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SpatialViewRandomizer.cs
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187 lines (169 loc) · 7.32 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpatialViewRandomizer : MonoBehaviour {
PRandStream randstream;
uint _noise_seed;
uint _array_generator_seed;
uint _viewpoint_randomizer_seed;
uint _conditions_randomizer_seed;
public void Start()
{
randstream = new PRandStream(220);
Debug.Log("Random Number Checks...");
Debug.Log("SetRandomizer 100");
SetRandomizer(100);
Debug.Log("Noise Seed: " + _noise_seed);
Debug.Log("Noise Seed with offset 1: " + GetNoiseSeed(1));
Debug.Log("Noise Seed with offset 2: " + GetNoiseSeed(2));
Debug.Log("Noise Seed with offset 3: " + GetNoiseSeed(3));
Debug.Log("Noise Seed with offset 4: " + GetNoiseSeed(4));
Debug.Log("Array Generator Seed: " + _array_generator_seed);
Debug.Log("Array Generator Seed with offset 1: " + GetArrayGeneratorSeed(1));
Debug.Log("Array Generator Seed with offset 2: " + GetArrayGeneratorSeed(2));
Debug.Log("Array Generator Seed with offset 3: " + GetArrayGeneratorSeed(3));
Debug.Log("Array Generator Seed with offset 4: " + GetArrayGeneratorSeed(4));
Debug.Log("Viewpoint Randomizer Seed: " + _viewpoint_randomizer_seed);
Debug.Log("Conditions Randomizer Seed: " + _conditions_randomizer_seed);
Debug.Log("SetRandomizer 200");
SetRandomizer(200);
Debug.Log("Noise Seed: " + _noise_seed);
Debug.Log("Noise Seed with offset 1: " + GetNoiseSeed(1));
Debug.Log("Noise Seed with offset 2: " + GetNoiseSeed(2));
Debug.Log("Noise Seed with offset 3: " + GetNoiseSeed(3));
Debug.Log("Noise Seed with offset 4: " + GetNoiseSeed(4));
Debug.Log("Array Generator Seed: " + _array_generator_seed);
Debug.Log("Array Generator Seed with offset 1: " + GetArrayGeneratorSeed(1));
Debug.Log("Array Generator Seed with offset 2: " + GetArrayGeneratorSeed(2));
Debug.Log("Array Generator Seed with offset 3: " + GetArrayGeneratorSeed(3));
Debug.Log("Array Generator Seed with offset 4: " + GetArrayGeneratorSeed(4));
Debug.Log("Viewpoint Randomizer Seed: " + _viewpoint_randomizer_seed);
Debug.Log("Conditions Randomizer Seed: " + _conditions_randomizer_seed);
Debug.Log("SetRandomizer 100");
SetRandomizer(100);
Debug.Log("Noise Seed: " + _noise_seed);
Debug.Log("Noise Seed with offset 1: " + GetNoiseSeed(1));
Debug.Log("Noise Seed with offset 2: " + GetNoiseSeed(2));
Debug.Log("Noise Seed with offset 3: " + GetNoiseSeed(3));
Debug.Log("Noise Seed with offset 4: " + GetNoiseSeed(4));
Debug.Log("Array Generator Seed: " + _array_generator_seed);
Debug.Log("Array Generator Seed with offset 1: " + GetArrayGeneratorSeed(1));
Debug.Log("Array Generator Seed with offset 2: " + GetArrayGeneratorSeed(2));
Debug.Log("Array Generator Seed with offset 3: " + GetArrayGeneratorSeed(3));
Debug.Log("Array Generator Seed with offset 4: " + GetArrayGeneratorSeed(4));
Debug.Log("Viewpoint Randomizer Seed: " + _viewpoint_randomizer_seed);
Debug.Log("Conditions Randomizer Seed: " + _conditions_randomizer_seed);
Debug.Log("Random from Range [0 1 2 3]:" + randstream.Range(0, 4));
Debug.Log("Random from Range [0 1 2 3]:" + randstream.Range(0, 4));
