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update some links to point to stretch
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_includes/page-core/page-header.html

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<a href="/docs/networking">Networking</a>
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</li>
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<li>
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<a href="http://docs.ev3dev.org/projects/lego-linux-drivers/en/ev3dev-jessie/">
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<a href="http://docs.ev3dev.org/projects/lego-linux-drivers/en/ev3dev-stretch/">
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Hardware Drivers
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<i class="fa fa-external-link external-link-nav-icon" aria-hidden="true"></i>
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</a>

docs/devtools/packaging-for-ev3dev.md

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Whether you are creating a new package or modifying an existing one, there are
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some tools that you are going to need. We currently use Ubuntu trusty as the
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development environment. (We will only support trusty, but any thing newer should
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work - same goes for jessie or newer on Debian). If you are using Windows or Mac
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work - same goes for stretch or newer on Debian). If you are using Windows or Mac
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you can use [VirtualBox] or [Docker] to run trusty in a virtual machine/container.
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On your Ubuntu machine, you will need to install some packages. If you haven't
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The same command is used for both creating and updating:
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OS=debian DIST=jessie ARCH=armel pbuilder-ev3dev base
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OS=debian DIST=stretch ARCH=armel pbuilder-ev3dev base
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Replace the variables as needed. `OS` can be `debian` or `rasbian`. `DIST` can
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be any Debian distribution supported by ev3dev (currently only `jessie`). `ARCH`
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be any Debian distribution supported by ev3dev (currently only `stretch`). `ARCH`
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is any valid Debian architecture (`armel`, `armhf`, etc.). The images are stored
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in `~/pbuilder-ev3dev`.
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To build a package, simply run `pbuilder-ev3dev` from the source code directory.
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OS=debian DIST=jessie ARCH=armel pbuilder-ev3dev build
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OS=debian DIST=stretch ARCH=armel pbuilder-ev3dev build
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The .deb package(s) will be placed in `~/pbuilder-ev3dev/debian/jessie-armel`.
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The .deb package(s) will be placed in `~/pbuilder-ev3dev/debian/stretch-armel`.
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You can copy these files to your EV3 and install them.
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## Modifying a Package
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with one difference. You need to use the `dev-build` command so that it will
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not fail because of your changes.
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OS=debian DIST=jessie ARCH=armel pbuilder-ev3dev dev-build
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OS=debian DIST=stretch ARCH=armel pbuilder-ev3dev dev-build
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Once you are happy with your changes, commit them and push them back to GitHub.
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**Note:** Some packages use [quilt] for managing patches. If you want to figure
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command recently, you can omit those lines.
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# build for EV3
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OS=debian ARCH=armel DIST=jessie pbuilder-ev3dev base
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OS=debian ARCH=armel DIST=jessie pbuilder-ev3dev build
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OS=debian ARCH=armel DIST=stretch pbuilder-ev3dev base
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OS=debian ARCH=armel DIST=stretch pbuilder-ev3dev build
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# build for RPi 2/3 and BeagleBone
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OS=debian ARCH=armhf DIST=jessie pbuilder-ev3dev base
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DEBUILD_OPTIONS="--binary-only" OS=debian ARCH=armhf DIST=jessie pbuilder-ev3dev build
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OS=debian ARCH=armhf DIST=stretch pbuilder-ev3dev base
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DEBUILD_OPTIONS="--binary-only" OS=debian ARCH=armhf DIST=stretch pbuilder-ev3dev build
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# build for RPi 0/1
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OS=raspbian ARCH=armhf DIST=jessie pbuilder-ev3dev base
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OS=raspbian ARCH=armhf DIST=jessie pbuilder-ev3dev build
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OS=raspbian ARCH=armhf DIST=stretch pbuilder-ev3dev base
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OS=raspbian ARCH=armhf DIST=stretch pbuilder-ev3dev build
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If your package does not have any binary components (like a pure python
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package), you can do this instead:
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# build for EV3, RPi 2/3 and BeagleBone
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OS=debian ARCH=amd64 DIST=jessie pbuilder-ev3dev base
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OS=debian ARCH=amd64 DIST=jessie pbuilder-ev3dev build
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OS=debian ARCH=amd64 DIST=stretch pbuilder-ev3dev base
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OS=debian ARCH=amd64 DIST=stretch pbuilder-ev3dev build
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# build for RPi 0/1
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OS=raspbian ARCH=armhf DIST=jessie pbuilder-ev3dev base
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OS=raspbian ARCH=armhf DIST=jessie pbuilder-ev3dev build
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OS=raspbian ARCH=armhf DIST=stretch pbuilder-ev3dev base
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OS=raspbian ARCH=armhf DIST=stretch pbuilder-ev3dev build
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7. Sign the `.changes` files in `~/pbuilder-ev3dev/$OS/$DIST-$ARCH/` using `debsign`.
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debsign ~/pbuilder-ev3dev/debian/jessie-armel/<package>_<version>_armel.changes
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debsign ~/pbuilder-ev3dev/debian/jessie-armhf/<package>_<version>_armhf.changes
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debsign ~/pbuilder-ev3dev/raspbian/jessie-armhf/<package>_<version>_armhf.changes
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debsign ~/pbuilder-ev3dev/debian/stretch-armel/<package>_<version>_armel.changes
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debsign ~/pbuilder-ev3dev/debian/stretch-armhf/<package>_<version>_armhf.changes
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debsign ~/pbuilder-ev3dev/raspbian/stretch-armhf/<package>_<version>_armhf.changes
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8. Upload the new release to the ev3dev archive using `dput`.
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Then upload:
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dput ev3dev-debian ~/pbuilder-ev3dev/debian/jessie-armel/<package>_<version>_armel.changes
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dput ev3dev-debian ~/pbuilder-ev3dev/debian/jessie-armhf/<package>_<version>_armhf.changes
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dput ev3dev-raspbian ~/pbuilder-ev3dev/raspbian/jessie-armhf/<package>_<version>_armhf.changes
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dput ev3dev-debian ~/pbuilder-ev3dev/debian/stretch-armel/<package>_<version>_armel.changes
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dput ev3dev-debian ~/pbuilder-ev3dev/debian/stretch-armhf/<package>_<version>_armhf.changes
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dput ev3dev-raspbian ~/pbuilder-ev3dev/raspbian/stretch-armhf/<package>_<version>_armhf.changes
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Please be careful about `armhf` and `ev3dev-debian` vs. `ev3dev-raspbian`!
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You should receive an email after each upload. If not, let @dlech know about it.

