forked from hunterzonewu/unity-decompiled
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathJsonArray.cs
More file actions
31 lines (27 loc) · 835 Bytes
/
JsonArray.cs
File metadata and controls
31 lines (27 loc) · 835 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
// Decompiled with JetBrains decompiler
// Type: SimpleJson.JsonArray
// Assembly: UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: A8FF7A2C-E4EE-4232-AB17-3FCABEC16496
// Assembly location: C:\Users\Blake\sandbox\unity\test-project\Library\UnityAssemblies\UnityEngine.dll
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
namespace SimpleJson
{
[GeneratedCode("simple-json", "1.0.0")]
[EditorBrowsable(EditorBrowsableState.Never)]
internal class JsonArray : List<object>
{
public JsonArray()
{
}
public JsonArray(int capacity)
: base(capacity)
{
}
public override string ToString()
{
return SimpleJson.SimpleJson.SerializeObject((object) this) ?? string.Empty;
}
}
}