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GameObjectCustomFill.cs
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63 lines (43 loc) · 1.59 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Engine.Events;
public class GameObjectCustomFill : MonoBehaviour {
public GameObject containerFill;
static float t = 0.0f;
public float range = -200f;
float currentProgress = 0f;
public void OnEnable() {
Messenger.AddListener(LoadSceneMessages.LevelLoaded, OnLevelLoaded);
Messenger.AddListener(LoadSceneMessages.LevelLoadStarted, OnLevelLoadStarted);
Messenger<float>.AddListener(LoadSceneMessages.LevelLoadProgress, OnLevelLoadProgress);
}
public void OnDisable() {
Messenger.RemoveListener(LoadSceneMessages.LevelLoaded, OnLevelLoaded);
Messenger.RemoveListener(LoadSceneMessages.LevelLoadStarted, OnLevelLoadStarted);
Messenger<float>.RemoveListener(LoadSceneMessages.LevelLoadProgress, OnLevelLoadProgress);
}
void Start() {
if (containerFill == null) {
containerFill = gameObject;
}
}
void Update() {
if (containerFill == null) {
return;
}
if (containerFill.transform.localPosition.y <= range / 4) {
currentProgress = Mathf.Lerp(0f, 1f, t);
containerFill.transform.localPosition = containerFill.transform.localPosition.WithY(range * (1 - currentProgress));
t += 0.5f * Time.deltaTime;
}
}
public void OnLevelLoadProgress(float progress) {
Debug.Log("Loading Progress:" + progress);
t = progress / 10f;
}
public void OnLevelLoadStarted() {
}
public void OnLevelLoaded() {
}
}