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Copy pathStatusWindow.xaml.cs
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205 lines (153 loc) · 4.33 KB
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using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Windows.Forms;
using System.Windows.Input;
using System.Windows.Threading;
using log4net;
using NETworkManager.Settings;
using NETworkManager.Utilities;
using NETworkManager.Views;
namespace NETworkManager;
public partial class StatusWindow : INotifyPropertyChanged
{
#region Constructor
public StatusWindow(MainWindow mainWindow)
{
InitializeComponent();
DataContext = this;
_mainWindow = mainWindow;
_dispatcherTimerClose.Interval = new TimeSpan(0, 0, 0, 0, 250);
_dispatcherTimerClose.Tick += DispatcherTimerTime_Tick;
_networkConnectionView = new NetworkConnectionWidgetView();
ContentControlNetworkConnection.Content = _networkConnectionView;
}
#endregion
#region PropertyChangedEventHandler
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
#endregion
#region Variables
// Set priority to make the ui smoother
private readonly DispatcherTimer _dispatcherTimerClose = new(DispatcherPriority.Normal);
private readonly MainWindow _mainWindow;
private readonly NetworkConnectionWidgetView _networkConnectionView;
private bool _showTime;
public bool ShowTime
{
get => _showTime;
set
{
if (value == _showTime)
return;
_showTime = value;
OnPropertyChanged();
}
}
private int _timeMax;
public int TimeMax
{
get => _timeMax;
private set
{
if (value == _timeMax)
return;
_timeMax = value;
OnPropertyChanged();
}
}
private int _time;
public int Time
{
get => _time;
set
{
if (value == _time)
return;
_time = value;
OnPropertyChanged();
}
}
#endregion
#region ICommands & Actions
public ICommand ReloadCommand => new RelayCommand(_ => ReloadAction());
private void ReloadAction()
{
Check();
}
public ICommand ShowMainWindowCommand => new RelayCommand(_ => ShowMainWindowAction());
private void ShowMainWindowAction()
{
Hide();
if (_mainWindow.ShowWindowCommand.CanExecute(null))
_mainWindow.ShowWindowCommand.Execute(null);
}
public ICommand CloseCommand => new RelayCommand(_ => CloseAction());
private void CloseAction()
{
Hide();
}
#endregion
#region Methods
private void Check()
{
_networkConnectionView.Check();
}
/// <summary>
/// Show the window on the screen.
/// </summary>
/// <param name="enableCloseTimer">Automatically close the window after a certain time.</param>
public void ShowWindow(bool enableCloseTimer = false)
{
// Set window position on primary screen
// ToDo: User setting...
if (Screen.PrimaryScreen != null)
{
Left = Screen.PrimaryScreen.WorkingArea.Right - Width - 10;
Top = Screen.PrimaryScreen.WorkingArea.Bottom - Height - 10;
}
// Show the window
Show();
// Check the network connection
Check();
// Close the window after a certain time
if (enableCloseTimer)
{
SetupCloseTimer();
return;
}
// Focus the window
Activate();
}
private void SetupCloseTimer()
{
Time = SettingsManager.Current.Status_WindowCloseTime * 4;
TimeMax = Time;
ShowTime = true;
_dispatcherTimerClose.Start();
}
#endregion
#region Events
private void MetroWindow_Deactivated(object sender, EventArgs e)
{
Hide();
}
private void MetroWindow_Closing(object sender, CancelEventArgs e)
{
e.Cancel = true;
Hide();
}
private void DispatcherTimerTime_Tick(object sender, EventArgs e)
{
Time--;
if (Time > 0)
return;
_dispatcherTimerClose.Stop();
ShowTime = false;
Hide();
}
#endregion
}