = 0; i < ones.elements(); i++)
ASSERT_FLOAT_EQ(1, output[i]);
}
{
vector<float> output;
output.resize(iden.elements());
iden.host(&output.front());
for (dim_t i = 0; i < iden.dims(0); i++)
for (dim_t j = 0; j < iden.dims(1); j++)
if (i == j)
ASSERT_FLOAT_EQ(1, output[i * iden.dims(0) + j]);
else
ASSERT_FLOAT_EQ(0, output[i * iden.dims(0) + j]);
}
}
TEST(GettingStarted, SNIPPET_getting_started_init) {
//! [ex_getting_started_init]
// Create a six-element array on the host
float hA[] = {0, 1, 2, 3, 4, 5};
// Which can be copied into an ArrayFire Array using the pointer copy
// constructor. Here we copy the data into a 2x3 matrix:
array A(2, 3, hA);
// ArrayFire provides a convenince function for printing array
// objects in case you wish to see how the data is stored:
af_print(A);
// This technique can also be used to populate an array with complex
// data (stored in {{real, imaginary}, {real, imaginary}, ... } format
// as found in C's complex.h and C++'s <complex>.
// Below we create a 3x1 column vector of complex data values:
array dB(3, 1, (cfloat *)hA); // 3x1 column vector of complex numbers
af_print(dB);
//! [ex_getting_started_init]
vector<float> out(A.elements());
A.host(&out.front());
for (unsigned int i = 0; i < out.size(); i++)
ASSERT_FLOAT_EQ(hA[i], out[i]);
}
TEST(GettingStarted, SNIPPET_getting_started_print) {
//! [ex_getting_started_print]
// Generate two arrays
array a = randu(2, 2);
array b = constant(1, 2, 1);
// Print them to the console using af_print
af_print(a);
af_print(b);
// Print the results of an expression involving arrays:
af_print(a.col(0) + b + .4);
//! [ex_getting_started_print]
array result = a.col(0) + b + 0.4;
vector<float> outa(a.elements());
vector<float> outb(b.elements());
vector<float> out(result.elements());
a.host(&outa.front());
b.host(&outb.front());
result.host(&out.front());
for (unsigned i = 0; i < outb.size(); i++)
ASSERT_FLOAT_EQ(outa[i] + outb[i] + 0.4, out[i]);
}
TEST(GettingStarted, SNIPPET_getting_started_dims) {
//! [ex_getting_started_dims]
// Create a 4x5x2 array of uniformly distributed random numbers
array a = randu(4, 5, 2);
// Determine the number of dimensions using the numdims() function:
printf("numdims(a) %d\n", a.numdims()); // 3
// We can also find the size of the individual dimentions using either
// the `dims` function:
printf("dims = [%lld %lld]\n", a.dims(0), a.dims(1)); // 4,5
// Or the elements of a dim4 object:
dim4 dims = a.dims();
printf("dims = [%lld %lld]\n", dims[0], dims[1]); // 4,5
//! [ex_getting_started_dims]
//! [ex_getting_started_prop]
// Get the type stored in the array. This will be one of the many
// `af_dtype`s presented above:
printf("underlying type: %d\n", a.type());
// Arrays also have several conveience functions to determine if
// an Array contains complex or real values:
printf("is complex? %d is real? %d\n", a.iscomplex(), a.isreal());
// if it is a column or row vector
printf("is vector? %d column? %d row? %d\n", a.isvector(), a.iscolumn(),
a.isrow());
// and whether or not the array is empty and how much memory it takes on
// the device:
printf("empty? %d total elements: %lld bytes: %zu\n", a.isempty(),
a.elements(), a.bytes());
//! [ex_getting_started_prop]
ASSERT_EQ(f32, a.type());
ASSERT_TRUE(a.isreal());
ASSERT_FALSE(a.iscomplex());
ASSERT_FALSE(a.isvector());
ASSERT_FALSE(a.iscolumn());
ASSERT_FALSE(a.isrow());
ASSERT_FALSE(a.isempty());
ASSERT_EQ(40, a.elements());
ASSERT_EQ(f32, a.type());
ASSERT_EQ(f32, a.type());
ASSERT_EQ(4, dims[0]);
ASSERT_EQ(4, a.dims(0));
ASSERT_EQ(5, dims[1]);
ASSERT_EQ(5, a.dims(1));
}
TEST(GettingStarted, SNIPPET_getting_started_arith) {
//! [ex_getting_started_arith]
array R = randu(3, 3);
af_print(constant(1, 3, 3) + complex(sin(R))); // will be c32
// rescale complex values to unit circle
array a = randn(5, c32);
af_print(a / abs(a));
// calculate L2 norm of vectors
array X = randn(3, 4);
af_print(sqrt(sum(pow(X, 2)))); // norm of every column vector
af_print(sqrt(sum(pow(X, 2), 0))); // same as above
af_print(sqrt(sum(pow(X, 2), 1))); // norm of every row vector
//! [ex_getting_started_arith]
}
TEST(GettingStarted, SNIPPET_getting_started_dev_ptr) {
#ifdef __CUDACC__
//! [ex_getting_started_dev_ptr]
// Create an array on the host, copy it into an ArrayFire 2x3 ArrayFire
// array
float host_ptr[] = {0, 1, 2, 3, 4, 5};
array a(2, 3, host_ptr);
// Create a CUDA device pointer, populate it with data from the host
float *device_ptr;
cudaMalloc((void **)&device_ptr, 6 * sizeof(float));
cudaMemcpy(device_ptr, host_ptr, 6 * sizeof(float), cudaMemcpyHostToDevice);
// Convert the CUDA-allocated device memory into an ArrayFire array:
array b(2, 3, device_ptr, afDevice); // Note: afDevice (default: afHost)
// Note that ArrayFire takes ownership over `device_ptr`, so memory will
// be freed when `b` id destructed. Do not call cudaFree(device_ptr)!
