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Probably a solution to auto-scaling the camera w.r.t. data bounds of WorldObject:
can set width and height of camera using bbox of WorldObjects
render axes and ticks etc. in one scene with a camera, and render the data in another scene with a different camera. See scene_overlay example.
Should probably just always use the current "big_camera" option as default. near and far planes don't have to be so large.
Getting the indices of WorldObjects under an arbitrary shape is not a trivial problem. For now just support a using a "RectangleSelector" that is aligned with the axes and use its bbox to find WorldObjects that are within this bbox and then the indices of that WorldObject within that bbox.
scene_overlayexample.pygfx.Imagetiling forHeatmap