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GameObjectBehavior.cs
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195 lines (155 loc) · 4.36 KB
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#pragma warning disable 0109
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameObjectBehavior : MonoBehaviour {
// Optimized base game object/mono behaviour for cached calls
private GameObject _gameObject;
public new GameObject gameObject {
get {
if (!_gameObject) {
_gameObject = base.gameObject;
}
return _gameObject;
}
}
private Transform _transform;
public new Transform transform {
get {
if (!_transform) {
_transform = base.transform;
}
return _transform;
}
}
private Rigidbody _rigidbody;
public new Rigidbody rigidbody {
get {
if (!_rigidbody) {
_rigidbody = base.GetComponent<Rigidbody>();
}
return _rigidbody;
}
}
private Renderer _renderer;
public new Renderer renderer {
get {
if (!_renderer) {
_renderer = base.GetComponent<Renderer>();
}
return _renderer;
}
}
private AudioSource _audio;
public new AudioSource audio {
get {
if (!_audio) {
_audio = base.GetComponent<AudioSource>();
}
return _audio;
}
}
private Camera _camera;
public new Camera camera {
get {
if (!_camera) {
_camera = base.GetComponent<Camera>();
}
return _camera;
}
}
private Collider _collider;
public new Collider collider {
get {
if (!_collider) {
_collider = base.GetComponent<Collider>();
}
return _collider;
}
}
private SpriteRenderer _rendererSprite;
public SpriteRenderer rendererSprite {
get {
if (!_rendererSprite) {
_rendererSprite = base.GetComponent<SpriteRenderer>();
}
return _rendererSprite;
}
}
private SkinnedMeshRenderer _rendererSkinnedMesh;
public SkinnedMeshRenderer rendererSkinnedMesh {
get {
if (!_rendererSkinnedMesh) {
_rendererSkinnedMesh = base.GetComponent<SkinnedMeshRenderer>();
}
return _rendererSkinnedMesh;
}
}
private MeshRenderer _rendererMesh;
public MeshRenderer rendererMesh {
get {
if (!_rendererMesh) {
_rendererMesh = base.GetComponent<MeshRenderer>();
}
return _rendererMesh;
}
}
private TrailRenderer _rendererTrail;
public TrailRenderer rendererTrail {
get {
if (!_rendererTrail) {
_rendererTrail = base.GetComponent<TrailRenderer>();
}
return _rendererTrail;
}
}
private LineRenderer _rendererLine;
public LineRenderer rendererLine {
get {
if (!_rendererLine) {
_rendererLine = base.GetComponent<LineRenderer>();
}
return _rendererLine;
}
}
//private ParticleRenderer _rendererParticle;
//public ParticleRenderer rendererParticle {
// get {
// if (!_rendererParticle) {
// _rendererParticle = base.GetComponent<ParticleRenderer>();
// }
// return _rendererParticle;
// }
//}
private ParticleSystem _particleSystem;
public new ParticleSystem particleSystem {
get {
if (!_particleSystem) {
_particleSystem = base.GetComponent<ParticleSystem>();
}
return _particleSystem;
}
}
private ParticleSystemRenderer _rendererParticleSystem;
public ParticleSystemRenderer rendererParticleSystem {
get {
if (!_rendererParticleSystem) {
_rendererParticleSystem = base.GetComponent<ParticleSystemRenderer>();
}
return _rendererParticleSystem;
}
}
private Light _light;
public new Light light {
get {
if (!_light) {
_light = base.GetComponent<Light>();
}
return _light;
}
}
public virtual void RemoveMe() {
GameObjectHelper.DestroyGameObject(gameObject);
}
}