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HotUpdate/README.md
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* [Unity3D Shader加载时机和预编译](https://gameinstitute.qq.com/community/detail/118869)
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* [一种Shader变体收集和打包编译优化的思路](https://github.com/lujian101/ShaderVariantCollector)
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* [如何理解Shader.Parse 和 Shader.CreateGpuProgram](https://answer.uwa4d.com/question/58dbb737901de5f21c6569c2)
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+* [Unity的Shader加载解析和ShaderVariantCollection的warmup](https://answer.uwa4d.com/question/5ce5467ad1d3d045c846d769)
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* [UnityShaderStripper](https://github.com/SixWays/UnityShaderStripper)
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### ILRuntime相关
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