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Copy pathTransitionPreview.cs
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747 lines (607 loc) · 28.9 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
using UnityEditor.Animations;
namespace UnityEditor
{
internal class TransitionPreview
{
private AvatarPreview m_AvatarPreview;
private TimelineControl m_Timeline;
private AnimatorController m_Controller;
private AnimatorStateMachine m_StateMachine;
private List<Vector2> m_ParameterMinMax = new List<Vector2>();
private List<ParameterInfo> m_ParameterInfoList;
private AnimatorStateTransition m_RefTransition;
private TransitionInfo m_RefTransitionInfo = new TransitionInfo();
private AnimatorStateTransition m_Transition;
private AnimatorState m_SrcState;
private AnimatorState m_DstState;
private AnimatorState m_RefSrcState;
private AnimatorState m_RefDstState;
private Motion m_SrcMotion;
private Motion m_DstMotion;
private bool m_ShowBlendValue = false;
private bool m_MustResample = true;
private bool m_MustSampleMotions = false;
private bool m_MustResetParameterInfoList = false;
public bool mustResample { set { m_MustResample = value; } get { return m_MustResample; } }
private float m_LastEvalTime = -1.0f;
private bool m_IsResampling = false;
private AvatarMask m_LayerMask;
private int m_LayerIndex;
private bool m_ValidTransition = true;
class ParameterInfo
{
public string m_Name;
public float m_Value;
}
int FindParameterInfo(List<ParameterInfo> parameterInfoList, string name)
{
int ret = -1;
for (int i = 0; i < parameterInfoList.Count && ret == -1; i++)
{
if (parameterInfoList[i].m_Name == name)
{
ret = i;
}
}
return ret;
}
class TransitionInfo
{
AnimatorState m_SrcState;
AnimatorState m_DstState;
float m_TransitionDuration;
float m_TransitionOffset;
float m_ExitTime;
public bool IsEqual(TransitionInfo info)
{
return m_SrcState == info.m_SrcState &&
m_DstState == info.m_DstState &&
Mathf.Approximately(m_TransitionDuration, info.m_TransitionDuration) &&
Mathf.Approximately(m_TransitionOffset, info.m_TransitionOffset) &&
Mathf.Approximately(m_ExitTime, info.m_ExitTime);
}
public TransitionInfo()
{
Init();
}
void Init()
{
m_SrcState = null;
m_DstState = null;
m_TransitionDuration = 0.0f;
m_TransitionOffset = 0.0f;
m_ExitTime = 0.5f;
}
public void Set(AnimatorStateTransition transition, AnimatorState srcState, AnimatorState dstState)
{
if (transition != null)
{
m_SrcState = srcState;
m_DstState = dstState;
m_TransitionDuration = transition.duration;
m_TransitionOffset = transition.offset;
m_ExitTime = transition.exitTime;
}
else
{
Init();
}
}
}
private void CopyStateForPreview(AnimatorState src, ref AnimatorState dst)
{
dst.iKOnFeet = src.iKOnFeet;
dst.speed = src.speed;
dst.mirror = src.mirror;
dst.motion = src.motion;
}
private void CopyTransitionForPreview(AnimatorStateTransition src, ref AnimatorStateTransition dst)
{
if (src != null)
{
dst.duration = src.duration;
dst.offset = src.offset;
dst.exitTime = src.exitTime;
dst.hasFixedDuration = src.hasFixedDuration;
}
}
float m_LeftStateWeightA = 0;
float m_LeftStateWeightB = 1;
float m_LeftStateTimeA = 0;
float m_LeftStateTimeB = 1;
float m_RightStateWeightA = 0;
float m_RightStateWeightB = 1;
float m_RightStateTimeA = 0;
float m_RightStateTimeB = 1;
List<TimelineControl.PivotSample> m_SrcPivotList = new List<TimelineControl.PivotSample>();
List<TimelineControl.PivotSample> m_DstPivotList = new List<TimelineControl.PivotSample>();
private bool MustResample(TransitionInfo info)
