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51 lines (43 loc) · 1.35 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEditor.PackageManager;
using System.Runtime.InteropServices;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute;
namespace UnityEditorInternal
{
internal partial class AssetStoreCachePathManager
{
public enum ConfigStatus
{
Success = 0,
InvalidPath,
ReadOnly,
EnvironmentOverride,
NotFound,
Failed
};
[Serializable]
[StructLayout(LayoutKind.Sequential)]
[RequiredByNativeCode]
[NativeAsStruct]
internal class CachePathConfig
{
[SerializeField]
[NativeName("path")]
private string m_Path = "";
[SerializeField]
[NativeName("source")]
private ConfigSource m_Source = ConfigSource.Unknown;
[SerializeField]
[NativeName("status")]
private ConfigStatus m_Status = ConfigStatus.Success;
public string path => m_Path;
public ConfigSource source => m_Source;
public ConfigStatus status => m_Status;
}
}
}