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Copy pathUnityType.bindings.cs
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30 lines (28 loc) · 896 Bytes
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor
{
[NativeHeader("Editor/Mono/TypeSystem/UnityType.bindings.h")]
internal partial class UnityType
{
#pragma warning disable 649
[UsedByNativeCode]
private struct UnityTypeTransport
{
public uint runtimeTypeIndex;
public uint descendantCount;
public uint baseClassIndex;
public string className;
public string classNamespace;
public string module;
public int persistentTypeID;
public uint flags;
}
private static extern UnityTypeTransport[] Internal_GetAllTypes();
}
}