{
bool isInPlayback = m_AvatarPreview != null && m_AvatarPreview.Animator != null && m_AvatarPreview.Animator.recorderMode == AnimatorRecorderMode.Playback;
return !isInPlayback || mustResample || !info.IsEqual(m_RefTransitionInfo);
}
private void WriteParametersInController()
{
if (m_Controller)
{
int parameterCount = m_Controller.parameters.Length;
for (int i = 0; i < parameterCount; i++)
{
string parameterName = m_Controller.parameters[i].name;
int parameterInfoIndex = FindParameterInfo(m_ParameterInfoList, parameterName);
if (parameterInfoIndex != -1)
{
m_AvatarPreview.Animator.SetFloat(parameterName, m_ParameterInfoList[parameterInfoIndex].m_Value);
}
}
}
}
private void ResampleTransition(AnimatorStateTransition transition, AvatarMask layerMask, TransitionInfo info, Animator previewObject)
{
m_IsResampling = true;
m_MustResample = false;
m_ValidTransition = true;
bool resetTimeSettings = m_RefTransition != transition;
m_RefTransition = transition;
m_RefTransitionInfo = info;
m_LayerMask = layerMask;
if (m_AvatarPreview != null)
{
m_AvatarPreview.OnDisable();
m_AvatarPreview = null;
}
ClearController();
Motion sourceStateMotion = m_RefSrcState.motion;
Init(previewObject, sourceStateMotion != null ? sourceStateMotion : m_RefDstState.motion);
if (m_Controller == null) // did not create controller
{
m_IsResampling = false;
return;
}
// since transform might change during sampling, and could alter the default valuesarray, and break recording
m_AvatarPreview.Animator.allowConstantClipSamplingOptimization = false;
// sample all frames
m_StateMachine.defaultState = m_DstState;
m_Transition.mute = true;
AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller);
m_AvatarPreview.Animator.Update(0.00001f);
WriteParametersInController();
m_AvatarPreview.Animator.SetLayerWeight(m_LayerIndex, 1);
float nextStateDuration = m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(m_LayerIndex).length;
m_StateMachine.defaultState = m_SrcState;
m_Transition.mute = false;
AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller);
m_AvatarPreview.Animator.Update(0.00001f);
WriteParametersInController();
m_AvatarPreview.Animator.SetLayerWeight(m_LayerIndex, 1);
float currentStateDuration = m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(m_LayerIndex).length;
if (m_LayerIndex > 0)
m_AvatarPreview.Animator.stabilizeFeet = false;
float maxDuration = (currentStateDuration * m_RefTransition.exitTime) + (m_Transition.duration * (m_RefTransition.hasFixedDuration ? 1.0f : currentStateDuration)) + nextStateDuration;
// case 546812 disable previewer if the duration is too big, otherwise it hang Unity. 2000.0f is an arbitrary choice, it can be increase if needed.
// in some case we got a m_Transition.duration == Infinity, bail out before unity hang.
if (maxDuration > 2000.0f)
{
Debug.LogWarning("Transition duration is longer than 2000 second, Disabling previewer.");
m_ValidTransition = false;
m_IsResampling = false;
return;
}
float effectiveCurrentStatetime = m_RefTransition.exitTime > 0 ? currentStateDuration * m_RefTransition.exitTime : currentStateDuration;
// We want 30 samples/sec, maxed at 300 sample for very long state, and very short animation like 1 frame should at least get 5 sample
float currentStateStepTime = effectiveCurrentStatetime > 0 ? Mathf.Min(Mathf.Max(effectiveCurrentStatetime / 300.0f, 1.0f / 30.0f), effectiveCurrentStatetime / 5.0f) : 1.0f / 30.0f;
