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HotUpdate/README.md
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* [A C# hot reload framework for Unity3D, based on Mono's MONO_AOT_MODE_INTERP mode](https://github.com/loongly/PureScript)
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* [AssetBundle详解与休闲游戏如何设计Bundle结构](https://blog.csdn.net/lanazyit/article/details/108552429)
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* [Unity增量更新BsDiff(也适用于整包的增量更新)](https://mp.weixin.qq.com/s/xnXH_ZjteIuFn2uL5fk9ow)
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+* [AssetBundle异步加载被中断的问题](https://answer.uwa4d.com/question/5af3db530e95a527a7a81d31)
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#### Shader打包与变体收集
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* [Shader变体收集与打包](https://zhuanlan.zhihu.com/p/68888831)
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