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571 lines (506 loc) · 30.1 KB
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module;
#include <vulkan/vulkan.h>
#include <span>
#include <vector>
export module vk:sample_image;
export import :types;
export import :utilities;
export namespace vk {
inline namespace v1 {
/**
* We shift 32-bits to the high 32-bits for the old layout and OR the new layout lsb 32-bits additional to the shifted 32-bits
*
* This is to ensure the image layouts do not overlap and can be used to directly jump to set specific image loyouts rather then doing an if-statement originally to check for that
*/
constexpr uint64_t image_layout(VkImageLayout p_old, VkImageLayout p_new) {
// Shift the old_layout into the high 32 bits, and combine with new_layout in the low 32 bits.
return (static_cast<uint64_t>(p_old) << 32) | static_cast<uint64_t>(p_new);
}
class sample_image {
public:
sample_image() = default;
sample_image(const VkDevice& p_device,
const image_params& p_image_properties) : m_device(p_device) {
// 1. creating VkImage handle
VkImageCreateInfo image_ci = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = p_image_properties.image_flags,
.imageType = VK_IMAGE_TYPE_2D,
.format = p_image_properties.format,
.extent = { .width = p_image_properties.extent.width,
.height = p_image_properties.extent.height,
.depth = 1 },
.mipLevels = p_image_properties.mip_levels,
.arrayLayers = p_image_properties.array_layers,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = static_cast<VkImageUsageFlags>(p_image_properties.usage),
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED
};
vk_check(vkCreateImage(p_device, &image_ci, nullptr, &m_image),
"vkCreateImage");
// 2. get image memory requirements from physical device
VkMemoryRequirements memory_requirements;
vkGetImageMemoryRequirements(p_device, m_image, &memory_requirements);
// uint32_t memory_type_index =
// vk::image_memory_requirements(p_image_properties.physical_device,
// p_device, m_image);
uint32_t memory_index = select_memory_requirements(
p_image_properties.phsyical_memory_properties,
memory_requirements,
p_image_properties.property);
// 4. Allocate info
VkMemoryAllocateInfo memory_alloc_info = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
.allocationSize = memory_requirements.size,
.memoryTypeIndex = memory_index
};
vk_check(vkAllocateMemory(
p_device, &memory_alloc_info, nullptr, &m_device_memory),
"vkAllocateMemory");
// 5. bind image memory
vk_check(vkBindImageMemory(p_device, m_image, m_device_memory, 0),
"vkBindImageMemory");
// Needs to create VkImageView after VkImage
// because VkImageView expects a VkImage to be binded to a singl
// VkDeviceMemory beforehand
VkImageViewCreateInfo image_view_ci = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = m_image,
// .viewType = VK_IMAGE_VIEW_TYPE_2D,
.viewType = p_image_properties.view_type,
.format = p_image_properties.format,
.components = { .r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY },
.subresourceRange = { .aspectMask = static_cast<VkImageAspectFlags>(
p_image_properties.aspect),
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount =
p_image_properties.layer_count },
};
vk_check(
vkCreateImageView(p_device, &image_view_ci, nullptr, &m_image_view),
"vkCreateImage");
// Create VkSampler handler
VkSamplerCreateInfo sampler_info = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.magFilter = p_image_properties.range.min,
.minFilter = p_image_properties.range.max,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = static_cast<VkSamplerAddressMode>(p_image_properties.address_mode_u),
.addressModeV = static_cast<VkSamplerAddressMode>(p_image_properties.addrses_mode_v),
.addressModeW = static_cast<VkSamplerAddressMode>(p_image_properties.addrses_mode_w),
.mipLodBias = 0.0f,
.anisotropyEnable = false,
.maxAnisotropy = 1,
.compareEnable = false,
.compareOp = VK_COMPARE_OP_ALWAYS,
.minLod = 0.0f,
.maxLod = 0.0f,
.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
.unnormalizedCoordinates = false
};
vk_check(vkCreateSampler(p_device, &sampler_info, nullptr, &m_sampler),
"vkCreateSampler");
}
sample_image(const VkDevice& p_device,
const VkImage& p_image,
const image_params& p_image_properties)
: m_device(p_device),
m_image(p_image) {
// Needs to create VkImageView after VkImage
// because VkImageView expects a VkImage to be binded to a singl
// VkDeviceMemory beforehand
VkImageViewCreateInfo image_view_ci = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = m_image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = p_image_properties.format,
.components = { .r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY },
.subresourceRange = { .aspectMask = static_cast<VkImageAspectFlags>(
p_image_properties.aspect),
.baseMipLevel = 0,
.levelCount = p_image_properties.mip_levels,
.baseArrayLayer = 0,
.layerCount =
p_image_properties.layer_count },
};
vk_check(
vkCreateImageView(p_device, &image_view_ci, nullptr, &m_image_view),
"vkCreateImage");
// Create VkSampler handler
VkSamplerCreateInfo sampler_info = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.magFilter = p_image_properties.range.min,
.minFilter = p_image_properties.range.max,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = static_cast<VkSamplerAddressMode>(p_image_properties.address_mode_u),
.addressModeV = static_cast<VkSamplerAddressMode>(p_image_properties.addrses_mode_v),
.addressModeW = static_cast<VkSamplerAddressMode>(p_image_properties.addrses_mode_w),
.mipLodBias = 0.0f,
.anisotropyEnable = false,
.maxAnisotropy = 1,
.compareEnable = false,
.compareOp = VK_COMPARE_OP_ALWAYS,
.minLod = 0.0f,
.maxLod = 0.0f,
.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
.unnormalizedCoordinates = false
};
vk_check(vkCreateSampler(p_device, &sampler_info, nullptr, &m_sampler),
"vkCreateSampler");
m_only_destroy_image_view = true;
}
[[nodiscard]] VkSampler sampler() const { return m_sampler; }