//! [ex_getting_started_dev_ptr]
#endif //__CUDACC__
}
TEST(GettingStarted, SNIPPET_getting_started_ptr) {
#ifdef __CUDACC__
//! [ex_getting_started_ptr]
// Create an array consisting of 3 random numbers
array a = randu(3, f32);
// Copy an array on the device to the host:
float *host_a = a.host<float>();
// access the host data as a normal array
printf("host_a[2] = %g\n", host_a[2]); // last element
// and free memory using freeHost:
freeHost(host_a);
// Get access to the device memory for a CUDA kernel
float *d_cuda = a.device<float>(); // no need to free this
float value;
cudaMemcpy(&value, d_cuda + 2, sizeof(float), cudaMemcpyDeviceToHost);
printf("d_cuda[2] = %g\n", value);
a.unlock(); // unlock to allow garbage collection if necessary
// Because OpenCL uses references rather than pointers, accessing memory
// is similar, but has a somewhat clunky syntax. For the C-API
cl_mem d_opencl = (cl_mem)a.device<float>();
// for the C++ API, you can just wrap this object into a cl::Buffer
// after calling clRetainMemObject.
//! [ex_getting_started_ptr]
#endif //__CUDACC__
}
TEST(GettingStarted, SNIPPET_getting_started_scalar) {
//! [ex_getting_started_scalar]
array a = randu(3);
float val = a.scalar<float>();
printf("scalar value: %g\n", val);
//! [ex_getting_started_scalar]
}
TEST(GettingStarted, SNIPPET_getting_started_bit) {
//! [ex_getting_started_bit]
int h_A[] = {1, 1, 0, 0, 4, 0, 0, 2, 0};
int h_B[] = {1, 0, 1, 0, 1, 0, 1, 1, 1};
array A = array(3, 3, h_A), B = array(3, 3, h_B);
af_print(A);
af_print(B);
array A_and_B = A & B;
af_print(A_and_B);
array A_or_B = A | B;
af_print(A_or_B);
array A_xor_B = A ^ B;
af_print(A_xor_B);
//! [ex_getting_started_bit]
vector<int> Andout(A_and_B.elements());
vector<int> Orout(A_or_B.elements());
vector<int> Xorout(A_xor_B.elements());
A_and_B.host(&Andout.front());
A_or_B.host(&Orout.front());
A_xor_B.host(&Xorout.front());
for (unsigned int i = 0; i < Andout.size(); i++)
ASSERT_FLOAT_EQ(h_A[i] & h_B[i], Andout[i]);
for (unsigned int i = 0; i < Orout.size(); i++)
ASSERT_FLOAT_EQ(h_A[i] | h_B[i], Orout[i]);
for (unsigned int i = 0; i < Xorout.size(); i++)
ASSERT_FLOAT_EQ(h_A[i] ^ h_B[i], Xorout[i]);
}
TEST(GettingStarted, SNIPPET_getting_started_constants) {
//! [ex_getting_started_constants]
array A = randu(5, 5);
A(where(A > .5)) = NaN;
array x = randu(10e6), y = randu(10e6);
double pi_est = 4 * sum<float>(hypot(x, y) < 1) / 10e6;
printf("estimation error: %g\n", fabs(Pi - pi_est));
//! [ex_getting_started_constants]
ASSERT_LE(fabs(Pi - pi_est), 0.005);
}