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In no event and under no legal theory, * whether in tort (including negligence), contract, or otherwise, * unless required by applicable law (such as deliberate and grossly * negligent acts) or agreed to in writing, shall any Contributor be * liable to You for damages, including any direct, indirect, special, * incidental, or consequential damages of any character arising as a * result of this License or out of the use or inability to use the * Work (including but not limited to damages for loss of goodwill, * work stoppage, computer failure or malfunction, or any and all * other commercial damages or losses), even if such Contributor * has been advised of the possibility of such damages. * * 9. Accepting Warranty or Additional Liability. While redistributing * the Work or Derivative Works thereof, You may choose to offer, * and charge a fee for, acceptance of support, warranty, indemnity, * or other liability obligations and/or rights consistent with this * License. However, in accepting such obligations, You may act only * on Your own behalf and on Your sole responsibility, not on behalf * of any other Contributor, and only if You agree to indemnify, * defend, and hold each Contributor harmless for any liability * incurred by, or claims asserted against, such Contributor by reason * of your accepting any such warranty or additional liability. * * END OF TERMS AND CONDITIONS * * APPENDIX: How to apply the Apache License to your work. * * To apply the Apache License to your work, attach the following * boilerplate notice, with the fields enclosed by brackets "{}" * replaced with your own identifying information. (Don't include * the brackets!) The text should be enclosed in the appropriate * comment syntax for the file format. We also recommend that a * file or class name and description of purpose be included on the * same "printed page" as the copyright notice for easier * identification within third-party archives. * * Copyright 2014 Edgar Espina * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.jooby; import com.google.common.collect.ImmutableList; import com.google.inject.Injector; import com.google.inject.Key; import com.google.inject.TypeLiteral; import com.google.inject.name.Names; import static java.util.Objects.requireNonNull; import org.jooby.Route.Chain; import org.jooby.internal.SseRenderer; import org.jooby.funzy.Throwing; import org.jooby.funzy.Try; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import javax.annotation.Nonnull; import java.io.IOException; import java.nio.channels.ClosedChannelException; import java.nio.charset.StandardCharsets; import java.util.List; import java.util.Locale; import java.util.Map; import java.util.Optional; import java.util.UUID; import java.util.concurrent.CompletableFuture; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.TimeUnit; import java.util.concurrent.atomic.AtomicReference; /** *

Server Sent Events

*

* Server-Sent Events (SSE) is a mechanism that allows server to push the data from the server to * the client once the client-server connection is established by the client. Once the connection is * established by the client, it is the server who provides the data and decides to send it to the * client whenever new chunk of data is available. *

* *

usage

* *
{@code
 * {
 *   sse("/path", sse -> {
 *     // 1. connected
 *     sse.send("data"); // 2. send/push data
 *   });
 * }
 * }
* *

* Simple, effective and easy to use. The callback will be executed once when a new client is * connected. Inside the callback we can send data, listen for connection close events, etc. *

* *

* There is a factory method {@link #event(Object)} that let you set event attributes: *

* *
{@code
 * {
 *   sse("/path", sse -> {
 *     sse.event("data")
 *         .id("id")
 *         .name("myevent")
 *         .retry(5000L)
 *         .send();
 *   });
 * }
 * }
* *

structured data

*

* Beside raw/string data you can also send structured data, like json, * xml, etc.. *

* *

* The next example will send two message one in json format and one in * text/plain format: *

* : * *
{@code
 * {
 *   use(new MyJsonRenderer());
 *
 *   sse("/path", sse -> {
 *     MyObject object = ...
 *     sse.send(object, "json");
 *     sse.send(object, "plain");
 *   });
 * }
 * }
* *