float nextStateStepTime = nextStateDuration > 0 ? Mathf.Min(Mathf.Max(nextStateDuration / 300.0f, 1.0f / 30.0f), nextStateDuration / 5.0f) : 1.0f / 30.0f;
currentStateStepTime = Mathf.Max(currentStateStepTime, maxDuration / 600.0f);
nextStateStepTime = Mathf.Max(nextStateStepTime, maxDuration / 600.0f);
float stepTime = currentStateStepTime;
float currentTime = 0.0f;
bool hasStarted = false;
bool hasTransitioned = false;
bool hasFinished = false;
//For transitions with exit time == 0, skip to end of clip so transition happens on first frame
if (m_RefTransition.exitTime == 0)
{
m_AvatarPreview.Animator.CrossFade(0, 0f, 0, 0.9f);
}
m_AvatarPreview.Animator.StartRecording(-1);
m_AvatarPreview.Animator.Update(0.0f);
AnimatorStateInfo currentState = m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(m_LayerIndex);
m_LeftStateWeightA = currentState.normalizedTime;
m_LeftStateTimeA = currentTime;
while (!hasFinished)
{
m_AvatarPreview.Animator.Update(stepTime);
currentState = m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(m_LayerIndex);
currentTime += stepTime;
if (!hasStarted)
{
m_LeftStateWeightB = currentState.normalizedTime;
m_LeftStateTimeB = currentTime;
hasStarted = true;
}
if (hasTransitioned && currentTime >= maxDuration)
{
hasFinished = true;
}
if (!hasTransitioned && currentState.IsName(m_DstState.name))
{
m_RightStateWeightA = currentState.normalizedTime;
m_RightStateTimeA = currentTime;
hasTransitioned = true;
}
if (!hasTransitioned)
{
m_LeftStateWeightB = currentState.normalizedTime;
m_LeftStateTimeB = currentTime;
}
if (hasTransitioned || hasFinished)
{
m_RightStateWeightB = currentState.normalizedTime;
m_RightStateTimeB = currentTime;
}
if (m_AvatarPreview.Animator.IsInTransition(m_LayerIndex))
{
stepTime = nextStateStepTime;
}
}
float endTime = currentTime;
m_AvatarPreview.Animator.StopRecording();
if (Mathf.Approximately(m_LeftStateWeightB, m_LeftStateWeightA) || Mathf.Approximately(m_RightStateWeightB, m_RightStateWeightA))
{
Debug.LogWarning("Difference in effective length between states is too big. Transition preview will be disabled.");
m_ValidTransition = false;
m_IsResampling = false;
return;
}
float leftDuration = (m_LeftStateTimeB - m_LeftStateTimeA) / (m_LeftStateWeightB - m_LeftStateWeightA);
float rightDuration = (m_RightStateTimeB - m_RightStateTimeA) / (m_RightStateWeightB - m_RightStateWeightA);
// Ensure step times make sense based on these timings
// If step time is too small, the samping will take too long
currentStateStepTime = Mathf.Max(currentStateStepTime, leftDuration / 600.0f);
nextStateStepTime = Mathf.Max(nextStateStepTime, rightDuration / 600.0f);
if (m_MustSampleMotions)
{
// Do this as infrequently as possible
m_MustSampleMotions = false;
m_SrcPivotList.Clear();
m_DstPivotList.Clear();
stepTime = nextStateStepTime;
m_StateMachine.defaultState = m_DstState;
m_Transition.mute = true;
AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller);
m_AvatarPreview.Animator.Update(0.0f);
m_AvatarPreview.Animator.SetLayerWeight(m_LayerIndex, 1);
m_AvatarPreview.Animator.Update(0.0000001f);
WriteParametersInController();
currentTime = 0.0f;
while (currentTime <= rightDuration)
{
TimelineControl.PivotSample sample = new TimelineControl.PivotSample();
sample.m_Time = currentTime;
sample.m_Weight = m_AvatarPreview.Animator.pivotWeight;
m_DstPivotList.Add(sample);
m_AvatarPreview.Animator.Update(stepTime * 2);
currentTime += stepTime * 2;
}
stepTime = currentStateStepTime;
m_StateMachine.defaultState = m_SrcState;
m_Transition.mute = true;
AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller);
m_AvatarPreview.Animator.Update(0.0000001f);
WriteParametersInController();
m_AvatarPreview.Animator.SetLayerWeight(m_LayerIndex, 1);
currentTime = 0.0f;
while (currentTime <= leftDuration)
{
TimelineControl.PivotSample sample = new TimelineControl.PivotSample();
sample.m_Time = currentTime;
sample.m_Weight = m_AvatarPreview.Animator.pivotWeight;
m_SrcPivotList.Add(sample);
m_AvatarPreview.Animator.Update(stepTime * 2);
currentTime += stepTime * 2;
}
m_Transition.mute = false;
AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller);
m_AvatarPreview.Animator.Update(0.0000001f);
WriteParametersInController();
}
m_Timeline.StopTime = m_AvatarPreview.timeControl.stopTime = endTime;
m_AvatarPreview.timeControl.currentTime = m_Timeline.Time;
if (resetTimeSettings)
{
m_Timeline.Time = m_Timeline.StartTime = m_AvatarPreview.timeControl.currentTime = m_AvatarPreview.timeControl.startTime = 0;
m_Timeline.ResetRange();
}
m_AvatarPreview.Animator.StartPlayback();
m_AvatarPreview.Animator.playbackTime = 0f;
m_AvatarPreview.Animator.Update(0f);
m_AvatarPreview.ResetPreviewFocus();
m_IsResampling = false;
}
public void SetTransition(AnimatorStateTransition transition, AnimatorState sourceState, AnimatorState destinationState, AnimatorControllerLayer srcLayer, Animator previewObject)
{
m_RefSrcState = sourceState;
m_MustResetParameterInfoList = m_RefDstState != destinationState;
m_RefDstState = destinationState;
TransitionInfo info = new TransitionInfo();
info.Set(transition, sourceState, destinationState);
if (MustResample(info))
{
ResampleTransition(transition, srcLayer.avatarMask, info, previewObject);
}
}
private void OnPreviewAvatarChanged()
{
m_RefTransitionInfo = new TransitionInfo();
ClearController();
CreateController();
CreateParameterInfoList();
}
void ClearController()
{
if (m_AvatarPreview != null && m_AvatarPreview.Animator != null)
AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, null);
Object.DestroyImmediate(m_Controller);
Object.DestroyImmediate(m_SrcState);
Object.DestroyImmediate(m_DstState);
Object.DestroyImmediate(m_Transition);
m_StateMachine = null;
m_Controller = null;
m_SrcState = null;
m_DstState = null;
m_Transition = null;
}
void CreateParameterInfoList()
{
m_ParameterInfoList = new List<ParameterInfo>();
if (m_Controller && m_Controller.parameters != null)
{
int parameterCount = m_Controller.parameters.Length;
for (int i = 0; i < parameterCount; i++)
{
ParameterInfo parameterInfo = new ParameterInfo();
parameterInfo.m_Name = m_Controller.parameters[i].name;
m_ParameterInfoList.Add(parameterInfo);
}
}
}
void CreateController()
{
if (m_Controller == null && m_AvatarPreview != null && m_AvatarPreview.Animator != null && m_RefTransition != null)
{
// controller
m_LayerIndex = 0;
m_Controller = new AnimatorController();
m_Controller.pushUndo = false;
m_Controller.hideFlags = HideFlags.HideAndDontSave;
m_Controller.AddLayer("preview");
bool isDefaultMask = true;
if (m_LayerMask != null)
{
for (AvatarMaskBodyPart i = 0; i < AvatarMaskBodyPart.LastBodyPart && isDefaultMask; i++)
if (!m_LayerMask.GetHumanoidBodyPartActive(i)) isDefaultMask = false;
if (!isDefaultMask)
{
m_Controller.AddLayer("Additionnal");
m_LayerIndex++;
AnimatorControllerLayer[] layers = m_Controller.layers;
layers[m_LayerIndex].avatarMask = m_LayerMask;
m_Controller.layers = layers;
}
}
m_StateMachine = m_Controller.layers[m_LayerIndex].stateMachine;
m_StateMachine.pushUndo = false;