Debug.Log("Random from Range [0 1 2 3]:" + randstream.Range(0, 4));
Debug.Log("Random from Range [0 1 2 3]:" + randstream.Range(0, 4));
Debug.Log("Random from Range [0 1 2 3]:" + randstream.Range(0, 4));
Debug.Log("Random from Range [0 1 2 3]:" + randstream.Range(0, 4));
Debug.Log("Random from Range [0 1 2 3]:" + randstream.Range(0, 4));
Debug.Log("Random from Range [0 1 2 3]:" + randstream.Range(0, 4));
for (int i=0;i<100;i++)
{
Debug.Log("Random float [0-1]:" + randstream.Value());
}
}
public void SetRandomizer(uint masterseed)
{
randstream.SetSeed(masterseed);
_noise_seed = randstream.Next();
_array_generator_seed = randstream.Next();
_viewpoint_randomizer_seed= randstream.Next();
_conditions_randomizer_seed = randstream.Next();
}
public uint GetNoiseSeed()
{
return _noise_seed;
}
public uint GetArrayGeneratorSeed()
{
return _array_generator_seed;
}
public uint GetViewpointRandomizerSeed()
{
return _viewpoint_randomizer_seed;
}
public uint GetConditionsRandomizerSeed()
{
return _conditions_randomizer_seed;
}
public uint GetNoiseSeed(uint offset)
{
if (offset == 0)
{
return _noise_seed;
}
else
{
uint tempseed = randstream.GetSeed();
randstream.SetSeed(_noise_seed + offset);//jump to a new point in the pseudo random stream
uint offsetseedvalue = randstream.Next();
randstream.SetSeed(tempseed); //reset seed to previous value
return offsetseedvalue;
}
}
public uint GetArrayGeneratorSeed(uint offset)
{
if (offset == 0)
{
return _array_generator_seed;
}
else
{
uint tempseed = randstream.GetSeed();
randstream.SetSeed(_array_generator_seed + offset);//jump to a new point in the pseudo random stream
uint offsetseedvalue = randstream.Next();
randstream.SetSeed(tempseed); //reset seed to previous value
return offsetseedvalue;
}
}
public uint GetViewpointRandomizerSeed(uint offset)
{
if (offset == 0)
{
return _viewpoint_randomizer_seed;
}
else
{
uint tempseed = randstream.GetSeed();
randstream.SetSeed(_viewpoint_randomizer_seed + offset);//jump to a new point in the pseudo random stream
uint offsetseedvalue = randstream.Next();
randstream.SetSeed(tempseed); //reset seed to previous value
return offsetseedvalue;
}
}
public uint GetConditionsRandomizerSeed(uint offset)
{
if (offset == 0)
{
return _conditions_randomizer_seed;
}
else
{
uint tempseed = randstream.GetSeed();
randstream.SetSeed(_conditions_randomizer_seed + offset);//jump to a new point in the pseudo random stream
uint offsetseedvalue = randstream.Next();
randstream.SetSeed(tempseed); //reset seed to previous value
return offsetseedvalue;
}
}
public int GetRandomIndex(uint seed, int maxrange)
{
uint tempseed = randstream.GetSeed();
randstream.SetSeed(seed);//jump to a new point in the pseudo random stream
int outval = randstream.Range(0, maxrange);
randstream.SetSeed(tempseed); //reset seed to avoid undesired side-effects
return outval;
}
public int GetRandomIndexWithSkip(uint seed, int maxrange,int skip)
{
uint tempseed = randstream.GetSeed();
randstream.SetSeed(seed);//jump to a new point in the pseudo random stream
int outval = randstream.RangeWithSkip(0, maxrange, skip);
randstream.SetSeed(tempseed); //reset seed to avoid undesired side-effects
return outval;
}
}