#include "utils.h" #include "tool.h" using namespace feh; int main(int argc, char **argv) { // READ IN CONFIGURATION auto config = LoadJson("../cfg/tool.json"); // TURN OFF ORIGINAL SCENE MESH IN QUANTITATIVE EVALUATION // AND ONLY COMPARE MESHES CONSIST OF OBJECTS-OF-INTEREST // config["result_visualization"]["show_original_scene"] = false; QuantitativeEvaluation(config); }