m_StateMachine.hideFlags = HideFlags.HideAndDontSave;
m_SrcMotion = m_RefSrcState.motion;
m_DstMotion = m_RefDstState.motion;
/// Add parameters
m_ParameterMinMax.Clear();
if (m_SrcMotion && m_SrcMotion is BlendTree)
{
BlendTree leftBlendTree = m_SrcMotion as BlendTree;
for (int i = 0; i < leftBlendTree.recursiveBlendParameterCount; i++)
{
string blendValueName = leftBlendTree.GetRecursiveBlendParameter(i);
if (m_Controller.IndexOfParameter(blendValueName) == -1)
{
m_Controller.AddParameter(blendValueName, AnimatorControllerParameterType.Float);
m_ParameterMinMax.Add(new Vector2(leftBlendTree.GetRecursiveBlendParameterMin(i), leftBlendTree.GetRecursiveBlendParameterMax(i)));
}
}
}
if (m_DstMotion && m_DstMotion is BlendTree)
{
BlendTree rightBlendTree = m_DstMotion as BlendTree;
for (int i = 0; i < rightBlendTree.recursiveBlendParameterCount; i++)
{
string blendValueName = rightBlendTree.GetRecursiveBlendParameter(i);
int parameterIndex = m_Controller.IndexOfParameter(blendValueName);
if (parameterIndex == -1)
{
m_Controller.AddParameter(blendValueName, AnimatorControllerParameterType.Float);
m_ParameterMinMax.Add(new Vector2(rightBlendTree.GetRecursiveBlendParameterMin(i), rightBlendTree.GetRecursiveBlendParameterMax(i)));
}
else
{
m_ParameterMinMax[parameterIndex] =
new Vector2(Mathf.Min(rightBlendTree.GetRecursiveBlendParameterMin(i), m_ParameterMinMax[parameterIndex][0]),
Mathf.Max(rightBlendTree.GetRecursiveBlendParameterMax(i), m_ParameterMinMax[parameterIndex][1]));
}
}
}
// states
m_SrcState = m_StateMachine.AddState(m_RefSrcState.name);
m_SrcState.pushUndo = false;
m_SrcState.hideFlags = HideFlags.HideAndDontSave;
m_DstState = m_StateMachine.AddState(m_RefDstState.name);
m_DstState.pushUndo = false;
m_DstState.hideFlags = HideFlags.HideAndDontSave;
CopyStateForPreview(m_RefSrcState, ref m_SrcState);
CopyStateForPreview(m_RefDstState, ref m_DstState);
// transition
m_Transition = m_SrcState.AddTransition(m_DstState, true);
m_Transition.pushUndo = false;
m_Transition.hideFlags = HideFlags.DontSave;
CopyTransitionForPreview(m_RefTransition, ref m_Transition);
DisableIKOnFeetIfNeeded();
AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller);
m_Controller.OnAnimatorControllerDirty += ControllerDirty;
}
}
private void ControllerDirty()
{
if (!m_IsResampling)
m_MustResample = true;
}
private void DisableIKOnFeetIfNeeded()
{
bool disable = m_SrcMotion == null || m_DstMotion == null;
if (m_LayerIndex > 0)
{
disable = !m_LayerMask.hasFeetIK;
}
if (disable)
{
m_SrcState.iKOnFeet = false;
m_DstState.iKOnFeet = false;
}
}
private void Init(Animator scenePreviewObject, Motion motion)
{
if (m_AvatarPreview == null)
{
m_AvatarPreview = new AvatarPreview(scenePreviewObject, motion);
m_AvatarPreview.OnAvatarChangeFunc = OnPreviewAvatarChanged;
m_AvatarPreview.ShowIKOnFeetButton = false;
m_AvatarPreview.ResetPreviewFocus();
}
if (m_Timeline == null)
{
m_Timeline = new TimelineControl();
m_MustSampleMotions = true;
}
CreateController();
if(m_ParameterInfoList == null || m_MustResetParameterInfoList)
{
m_MustResetParameterInfoList = false;
CreateParameterInfoList();
}
}
public void DoTransitionPreview()
{
if (m_Controller == null)
return;
DoTimeline();
// Draw the blend values
AnimatorControllerParameter[] parameters = m_Controller.parameters;
if (parameters.Length > 0)
{
m_ShowBlendValue = EditorGUILayout.Foldout(m_ShowBlendValue, "BlendTree Parameters", true);
if (m_ShowBlendValue)
{
for (int i = 0; i < parameters.Length; i++)
