forked from jacksondunstan/UnityNativeScripting
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathBootScript.cs
More file actions
84 lines (77 loc) · 1.7 KB
/
Copy pathBootScript.cs
File metadata and controls
84 lines (77 loc) · 1.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
using UnityEngine;
namespace NativeScript
{
/// <summary>
/// Script to run at app startup that initializes and runs the native plugin
/// </summary>
///
/// <author>
/// Jackson Dunstan, 2017, http://JacksonDunstan.com
/// </author>
///
/// <license>
/// MIT
/// </license>
public class BootScript : MonoBehaviour
{
public int MemorySize = 1024 * 1024 * 16;
// Reloading requires dynamic loading of the C++ plugin, which is only
// available in the editor
#if UNITY_EDITOR
public bool AutoReload;
public float AutoReloadPollTime = 1.0f;
private float lastAutoReloadPollTime;
private Coroutine autoReloadCoroutine;
#endif
void Awake()
{
#if UNITY_EDITOR
lastAutoReloadPollTime = AutoReloadPollTime;
#endif
DontDestroyOnLoad(gameObject);
Bindings.Open(MemorySize);
}
#if UNITY_EDITOR
void Update()
{
Bindings.Update();
if (AutoReload)
{
if (AutoReloadPollTime > 0)
{
// Not started yet. Start.
if (autoReloadCoroutine == null)
{
lastAutoReloadPollTime = AutoReloadPollTime;
autoReloadCoroutine = StartCoroutine(
Bindings.AutoReload(
AutoReloadPollTime));
}
// Poll time changed. Restart.
else if (AutoReloadPollTime != lastAutoReloadPollTime)
{
StopCoroutine(autoReloadCoroutine);
lastAutoReloadPollTime = AutoReloadPollTime;
autoReloadCoroutine = StartCoroutine(
Bindings.AutoReload(
AutoReloadPollTime));
}
}
}
else
{
// Not stopped yet. Stop.
if (autoReloadCoroutine != null)
{
StopCoroutine(autoReloadCoroutine);
autoReloadCoroutine = null;
}
}
}
#endif
void OnApplicationQuit()
{
Bindings.Close();
}
}
}