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Copy pathPlayerDataFileLocator.cs
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35 lines (30 loc) · 1.1 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.IO;
namespace UnityEditor.Experimental.RestService
{
// TODO: Force file locators to register using a path prefix to do quick locator lookup
// TODO: Move code to native to avoid calling into c# when there is no locator for a certain path prefix
public class PlayerDataFileLocator
{
// return true if path was remapped
public delegate bool Locator(ref string path);
private static HashSet<Locator> m_Locators = new HashSet<Locator>();
public static void Register(Locator locator)
{
m_Locators.Add(locator);
}
[UnityEngine.Scripting.RequiredByNativeCode]
static string LocatePlayerDataFile(string path)
{
foreach (var locator in m_Locators)
{
if (locator(ref path))
return path;
}
return "Library/PlayerDataCache/" + path;
}
}
}