* Or if your need only one format, just: *

* *
{@code
 * {
 *   use(new MyJsonRenderer());
 *
 *   sse("/path", sse -> {
 *     MyObject object = ...
 *     sse.send(object);
 *   }).produces("json"); // by default always send json
 * }
 * }
* *

request params

*

* We provide request access via two arguments callback: *

* *
{@code
 * {
 *   sse("/events/:id", (req, sse) -> {
 *     String id = req.param("id").value();
 *     MyObject object = findObject(id);
 *     sse.send(object);
 *   });
 * }
 * }
* *

connection lost

*

* The {@link #onClose(Throwing.Runnable)} callback allow you to clean and release resources on * connection close. A connection is closed by calling {@link #close()} or when the client/browser * close the connection. *

* *
{@code
 * {
 *   sse("/events/:id", sse -> {
 *     sse.onClose(() -> {
 *       // clean up resources
 *     });
 *   });
 * }
 * }
* *

* The close event will be generated if you try to send an event on a closed connection. *

* *

keep alive time

*

* The keep alive time feature can be used to prevent connections from timing out: *

* *
{@code
 * {
 *   sse("/events/:id", sse -> {
 *     sse.keepAlive(15, TimeUnit.SECONDS);
 *   });
 * }
 * }
* *

* The previous example will sent a ':' message (empty comment) every 15 seconds to * keep the connection alive. If the client drop the connection, then the * {@link #onClose(Throwing.Runnable)} event will be fired it. *

* *

* This feature is useful when you want to detect {@link #onClose(Throwing.Runnable)} events without * waiting for the next time you send a new event. But for example, if your application already * generate events every 15s, then the use of keep alive is useless and you can avoid it. *

* *

require

*

* The {@link #require(Class)} methods let you access to application services: *

* *
{@code
 * {
 *   sse("/events/:id", sse -> {
 *     MyService service = sse.require(MyService.class);
 *   });
 * }
 * }
* *

example

*

* The next example will generate a new event every 60s. It recovers from a server shutdown by using * the {@link #lastEventId()} and clean resources on connection close. *