[[nodiscard]] VkImageView image_view() const { return m_image_view; }
/**
* @brief performs vkCmdPipelineBarrier to handle transitioning image layouts
*
* @param p_command is the current command buffer to record the image layout transition
* @param p_format is the image format to make sure if there is a depth format available then request the aspect mask to include the stencil bit
* @param p_old is the source image layout transition from
* @param p_new is the destination image layout transition to.
*
*
* ```C++
*
* sample_image texture_image(logical_device, ...);
*
*
* texture_image.memory_barrier(temp_command, some_vk_format, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
*
* // do some operation during this transition image layout
* // such as copying from an buffer data to an image
* // staging_buffer.copy_to_image(...);
*
* texture_image.memory_barrier(temp_command, some_vk_format, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
*
* ```
*
*/
void memory_barrier(const VkCommandBuffer& p_command, VkFormat p_format, VkImageLayout p_old, VkImageLayout p_new) {
/*
VkImageMemoryBarrier image_memory_barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = 0,
.oldLayout = p_old,
.newLayout = p_new,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = m_image,
.subresourceRange = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1 }
};
VkPipelineStageFlags source_stage;
VkPipelineStageFlags dst_stages;
if (p_new == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL ||
(p_format == VK_FORMAT_D16_UNORM) ||
(p_format == VK_FORMAT_X8_D24_UNORM_PACK32) ||
(p_format == VK_FORMAT_D32_SFLOAT) ||
(p_format == VK_FORMAT_S8_UINT) ||
(p_format == VK_FORMAT_D16_UNORM_S8_UINT) ||
(p_format == VK_FORMAT_D24_UNORM_S8_UINT)) {
image_memory_barrier.subresourceRange.aspectMask =
VK_IMAGE_ASPECT_DEPTH_BIT;
if (has_stencil_attachment(p_format)) {
image_memory_barrier.subresourceRange.aspectMask |=
VK_IMAGE_ASPECT_STENCIL_BIT;
}
}
else {
image_memory_barrier.subresourceRange.aspectMask =
VK_IMAGE_ASPECT_COLOR_BIT;
}
if (p_old == VK_IMAGE_LAYOUT_UNDEFINED &&
p_new == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
source_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
else if (p_old == VK_IMAGE_LAYOUT_UNDEFINED &&
p_new == VK_IMAGE_LAYOUT_GENERAL) {
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
source_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
if (p_old == VK_IMAGE_LAYOUT_UNDEFINED &&
p_new == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
source_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
dst_stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
} // Convert back from read-only to updateable
else if (p_old == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL &&
p_new == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
source_stage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dst_stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
} // Convert from updateable texture to shader read-only
else if (p_old == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL &&
p_new == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
source_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} // Convert depth texture from undefined state to depth-stencil buffer
else if (p_old == VK_IMAGE_LAYOUT_UNDEFINED &&
p_new == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask =
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
source_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
dst_stages = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
} // Wait for render pass to complete
else if (p_old == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL &&
p_new == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
image_memory_barrier.srcAccessMask =
0; // VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.dstAccessMask = 0;
source_stage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dst_stages = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
dst_stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
source_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} // Convert back from read-only to color attachment
else if (p_old == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL &&
p_new == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.dstAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
source_stage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dst_stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
} // Convert from updateable texture to shader read-only
else if (p_old == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL &&
p_new == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
image_memory_barrier.srcAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
source_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} // Convert back from read-only to depth attachment
else if (p_old == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL &&
p_new == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.dstAccessMask =
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
source_stage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dst_stages = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
} // Convert from updateable depth texture to shader read-only
else if (p_old == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL &&
p_new == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
image_memory_barrier.srcAccessMask =
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
source_stage = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
vkCmdPipelineBarrier(p_command,
source_stage,
dst_stages,
0,
0,
nullptr,
0,
nullptr,
1,
&image_memory_barrier);
*/
// 1. Image Memory Barrier Initialization (using C++ Designated Initializers - C++20)
VkImageMemoryBarrier image_memory_barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = 0,
.oldLayout = p_old,
.newLayout = p_new,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = m_image,