docs/kernel-hackers-notebook/ev3-i2c.md

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## I2C Addressing
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See [I2C Sensor Addressing](http://docs.ev3dev.org/projects/lego-linux-drivers/en/ev3dev-jessie/i2c.html#addressing).
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See [I2C Sensor Addressing](http://docs.ev3dev.org/projects/lego-linux-drivers/en/ev3dev-stretch/i2c.html#addressing).
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[i2c]: https://en.wikipedia.org/wiki/I2c
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[framework for I2C drivers]: https://www.kernel.org/doc/Documentation/i2c/

docs/tutorials/tacho-motors.md

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preventing the motor from rotating or it could mean that the power being sent
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to the motor is not enough (too small) to make the motor move.
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[tacho-motor]: http://docs.ev3dev.org/projects/lego-linux-drivers/en/ev3dev-jessie/motors.html#tacho-motor-subsystem
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[tacho-motor]: http://docs.ev3dev.org/projects/lego-linux-drivers/en/ev3dev-stretch/motors.html#tacho-motor-subsystem
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[tachometer]: https://en.wikipedia.org/wiki/Tachometer

docs/tutorials/using-pixy-camera.md

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* SIGn: the camera searches for signature #n (n=1 to 7).
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The data which you retrieve from the camera depends on the camera mode. You
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can find detailed information on [this page](http://docs.ev3dev.org/projects/lego-linux-drivers/en/ev3dev-jessie/sensor_data.html#pixy-lego).
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can find detailed information on [this page](http://docs.ev3dev.org/projects/lego-linux-drivers/en/ev3dev-stretch/sensor_data.html#pixy-lego).
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We will explain it to you with some examples.
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When the mode is set to ```ALL```, you can retrieve data as follows:
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---
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author: "@dlech"
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title: "ev3dev-stretch Stable Release Candidate"
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---
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We've been quietly squashing bugs in ev3dev-stretch over the past six months and
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we think it time to take it out of beta.
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Some interesting new features include:
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* A Visual Studio Code Extension for [easy programming](https://github.com/ev3dev/vscode-hello-python)
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* The [brickrun](https://github.com/ev3dev/brickrun/blob/ev3dev-stretch/doc/brickrun.rst) command line tool
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* Grayscale support for the EV3 screen
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* [Adjust the CPU frequency of the EV3](https://lechnology.com/2018/06/overclocking-lego-mindstorms-ev3-part-2/)
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If you run into any problems, be sure to [open an issue on GitHub](https://github.com/ev3dev/ev3dev/issues).

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