# Game Services API . projects . locations . realms . gameServerClusters

## Instance Methods

Close httplib2 connections.

Creates a new game server cluster in a given project and location.

Deletes a single game server cluster.

Gets details of a single game server cluster.

Lists game server clusters in a given project and location.

Retrieves the next page of results.

Patches a single game server cluster.

Previews creation of a new game server cluster in a given project and location.

Previews deletion of a single game server cluster.

Previews updating a GameServerCluster.

### Method Details

`close()`

    Close httplib2 connections.

`create(parent, body=None, gameServerClusterId=None, x__xgafv=None)`

    Creates a new game server cluster in a given project and location.

    Args:
      parent: string, Required. The parent resource name. Uses the form: `projects/{project}/locations/{location}/realms/{realm-id}`. (required)
      body: object, The request body.
        The object takes the form of:

    { # A game server cluster resource.
      "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
        "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
          "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
        },
        "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
      },
      "name": "A String", # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
      "updateTime": "A String", # Output only. The last-modified time.
      "etag": "A String", # ETag of the resource.
      "createTime": "A String", # Output only. The creation time.
      "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
        "a_key": "A String",
      },
      "description": "A String", # Human readable description of the cluster.
    }

      gameServerClusterId: string, Required. The ID of the game server cluster resource to be created.
      x__xgafv: string, V1 error format.
        Allowed values
          1 - v1 error format
          2 - v2 error format

    Returns:
      An object of the form:

        { # This resource represents a long-running operation that is the result of a network API call.
        "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
        "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
          "a_key": "", # Properties of the object. Contains field @type with type URL.
        },
        "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
          "a_key": "", # Properties of the object. Contains field @type with type URL.
        },
        "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
          "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
            {
              "a_key": "", # Properties of the object. Contains field @type with type URL.
            },
          ],
          "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
          "code": 42, # The status code, which should be an enum value of google.rpc.Code.
        },
        "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
      }

`delete(name, x__xgafv=None)`

    Deletes a single game server cluster.

    Args:
      name: string, Required. The name of the game server cluster to delete. Uses the form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required)
      x__xgafv: string, V1 error format.
        Allowed values
          1 - v1 error format
          2 - v2 error format

    Returns:
      An object of the form:

        { # This resource represents a long-running operation that is the result of a network API call.
        "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
        "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
          "a_key": "", # Properties of the object. Contains field @type with type URL.
        },
        "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
          "a_key": "", # Properties of the object. Contains field @type with type URL.
        },
        "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
          "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
            {
              "a_key": "", # Properties of the object. Contains field @type with type URL.
            },
          ],
          "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
          "code": 42, # The status code, which should be an enum value of google.rpc.Code.
        },
        "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
      }

`get(name, x__xgafv=None)`

    Gets details of a single game server cluster.

    Args:
      name: string, Required. The name of the game server cluster to retrieve. Uses the form: `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. (required)
      x__xgafv: string, V1 error format.
        Allowed values
          1 - v1 error format
          2 - v2 error format

    Returns:
      An object of the form:

        { # A game server cluster resource.
        "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
          "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
            "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
          },
          "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
        },
        "name": "A String", # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
        "updateTime": "A String", # Output only. The last-modified time.
        "etag": "A String", # ETag of the resource.
        "createTime": "A String", # Output only. The creation time.
        "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
          "a_key": "A String",
        },
        "description": "A String", # Human readable description of the cluster.
      }

`list(parent, pageToken=None, filter=None, orderBy=None, pageSize=None, x__xgafv=None)`

    Lists game server clusters in a given project and location.

    Args:
      parent: string, Required. The parent resource name. Uses the form: "projects/{project}/locations/{location}/realms/{realm}". (required)
      pageToken: string, Optional. The next_page_token value returned from a previous List request, if any.
      filter: string, Optional. The filter to apply to list results.
      orderBy: string, Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
      pageSize: integer, Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerClusters left to be queried.
      x__xgafv: string, V1 error format.
        Allowed values
          1 - v1 error format
          2 - v2 error format

    Returns:
      An object of the form:

        { # Response message for GameServerClustersService.ListGameServerClusters.
        "gameServerClusters": [ # The list of game server clusters.
          { # A game server cluster resource.
            "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
              "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
                "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
              },
              "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
            },
            "name": "A String", # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
            "updateTime": "A String", # Output only. The last-modified time.
            "etag": "A String", # ETag of the resource.
            "createTime": "A String", # Output only. The creation time.
            "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
              "a_key": "A String",
            },
            "description": "A String", # Human readable description of the cluster.
          },
        ],
        "unreachable": [ # List of locations that could not be reached.
          "A String",
        ],
        "nextPageToken": "A String", # Token to retrieve the next page of results, or empty if there are no more results in the list.
      }

`list_next(previous_request, previous_response)`

    Retrieves the next page of results.

    Args:
      previous_request: The request for the previous page. (required)
      previous_response: The response from the request for the previous page. (required)

    Returns:
      A request object that you can call 'execute()' on to request the next
      page. Returns None if there are no more items in the collection.

`patch(name, body=None, updateMask=None, x__xgafv=None)`

    Patches a single game server cluster.