*
{@code
 * {
 *   // creates an executor service
 *   ScheduledExecutorService executor = Executors.newScheduledThreadPool(1);
 *
 *   sse("/events", sse -> {
 *     // if we go down, recover from last event ID we sent. Otherwise, start from zero.
 *     int lastId = sse.lastEventId(Integer.class).orElse(0);
 *
 *     AtomicInteger next = new AtomicInteger(lastId);
 *
 *     // send events every 60s
 *     ScheduledFuture future = executor.scheduleAtFixedRate(() -> {
 *        Integer id = next.incrementAndGet();
 *        Object data = findDataById(id);
 *
 *        // send data and id
 *        sse.event(data).id(id).send();
 *      }, 0, 60, TimeUnit.SECONDS);
 *
 *      // on connection lost, cancel 60s task
 *      sse.onClose(() -> {
 *       future.cancel(true);
 *      });
 *   });
 * }
 *
 * }
* * @author edgar * @since 1.0.0.CR */ public abstract class Sse implements AutoCloseable { /** * Event representation of Server sent event. * * @author edgar * @since 1.0.0.CR */ public static class Event { private Object id; private String name; private Object data; private Long retry; private MediaType type; private String comment; private Sse sse; private Event(final Sse sse, final Object data) { this.sse = sse; this.data = data; } /** * @return Event data (if any). */ public Optional data() { return Optional.ofNullable(data); } /** * Event media type helps to render or format event data. * * @return Event media type (if any). */ public Optional type() { return Optional.ofNullable(type); } /** * Set event media type. Useful for sengin json, xml, etc.. * * @param type Media Type. * @return This event. */ public Event type(final MediaType type) { this.type = requireNonNull(type, "Type is required."); return this; } /** * Set event media type. Useful for sengin json, xml, etc.. * * @param type Media Type. * @return This event. */ public Event type(final String type) { return type(MediaType.valueOf(type)); } /** * @return Event id (if any). */ public Optional id() { return Optional.ofNullable(id); } /** * Set event id. * * @param id An event id. * @return This event. */ public Event id(final Object id) { this.id = requireNonNull(id, "Id is required."); return this; } /** * @return Event name (a.k.a type). */ public Optional name() { return Optional.ofNullable(name); } /** * Set event name (a.k.a type). * * @param name Event's name. * @return This event. */ public Event name(final String name) { this.name = requireNonNull(name, "Name is required."); return this; } /** * Clients (browsers) will attempt to reconnect every 3 seconds. The retry option allow you to * specify the number of millis a browser should wait before try to reconnect. * * @param retry Retry value. * @param unit Time unit. * @return This event. */ public Event retry(final int retry, final TimeUnit unit) { this.retry = unit.toMillis(retry); return this; } /** * Clients (browsers) will attempt to reconnect every 3 seconds. The retry option allow you to * specify the number of millis a browser should wait before try to reconnect. * * @param retry Retry value in millis. * @return This event. */ public Event retry(final long retry) { this.retry = retry; return this; } /** * @return Event comment (if any). */ public Optional comment() { return Optional.ofNullable(comment); } /** * Set event comment. * * @param comment An event comment. * @return This event. */ public Event comment(final String comment) { this.comment = requireNonNull(comment, "Comment is required."); return this; } /** * @return Retry event line (if any). */ public Optional retry() { return Optional.ofNullable(retry); } /** * Send an event and optionally listen for success confirmation or error: * *
{@code
     * sse.event(data).send().onSuccess(id -> {
     *   // success
     * }).onFailure(cause -> {
     *   // handle error
     * });
     * }
* * @return A future callback. */ public CompletableFuture> send() { CompletableFuture> future = sse.send(this); this.id = null; this.name = null; this.data = null; this.type = null; this.sse = null; return future; } } /** * Server-sent event handler. * * @author edgar * @since 1.0.0.CR */ public interface Handler extends Route.Filter { @Override default void handle(final Request req, final Response rsp, final Chain chain) throws Throwable { Sse sse = req.require(Sse.class); String path = req.path(); rsp.send(new Deferred(deferred -> { try { sse.handshake(req, () -> { Try.run(() -> handle(req, sse)) .onSuccess(() -> deferred.resolve(null)) .onFailure(ex -> { deferred.reject(ex); Logger log = LoggerFactory.getLogger(Sse.class); log.error("execution of {} resulted in error", path, ex); }); }); } catch (Exception ex) { deferred.reject(ex); } })); } /** * Event handler. * * @param req Current request. * @param sse Sse object. * @throws Exception If something goes wrong. */ void handle(Request req, Sse sse) throws Exception; } /** * Single argument event handler. * * @author edgar * @since 1.0.0.CR */ public interface Handler1 extends Handler { @Override default void handle(final Request req, final Sse sse) throws Exception { handle(sse); } void handle(Sse sse) throws Exception; } /* package */static class KeepAlive implements Runnable { /** The logging system. */ private final Logger log = LoggerFactory.getLogger(Sse.class); private Sse sse; private long retry; public KeepAlive(final Sse sse, final long retry) { this.sse = sse; this.retry = retry; } @Override public void run() { String sseId = sse.id(); log.debug("running heart beat for {}", sseId); Try.run(() -> sse.send(Optional.of(sseId), HEART_BEAT).whenComplete((id, x) -> { if (x != null) { log.debug("connection lost for {}", sseId, x); sse.fireCloseEvent(); Try.run(sse::close); } else { log.debug("reschedule heart beat for {}", id); // reschedule