{
AnimatorControllerParameter parameter = m_Controller.parameters[i];
float value = m_ParameterInfoList[i].m_Value;
float newValue = EditorGUILayout.Slider(parameter.name, value, m_ParameterMinMax[i][0], m_ParameterMinMax[i][1]);
if (newValue != value)
{
m_ParameterInfoList[i].m_Value = newValue;
mustResample = true;
m_MustSampleMotions = true;
}
}
}
}
}
private void DoTimeline()
{
if (!m_ValidTransition)
{
return;
}
// get local durations
float srcStateDuration = (m_LeftStateTimeB - m_LeftStateTimeA) / (m_LeftStateWeightB - m_LeftStateWeightA);
float dstStateDuration = (m_RightStateTimeB - m_RightStateTimeA) / (m_RightStateWeightB - m_RightStateWeightA);
float transitionDuration = m_Transition.duration * (m_RefTransition.hasFixedDuration ? 1.0f : srcStateDuration);
// Set the timeline values
m_Timeline.SrcStartTime = 0f;
m_Timeline.SrcStopTime = srcStateDuration;
m_Timeline.SrcName = m_RefSrcState.name;
m_Timeline.HasExitTime = m_RefTransition.hasExitTime;
m_Timeline.srcLoop = m_SrcMotion ? m_SrcMotion.isLooping : false;
m_Timeline.dstLoop = m_DstMotion ? m_DstMotion.isLooping : false;
m_Timeline.TransitionStartTime = m_RefTransition.exitTime * srcStateDuration;
m_Timeline.TransitionStopTime = m_Timeline.TransitionStartTime + transitionDuration;
m_Timeline.Time = m_AvatarPreview.timeControl.currentTime;
m_Timeline.DstStartTime = m_Timeline.TransitionStartTime - m_RefTransition.offset * dstStateDuration;
m_Timeline.DstStopTime = m_Timeline.DstStartTime + dstStateDuration;
m_Timeline.SampleStopTime = m_AvatarPreview.timeControl.stopTime;
if (m_Timeline.TransitionStopTime == Mathf.Infinity)
m_Timeline.TransitionStopTime = Mathf.Min(m_Timeline.DstStopTime, m_Timeline.SrcStopTime);
m_Timeline.DstName = m_RefDstState.name;
m_Timeline.SrcPivotList = m_SrcPivotList;
m_Timeline.DstPivotList = m_DstPivotList;
// Do the timeline
Rect previewRect = EditorGUILayout.GetControlRect(false, 150, EditorStyles.label);
EditorGUI.BeginChangeCheck();
bool changedData = m_Timeline.DoTimeline(previewRect);
if (EditorGUI.EndChangeCheck())
{
if (changedData)
{
Undo.RegisterCompleteObjectUndo(m_RefTransition, "Edit Transition");
m_RefTransition.exitTime = m_Timeline.TransitionStartTime / m_Timeline.SrcDuration;
m_RefTransition.duration = m_Timeline.TransitionDuration / (m_RefTransition.hasFixedDuration ? 1.0f : m_Timeline.SrcDuration);
m_RefTransition.offset = (m_Timeline.TransitionStartTime - m_Timeline.DstStartTime) / m_Timeline.DstDuration;
}
m_AvatarPreview.timeControl.nextCurrentTime = Mathf.Clamp(m_Timeline.Time, 0, m_AvatarPreview.timeControl.stopTime);
}
}
public void OnDisable()
{
ClearController();
if (m_Timeline != null)
{
m_Timeline = null;
}
if (m_AvatarPreview != null)
{
m_AvatarPreview.OnDisable();
m_AvatarPreview = null;
}
}
public bool HasPreviewGUI()
{
return true;
}
public void OnPreviewSettings()
{
if (m_AvatarPreview != null)
m_AvatarPreview.DoPreviewSettings();
}
public void OnInteractivePreviewGUI(Rect r, GUIStyle background)
{
if (m_AvatarPreview != null && m_Controller != null)
{
bool isRepaint = (Event.current.type == EventType.Repaint);
if (isRepaint)
m_AvatarPreview.timeControl.Update();
if (m_LastEvalTime != m_AvatarPreview.timeControl.currentTime && isRepaint)
{
m_AvatarPreview.Animator.playbackTime = m_AvatarPreview.timeControl.currentTime;
m_AvatarPreview.Animator.Update(0);
m_LastEvalTime = m_AvatarPreview.timeControl.currentTime;
}
m_AvatarPreview.DoAvatarPreview(r, background);
}
}
}
}//namespace UnityEditor