.subresourceRange = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1 }
};
VkPipelineStageFlags source_stage = VK_PIPELINE_STAGE_NONE;
VkPipelineStageFlags dst_stages = VK_PIPELINE_STAGE_NONE;
// 2. Aspect Mask Logic (Keep as if/else, but use helper function)
if (p_new == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL || has_stencil_attachment(p_format)) {
image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
// Assuming has_stencil_attachment(p_format) is defined elsewhere
// works as the same as the if-statement, leaving it here for testing purposes
// image_memory_barrier.subresourceRange.aspectMask |= has_stencil_attachment(p_format) ? VK_IMAGE_ASPECT_STENCIL_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
if (has_stencil_attachment(p_format)) {
image_memory_barrier.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
}
else {
image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
// 3. Main Transition Logic using Combined Switch
const uint64_t current_layout = image_layout(p_old, p_new);
switch (current_layout) {
// UNDEFINED -> SHADER_READ_ONLY_OPTIMAL
case image_layout(VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL): {
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
source_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
}
// UNDEFINED -> GENERAL
case image_layout(VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL): {
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
source_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
}
// UNDEFINED -> TRANSFER_DST_OPTIMAL
case image_layout(VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL): {
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
source_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
dst_stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
}
// SHADER_READ_ONLY_OPTIMAL -> TRANSFER_DST_OPTIMAL (Convert back from read-only to transferr)
case image_layout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL): {
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
source_stage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dst_stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
}
// TRANSFER_DST_OPTIMAL -> SHADER_READ_ONLY_OPTIMAL (Convert from updateable texture to shader read-only)
case image_layout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL): {
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
source_stage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
}
// UNDEFINED -> DEPTH_STENCIL_ATTACHMENT_OPTIMAL (Convert depth texture from undefined state)
case image_layout(VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL): {
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
source_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
dst_stages = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
break;
}
// SHADER_READ_ONLY_OPTIMAL -> SHADER_READ_ONLY_OPTIMAL (Wait for render pass to complete - Note: This case is unusual but kept as per your original logic)
case image_layout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL): {
// Note: Your original code had conflicting re-assignments for source_stage/dst_stages here.
// The last pair of assignments is used.
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = 0;
source_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
}
// SHADER_READ_ONLY_OPTIMAL -> COLOR_ATTACHMENT_OPTIMAL (Convert back from read-only to color attachment)
case image_layout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL): {
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
source_stage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dst_stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
break;
}
// COLOR_ATTACHMENT_OPTIMAL -> SHADER_READ_ONLY_OPTIMAL (Convert from updateable color to shader read-only)
case image_layout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL): {
image_memory_barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
source_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
}
// SHADER_READ_ONLY_OPTIMAL -> DEPTH_STENCIL_ATTACHMENT_OPTIMAL (Convert back from read-only to depth attachment)
case image_layout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL): {
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
source_stage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dst_stages = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
break;
}
// DEPTH_STENCIL_ATTACHMENT_OPTIMAL -> SHADER_READ_ONLY_OPTIMAL (Convert from updateable depth texture to shader read-only)
case image_layout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL): {
image_memory_barrier.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
source_stage = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
dst_stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
}
default: {
// Unhandled Transition
break;
}
}
vkCmdPipelineBarrier(
p_command,
source_stage,
dst_stages,
0, // dependencyFlags
0, nullptr,
0, nullptr,
1, &image_memory_barrier);
}
void destroy() {
if (m_image_view != nullptr) {
vkDestroyImageView(m_device, m_image_view, nullptr);
}
// Boolean check is to make sure we might only want
// to destroy vk::sample_image resources.
// Example of this is the swapchain may pass in
// its images and we should only destruct the VkImageView
// and not the swapchain's images directly
if (m_image != nullptr and !m_only_destroy_image_view) {
vkDestroyImage(m_device, m_image, nullptr);
}
if (m_sampler != nullptr) {
vkDestroySampler(m_device, m_sampler, nullptr);
}
if (m_device_memory != nullptr) {
vkFreeMemory(m_device, m_device_memory, nullptr);
}
}
operator VkImage() const { return m_image; }
operator VkImage() { return m_image; }
private:
bool m_only_destroy_image_view = false;
VkDevice m_device = nullptr;
VkImage m_image = nullptr;
VkImageView m_image_view = nullptr;
VkSampler m_sampler = nullptr;
VkDeviceMemory m_device_memory = nullptr;
};
};
};