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HotUpdate/README.md
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* [Unity Shader AssetBundle ShaderVariantCollection](https://blog.csdn.net/kuangben2000/article/details/104099063)
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* [Unity3D Shader加载时机和预编译](https://www.cnblogs.com/rexzhao/p/7884905.html)
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* [一种Shader变体收集和打包编译优化的思路](https://github.com/lujian101/ShaderVariantCollector)
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+* [UnityShaderStripper](https://github.com/SixWays/UnityShaderStripper)
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### ILRuntime相关
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* [ILRuntime官网](https://ourpalm.github.io/ILRuntime/public/v1/guide/index.html)
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