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Unity资产管理与更新系统的一种实现方式
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HotUpdate/README.md

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* [AssetBundle异步加载被中断的问题](https://answer.uwa4d.com/question/5af3db530e95a527a7a81d31)
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* [Unity增量更新BsDiff(也适用于整包的增量更新)](https://mp.weixin.qq.com/s/xnXH_ZjteIuFn2uL5fk9ow)
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* [UE热更新:资源的二进制补丁方案](https://cloud.tencent.com/developer/article/1874827)
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* [Unity资产管理与更新系统的一种实现方式](https://mp.weixin.qq.com/s/yaA5mG7jsZwQpD3yOKZuAA)
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#### Shader打包与变体收集
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* [Shader变体收集与打包](https://zhuanlan.zhihu.com/p/68888831)

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