| title | auto_handle::reset | ||||
|---|---|---|---|---|---|
| ms.date | 11/04/2016 | ||||
| ms.topic | reference | ||||
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| ms.assetid | 32dc3a83-80fd-45c9-8f79-8c4096c30f57 |
Destroy the current owned object and optionally take possession of a new object.
void reset(
_element_type ^ _new_ptr
);
void reset();
_new_ptr
(Optional) The new object.
// msl_auto_handle_reset.cpp
// compile with: /clr
#include <msclr\auto_handle.h>
using namespace System;
using namespace msclr;
ref class ClassA {
String^ m_s;
public:
ClassA( String^ s ) : m_s( s ) {
Console::WriteLine( "ClassA constructor: " + m_s );
}
~ClassA() {
Console::WriteLine( "ClassA destructor: " + m_s );
}
void PrintHello() {
Console::WriteLine( "Hello from {0} A!", m_s );
}
};
int main()
{
auto_handle<ClassA> agc1 = gcnew ClassA( "first" );
agc1->PrintHello();
ClassA^ ha = gcnew ClassA( "second" );
agc1.reset( ha ); // release first object, reference second
agc1->PrintHello();
agc1.reset(); // release second object, set to nullptr
Console::WriteLine( "done" );
}
ClassA constructor: first
Hello from first A!
ClassA constructor: second
ClassA destructor: first
Hello from second A!
ClassA destructor: second
done
Header file <msclr\auto_handle.h>
Namespace msclr