forked from Unity-Technologies/UnityCsReference
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathAndroidPermissions.cs
More file actions
118 lines (101 loc) · 4.12 KB
/
Copy pathAndroidPermissions.cs
File metadata and controls
118 lines (101 loc) · 4.12 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Android
{
public class PermissionCallbacks : AndroidJavaProxy
{
public event Action<string> PermissionGranted;
public event Action<string> PermissionDenied;
public event Action<string> PermissionDeniedAndDontAskAgain;
public PermissionCallbacks()
: base("com.unity3d.player.IPermissionRequestCallbacks")
{}
// Preserve is needed on Android, since AndroidJavaProxy accesses these methods via reflection.
// Thus they will get stripped, since they're not referenced directlry
// On other hand, this has a bad side effect on platforms like WebGL, where stripper would keep these methods
// And what's worse will include the whole module because of this
private void onPermissionGranted(string permissionName)
{
PermissionGranted?.Invoke(permissionName);
}
private void onPermissionDenied(string permissionName)
{
PermissionDenied?.Invoke(permissionName);
}
private void onPermissionDeniedAndDontAskAgain(string permissionName)
{
if (PermissionDeniedAndDontAskAgain != null)
{
PermissionDeniedAndDontAskAgain(permissionName);
}
else
{
// Fall back to OnPermissionDeniedAction
PermissionDenied?.Invoke(permissionName);
}
}
}
public struct Permission
{
public const string Camera = "android.permission.CAMERA";
public const string Microphone = "android.permission.RECORD_AUDIO";
public const string FineLocation = "android.permission.ACCESS_FINE_LOCATION";
public const string CoarseLocation = "android.permission.ACCESS_COARSE_LOCATION";
public const string ExternalStorageRead = "android.permission.READ_EXTERNAL_STORAGE";
public const string ExternalStorageWrite = "android.permission.WRITE_EXTERNAL_STORAGE";
private static AndroidJavaObject m_UnityPermissions;
private static AndroidJavaObject m_Activity;
private static AndroidJavaObject GetActivity()
{
if (m_Activity != null)
return m_Activity;
using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
m_Activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
}
return m_Activity;
}
private static AndroidJavaObject GetUnityPermissions()
{
if (m_UnityPermissions != null)
return m_UnityPermissions;
m_UnityPermissions = new AndroidJavaClass("com.unity3d.player.UnityPermissions");
return m_UnityPermissions;
}
public static bool HasUserAuthorizedPermission(string permission)
{
if (permission == null)
return false;
return true;
}
public static void RequestUserPermission(string permission)
{
if (permission == null)
return;
RequestUserPermissions(new[] { permission }, null);
}
public static void RequestUserPermissions(string[] permissions)
{
if (permissions == null || permissions.Length == 0)
return;
RequestUserPermissions(permissions, null);
}
public static void RequestUserPermission(string permission, PermissionCallbacks callbacks)
{
if (permission == null)
return;
RequestUserPermissions(new[] { permission }, callbacks);
}
public static void RequestUserPermissions(string[] permissions, PermissionCallbacks callbacks)
{
if (permissions == null || permissions.Length == 0)
return;
}
}
}