sse.keepAlive(retry); } })); } } /** Keep alive scheduler. */ private static final ScheduledExecutorService scheduler = Executors .newSingleThreadScheduledExecutor(r -> { Thread thread = new Thread(r, "sse-heartbeat"); thread.setDaemon(true); return thread; }); /** Empty comment. */ static final byte[] HEART_BEAT = ":\n".getBytes(StandardCharsets.UTF_8); /** The logging system. */ protected final Logger log = LoggerFactory.getLogger(Sse.class); private Injector injector; private List renderers; private final String id; private List produces; private Map locals; private AtomicReference onclose = new AtomicReference<>(null); private Mutant lastEventId; private boolean closed; private Locale locale; public Sse() { id = UUID.randomUUID().toString(); } protected void handshake(final Request req, final Runnable handler) throws Exception { this.injector = req.require(Injector.class); this.renderers = ImmutableList.copyOf(injector.getInstance(Renderer.KEY)); this.produces = req.route().produces(); this.locals = req.attributes(); this.lastEventId = req.header("Last-Event-ID"); this.locale = req.locale(); handshake(handler); } protected abstract void handshake(Runnable handler) throws Exception; /** * A unique ID (like a session ID). * * @return Sse unique ID (like a session ID). */ @Nonnull public String id() { return id; } /** * Server sent event will send a Last-Event-ID header if the server goes down. * * @return Last event id. */ @Nonnull public Optional lastEventId() { return lastEventId(String.class); } /** * Server sent event will send a Last-Event-ID header if the server goes down. * * @param type Last event id type. * @param Event id type. * @return Last event id. */ @Nonnull public Optional lastEventId(final Class type) { return lastEventId.toOptional(type); } /** * Listen for connection close (usually client drop the connection). This method is useful for * resources cleanup. * * @param task Task to run. * @return This instance. */ @Nonnull public Sse onClose(final Throwing.Runnable task) { onclose.set(task); return this; } /** * Send an event and set media type. * *
{@code
   *   sse.send(new MyObject(), "json");
   * }
* *
{@code
   *   sse.send(new MyObject(), "json").whenComplete((id, x) -> {
   *     if (x == null) {
   *       handleSuccess();
   *     } else {
   *       handleError(x);
   *     }
   *   });
   * }
* * The id of the success callback correspond to the {@link Event#id()}. * * @param data Event data. * @param type Media type, like: json, xml. * @return A future. The success callback contains the {@link Event#id()}. */ @Nonnull public CompletableFuture> send(final Object data, final String type) { return send(data, MediaType.valueOf(type)); } /** * Send an event and set media type. * *
{@code
   *   sse.send(new MyObject(), "json");
   * }
* *
{@code
   *   sse.send(new MyObject(), "json").whenComplete((id, x) -> {
   *     if (x == null) {
   *       handleSuccess();
   *     } else {
   *       handleError(x);
   *     }
   *   });
   * }
* * The id of the success callback correspond to the {@link Event#id()}. * * @param data Event data. * @param type Media type, like: json, xml. * @return A future. The success callback contains the {@link Event#id()}. */ @Nonnull public CompletableFuture> send(final Object data, final MediaType type) { return event(data).type(type).send(); } /** * Send an event. * *
{@code
   *   sse.send(new MyObject());
   * }
* *
{@code
   *   sse.send(new MyObject(), "json").whenComplete((id, x) -> {
   *     if (x == null) {
   *       handleSuccess();
   *     } else {
   *       handleError(x);
   *     }
   *   });
   * }
* * The id of the success callback correspond to the {@link Event#id()}. * * @param data Event data. * @return A future. The success callback contains the {@link Event#id()}. */ @Nonnull public CompletableFuture> send(final Object data) { return event(data).send(); } /** * Factory method for creating {@link Event} instances. * * Please note event won't be sent unless you call {@link Event#send()}: * *
{@code
   *   sse.event(new MyObject()).send();
   * }
* * The factory allow you to set event attributes: * *
{@code
   *   // send data
   *   MyObject data = ...;
   *   sse.event(data).send();
   *
   *   // send data with event name
   *   sse.event(data).name("myevent").send();
   *
   *   // send data with event name and id
   *   sse.event(data).name("myevent").id(id).send();
   *
   *   // send data with event name, id and retry interval
   *   sse.event(data).name("myevent").id(id).retry(1500).send();
   * }
* * @param data Event data. * @return A new event. */ @Nonnull public Event event(final Object data) { return new Event(this, data); } /** * Ask Guice for the given type. * * @param type A service type. * @param Service type. * @return A ready to use object. */ @Nonnull public T require(final Class type) { return require(Key.get(type)); } /** * Ask Guice for the given type. * * @param name A service name. * @param type A service type. * @param Service type. * @return A ready to use object. */ @Nonnull public T require(final String name, final Class type) { return require(Key.get(type, Names.named(name))); } /** * Ask Guice for the given type. * * @param type A service type. * @param Service type. * @return A ready to use object. */ @Nonnull public T require(final TypeLiteral type) { return require(Key.get(type)); } /** * Ask Guice for the given type. * * @param key A service key. * @param Service type. * @return A ready to use object. */ @Nonnull public T require(final Key key) { return injector.getInstance(key); } /** * The keep alive time can be used to prevent connections from timing out: * *
{@code
   * {
   *   sse("/events/:id", sse -> {
   *     sse.keepAlive(15, TimeUnit.SECONDS);
   *   });
   * }
   * }
* *

