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182 lines (147 loc) · 4.8 KB
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using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Windows.Forms;
namespace gcodeparser
{
public class CncDeviceClient
{
private ConnectionState mState;
private Control mUiControl;
public event CncDeviceDelegate Connected;
public event CncDeviceDelegate Disconnected;
public event CncDeviceDelegate ErrorRaised;
public event CncDeviceDelegate DataSent;
public event CncDeviceResponseDelegate DataReceived;
public CncDeviceClient(string hostName, int port, Control uiControl)
{
// El tcp client se conecta directamente. Hay que usar un socket sin más.
mUiControl = uiControl;
mState = new ConnectionState(hostName, port);
mState.Socket = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
}
public void Connect()
{
mState.Socket.BeginConnect(
mState.HostName,
mState.Port,
new AsyncCallback(OnConnect),
mState);
}
public void Send(string line)
{
if (!mState.Socket.Connected) throw new Exception("The device is not connected");
byte[] buffer = Encoding.UTF8.GetBytes(line);
mState.Socket.BeginSend(
buffer, 0, buffer.Length,
SocketFlags.None,
new AsyncCallback(OnDataSent), mState);
}
private void Receive()
{
byte[] buffer = new byte[4000];
mState.Socket.BeginReceive(
buffer, 0, buffer.Length,
SocketFlags.None, new AsyncCallback(OnDataReceived), buffer);
}
public void Disconnect()
{
if (!mState.Socket.Connected) return;
mState.Socket.BeginDisconnect(false, new AsyncCallback(OnDisconnect), mState);
}
// __ Callbacks _______________________________________________________
private void InvokeEvent(Delegate d, params object[] args)
{
if (mUiControl != null)
{
mUiControl.Invoke(d, args);
}
else
{
d.DynamicInvoke(args);
}
}
private void OnConnect(IAsyncResult ar)
{
try
{
//mState = (ConnectionState)ar.AsyncState;
mState.Socket.EndConnect(ar);
// Start receive call to read welcome message. Is this full duplex capable?
Receive();
InvokeEvent(Connected, mState);
}
catch (Exception ex)
{
NotifyError(ex);
}
}
private void OnDisconnect(IAsyncResult ar)
{
try
{
mState.Socket.EndDisconnect(ar);
InvokeEvent(Disconnected, mState);
}
catch (Exception ex)
{
NotifyError(ex);
}
}
private void OnDataSent(IAsyncResult ar)
{
try
{
int sentBytes = mState.Socket.EndSend(ar);
InvokeEvent(DataSent, mState);
}
catch (Exception ex)
{
NotifyError(ex);
}
}
private void OnDataReceived(IAsyncResult ar)
{
try
{
int numbytes = mState.Socket.EndReceive(ar);
byte[] buffer = (byte[])ar.AsyncState;
string s = Encoding.UTF8.GetString(buffer, 0, numbytes);
InvokeEvent(DataReceived, s);
// When disconnecting, a running receive call is finished.
// If the socket is then disconnected, we don't want to
// receive again, because it starts spinning with 0 bytes
// received.
if (!mState.Socket.Connected) return;
// Keep receiving
Receive();
}
catch (Exception ex)
{
NotifyError(ex);
}
}
private void NotifyError(Exception ex)
{
mState.LastError = ex;
InvokeEvent(ErrorRaised, mState);
}
}
public class ConnectionState
{
public string HostName;
public int Port;
public Socket Socket;
public Exception LastError;
public ConnectionState(string hostName, int port)
{
HostName = hostName;
Port = port;
}
}
public delegate void CncDeviceDelegate(ConnectionState state);
public delegate void CncDeviceResponseDelegate(string response);
}