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We also recommend that a * file or class name and description of purpose be included on the * same "printed page" as the copyright notice for easier * identification within third-party archives. * * Copyright 2014 Edgar Espina * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.jooby; import com.google.common.collect.ImmutableList; import com.google.inject.Injector; import com.google.inject.Key; import com.google.inject.TypeLiteral; import com.google.inject.name.Names; import static java.util.Objects.requireNonNull; import org.jooby.Route.Chain; import org.jooby.internal.SseRenderer; import org.jooby.funzy.Throwing; import org.jooby.funzy.Try; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import javax.annotation.Nonnull; import java.io.IOException; import java.nio.channels.ClosedChannelException; import java.nio.charset.StandardCharsets; import java.util.List; import java.util.Locale; import java.util.Map; import java.util.Optional; import java.util.UUID; import java.util.concurrent.CompletableFuture; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.TimeUnit; import java.util.concurrent.atomic.AtomicReference; /** *
* Server-Sent Events (SSE) is a mechanism that allows server to push the data from the server to * the client once the client-server connection is established by the client. Once the connection is * established by the client, it is the server who provides the data and decides to send it to the * client whenever new chunk of data is available. *
* *{@code
* {
* sse("/path", sse -> {
* // 1. connected
* sse.send("data"); // 2. send/push data
* });
* }
* }
*
* * Simple, effective and easy to use. The callback will be executed once when a new client is * connected. Inside the callback we can send data, listen for connection close events, etc. *
* ** There is a factory method {@link #event(Object)} that let you set event attributes: *
* *{@code
* {
* sse("/path", sse -> {
* sse.event("data")
* .id("id")
* .name("myevent")
* .retry(5000L)
* .send();
* });
* }
* }
*
*
* Beside raw/string data you can also send structured data, like json,
* xml, etc..
*
* The next example will send two message one in json format and one in
* text/plain format:
*
{@code
* {
* use(new MyJsonRenderer());
*
* sse("/path", sse -> {
* MyObject object = ...
* sse.send(object, "json");
* sse.send(object, "plain");
* });
* }
* }
*
* * Or if your need only one format, just: *
* *{@code
* {
* use(new MyJsonRenderer());
*
* sse("/path", sse -> {
* MyObject object = ...
* sse.send(object);
* }).produces("json"); // by default always send json
* }
* }
*
* * We provide request access via two arguments callback: *
* *{@code
* {
* sse("/events/:id", (req, sse) -> {
* String id = req.param("id").value();
* MyObject object = findObject(id);
* sse.send(object);
* });
* }
* }
*
* * The {@link #onClose(Throwing.Runnable)} callback allow you to clean and release resources on * connection close. A connection is closed by calling {@link #close()} or when the client/browser * close the connection. *
* *{@code
* {
* sse("/events/:id", sse -> {
* sse.onClose(() -> {
* // clean up resources
* });
* });
* }
* }
*
* * The close event will be generated if you try to send an event on a closed connection. *
* ** The keep alive time feature can be used to prevent connections from timing out: *
* *{@code
* {
* sse("/events/:id", sse -> {
* sse.keepAlive(15, TimeUnit.SECONDS);
* });
* }
* }
*
*
* The previous example will sent a ':' message (empty comment) every 15 seconds to
* keep the connection alive. If the client drop the connection, then the
* {@link #onClose(Throwing.Runnable)} event will be fired it.
*
* This feature is useful when you want to detect {@link #onClose(Throwing.Runnable)} events without * waiting for the next time you send a new event. But for example, if your application already * generate events every 15s, then the use of keep alive is useless and you can avoid it. *
* ** The {@link #require(Class)} methods let you access to application services: *
* *{@code
* {
* sse("/events/:id", sse -> {
* MyService service = sse.require(MyService.class);
* });
* }
* }
*
* * The next example will generate a new event every 60s. It recovers from a server shutdown by using * the {@link #lastEventId()} and clean resources on connection close. *
*{@code
* {
* // creates an executor service
* ScheduledExecutorService executor = Executors.newScheduledThreadPool(1);
*
* sse("/events", sse -> {
* // if we go down, recover from last event ID we sent. Otherwise, start from zero.
* int lastId = sse.lastEventId(Integer.class).orElse(0);
*
* AtomicInteger next = new AtomicInteger(lastId);
*
* // send events every 60s
* ScheduledFuture> future = executor.scheduleAtFixedRate(() -> {
* Integer id = next.incrementAndGet();
* Object data = findDataById(id);
*
* // send data and id
* sse.event(data).id(id).send();
* }, 0, 60, TimeUnit.SECONDS);
*
* // on connection lost, cancel 60s task
* sse.onClose(() -> {
* future.cancel(true);
* });
* });
* }
*
* }
*
* @author edgar
* @since 1.0.0.CR
*/
public abstract class Sse implements AutoCloseable {
/**
* Event representation of Server sent event.
*
* @author edgar
* @since 1.0.0.CR
*/
public static class Event {
private Object id;
private String name;
private Object data;
private Long retry;
private MediaType type;
private String comment;
private Sse sse;
private Event(final Sse sse, final Object data) {
this.sse = sse;
this.data = data;
}
/**
* @return Event data (if any).
*/
public Optional