    Args:
      name: string, Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required)
      body: object, The request body.
        The object takes the form of:

    { # A game server cluster resource.
      "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
        "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
          "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
        },
        "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
      },
      "name": "A String", # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
      "updateTime": "A String", # Output only. The last-modified time.
      "etag": "A String", # ETag of the resource.
      "createTime": "A String", # Output only. The creation time.
      "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
        "a_key": "A String",
      },
      "description": "A String", # Human readable description of the cluster.
    }

      updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
      x__xgafv: string, V1 error format.
        Allowed values
          1 - v1 error format
          2 - v2 error format

    Returns:
      An object of the form:

        { # This resource represents a long-running operation that is the result of a network API call.
        "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
        "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
          "a_key": "", # Properties of the object. Contains field @type with type URL.
        },
        "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
          "a_key": "", # Properties of the object. Contains field @type with type URL.
        },
        "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
          "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
            {
              "a_key": "", # Properties of the object. Contains field @type with type URL.
            },
          ],
          "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
          "code": 42, # The status code, which should be an enum value of google.rpc.Code.
        },
        "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
      }

`previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, x__xgafv=None)`

    Previews creation of a new game server cluster in a given project and location.

    Args:
      parent: string, Required. The parent resource name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}`. (required)
      body: object, The request body.
        The object takes the form of:

    { # A game server cluster resource.
      "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
        "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
          "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
        },
        "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
      },
      "name": "A String", # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
      "updateTime": "A String", # Output only. The last-modified time.
      "etag": "A String", # ETag of the resource.
      "createTime": "A String", # Output only. The creation time.
      "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
        "a_key": "A String",
      },
      "description": "A String", # Human readable description of the cluster.
    }

      gameServerClusterId: string, Required. The ID of the game server cluster resource to be created.
      previewTime: string, Optional. The target timestamp to compute the preview.
      x__xgafv: string, V1 error format.
        Allowed values
          1 - v1 error format
          2 - v2 error format

    Returns:
      An object of the form:

        { # Response message for GameServerClustersService.PreviewCreateGameServerCluster.
        "etag": "A String", # The ETag of the game server cluster.
        "targetState": { # Encapsulates the Target state. # The target state.
          "details": [ # Details about Agones fleets.
            { # Details about the Agones resources.
              "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments.
                { # Details of the target Agones fleet.
                  "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet.
                    "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
                      "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
                      "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
                    },
                    "name": "A String", # The name of the Agones fleet.
                  },
                  "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
                    "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
                      "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
                      "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
                    },
                    "name": "A String", # The name of the Agones autoscaler.
                  },
                },
              ],
              "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
              "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
            },
          ],
        },
      }

`previewDelete(name, previewTime=None, x__xgafv=None)`

    Previews deletion of a single game server cluster.

    Args:
      name: string, Required. The name of the game server cluster to delete. Uses the form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required)
      previewTime: string, Optional. The target timestamp to compute the preview.
      x__xgafv: string, V1 error format.
        Allowed values
          1 - v1 error format
          2 - v2 error format

    Returns:
      An object of the form:

        { # Response message for GameServerClustersService.PreviewDeleteGameServerCluster.
        "targetState": { # Encapsulates the Target state. # The target state.
          "details": [ # Details about Agones fleets.
            { # Details about the Agones resources.
              "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments.
                { # Details of the target Agones fleet.
                  "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet.
                    "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
                      "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
                      "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
                    },
                    "name": "A String", # The name of the Agones fleet.
                  },
                  "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
                    "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
                      "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
                      "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
                    },
                    "name": "A String", # The name of the Agones autoscaler.
                  },
                },
              ],
              "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
              "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
            },
          ],
        },
        "etag": "A String", # The ETag of the game server cluster.
      }

`previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)`

    Previews updating a GameServerCluster.

    Args:
      name: string, Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required)
      body: object, The request body.
        The object takes the form of:

    { # A game server cluster resource.
      "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
        "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
          "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
        },
        "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
      },
      "name": "A String", # Required. The resource name of the game server cluster. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
      "updateTime": "A String", # Output only. The last-modified time.
      "etag": "A String", # ETag of the resource.
      "createTime": "A String", # Output only. The creation time.
      "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
        "a_key": "A String",
      },
      "description": "A String", # Human readable description of the cluster.
    }

      previewTime: string, Optional. The target timestamp to compute the preview.
      updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https: //developers.google.com/protocol-buffers // /docs/reference/google.protobuf#fieldmask
      x__xgafv: string, V1 error format.
        Allowed values
          1 - v1 error format
          2 - v2 error format

    Returns:
      An object of the form:

        { # Response message for GameServerClustersService.PreviewUpdateGameServerCluster
        "targetState": { # Encapsulates the Target state. # The target state.
          "details": [ # Details about Agones fleets.
            { # Details about the Agones resources.
              "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments.
                { # Details of the target Agones fleet.
                  "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet.
                    "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
                      "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
                      "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
                    },
                    "name": "A String", # The name of the Agones fleet.
                  },
                  "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
                    "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
                      "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
                      "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
                    },
                    "name": "A String", # The name of the Agones autoscaler.
                  },
                },
              ],
              "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
              "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
            },
          ],
        },
        "etag": "A String", # The ETag of the game server cluster.
      }