* The previous example will sent a ':' message (empty comment) every 15 seconds to * keep the connection alive. If the client drop the connection, then the * {@link #onClose(Throwing.Runnable)} event will be fired it. *

* *

* This feature is useful when you want to detect {@link #onClose(Throwing.Runnable)} events without * waiting until you send a new event. But for example, if your application already generate * events * every 15s, then the use of keep alive is useless and you should avoid it. *

* * @param time Keep alive time. * @param unit Time unit. * @return This instance. */ @Nonnull public Sse keepAlive(final int time, final TimeUnit unit) { return keepAlive(unit.toMillis(time)); } /** * The keep alive time can be used to prevent connections from timing out: * *
{@code
   * {
   *   sse("/events/:id", sse -> {
   *     sse.keepAlive(15, TimeUnit.SECONDS);
   *   });
   * }
   * }
* *

* The previous example will sent a ':' message (empty comment) every 15 seconds to * keep the connection alive. If the client drop the connection, then the * {@link #onClose(Throwing.Runnable)} event will be fired it. *

* *

* This feature is useful when you want to detect {@link #onClose(Throwing.Runnable)} events without * waiting until you send a new event. But for example, if your application already generate * events * every 15s, then the use of keep alive is useless and you should avoid it. *

* * @param millis Keep alive time in millis. * @return This instance. */ @Nonnull public Sse keepAlive(final long millis) { scheduler.schedule(new KeepAlive(this, millis), millis, TimeUnit.MILLISECONDS); return this; } /** * Close the connection and fire an {@link #onClose(Throwing.Runnable)} event. */ @Override public final void close() throws Exception { closeAll(); } private void closeAll() { synchronized (this) { if (!closed) { closed = true; fireCloseEvent(); closeInternal(); } } } protected abstract void closeInternal(); protected abstract CompletableFuture> send(Optional id, byte[] data); protected void ifClose(final Throwable cause) { if (shouldClose(cause)) { closeAll(); } } protected void fireCloseEvent() { Throwing.Runnable task = onclose.getAndSet(null); if (task != null) { Try.run(task).onFailure(ex -> log.error("close callback resulted in error", ex)); } } protected boolean shouldClose(final Throwable ex) { if (ex instanceof IOException) { // is there a better way? boolean brokenPipe = Optional.ofNullable(ex.getMessage()) .map(m -> m.toLowerCase().contains("broken pipe")) .orElse(false); return brokenPipe || ex instanceof ClosedChannelException; } return false; } private CompletableFuture> send(final Event event) { List produces = event.type().>map(ImmutableList::of) .orElse(this.produces); SseRenderer ctx = new SseRenderer(renderers, produces, StandardCharsets.UTF_8, locale, locals); return Try.apply(() -> { byte[] bytes = ctx.format(event); return send(event.id(), bytes); }).recover(x -> { CompletableFuture> future = new CompletableFuture<>(); future.completeExceptionally(x); return future; }) .get(); } }