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Allow selection of keys on the Keys screen #844

@erwindon

Description

@erwindon

Is your feature request related to a problem? Please describe.
In #837, selection of minions was introduced.
This should be extended to the Keys screen.

Describe the solution you'd like
Keep separate registration of minions (existing) and nodegroups (#845) and keys (new)
CommandBox on that screen should use selected keys.
Document that command should be a wheel.key command since command can only work on minions with accepted keys.
Panel menu on that screen should use new menu items for selected keys.
Use counter on status-line, e.g. "2 selected keys" (or just "2 selected").

Additional context
selected keys may each have a different status.
that will affect which commands from the panel menu will be available.
e.g. selecting 1 accepted key and 1 rejected key should not activate "Accept all selected keys", etc.

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