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UnityEditor.UI.csproj
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78 lines (78 loc) · 3.64 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--Project was exported from assembly: C:\Users\Blake\shadow-0\Library\UnityAssemblies\UnityEditor.UI.dll-->
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6172E9D8-E3FE-4B71-8618-A6BFBD36E30F}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>UnityEditor.UI</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<ApplicationVersion>1.0.0.0</ApplicationVersion>
<FileAlignment>512</FileAlignment>
<RootNamespace>UnityEditor</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEditor" />
<Reference Include="UnityEngine" />
<Reference Include="UnityEngine.UI" />
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="Events\InterceptedEventsPreview.cs" />
<Compile Include="Events\LayoutPropertiesPreview.cs" />
<Compile Include="EventSystems\EventSystemEditor.cs" />
<Compile Include="EventSystems\EventTriggerEditor.cs" />
<Compile Include="UI\AspectRatioFitterEditor.cs" />
<Compile Include="UI\ButtonEditor.cs" />
<Compile Include="UI\CanvasScalerEditor.cs" />
<Compile Include="UI\ContentSizeFitterEditor.cs" />
<Compile Include="UI\DropdownEditor.cs" />
<Compile Include="UI\GraphicEditor.cs" />
<Compile Include="UI\GridLayoutGroupEditor.cs" />
<Compile Include="UI\HorizontalOrVerticalLayoutGroupEditor.cs" />
<Compile Include="UI\ImageEditor.cs" />
<Compile Include="UI\InputFieldEditor.cs" />
<Compile Include="UI\LayoutElementEditor.cs" />
<Compile Include="UI\MaskEditor.cs" />
<Compile Include="UI\MenuOptions.cs" />
<Compile Include="UI\PrefabLayoutRebuilder.cs" />
<Compile Include="UI\RawImageEditor.cs" />
<Compile Include="UI\ScrollbarEditor.cs" />
<Compile Include="UI\ScrollRectEditor.cs" />
<Compile Include="UI\SelectableEditor.cs" />
<Compile Include="UI\SelfControllerEditor.cs" />
<Compile Include="UI\SliderEditor.cs" />
<Compile Include="UI\SpriteDrawUtility.cs" />
<Compile Include="UI\TextEditor.cs" />
<Compile Include="UI\ToggleEditor.cs" />
<Compile Include="UI\AnimationTriggersDrawer.cs" />
<Compile Include="UI\ColorBlockDrawer.cs" />
<Compile Include="UI\DropdownOptionListDrawer.cs" />
<Compile Include="UI\FontDataDrawer.cs" />
<Compile Include="UI\NavigationDrawer.cs" />
<Compile Include="UI\SpriteStateDrawer.cs" />
<Compile Include="AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>