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Copy file name to clipboardExpand all lines: Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.hlsl
+12-20Lines changed: 12 additions & 20 deletions
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// TODO: Check if anisotropy with a dynamic if on anisotropy > 0 is performant. Because it may mean we always calculate both isotropy and anisotropy case.
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// Maybe we should always calculate anisotropy in case of standard ? Don't think the compile can optimize correctly.
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// TODO: I haven't configure this sampler in the code, we should be able to do it (but Unity don't allow it for now...)
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// By default Unity provide MIG_MAG_LINEAR_POINT sampler, so it fit with our need.
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// TODO: to avoid the message Fragment program 'Frag' : sampler 'sampler_PreIntegratedFGD' has no matching texture and will be undefined.
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// We need to test this define LIGHTLOOP_TILE_DIRECT, this is a bad workaround but no alternative until we can setup sampler correctly...
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